LayerDefinitions.java

net.minecraft.client.model.geom.LayerDefinitions

信息

  • 全限定名:net.minecraft.client.model.geom.LayerDefinitions
  • 类型:public class
  • 包:net.minecraft.client.model.geom
  • 源码路径:src/main/java/net/minecraft/client/model/geom/LayerDefinitions.java
  • 起始行号:L166
  • 职责:

    TODO

字段/常量

  • FISH_PATTERN_DEFORMATION

    • 类型: CubeDeformation
    • 修饰符: private static final
    • 源码定位: L167
    • 说明:

      TODO

  • OUTER_ARMOR_DEFORMATION

    • 类型: CubeDeformation
    • 修饰符: private static final
    • 源码定位: L168
    • 说明:

      TODO

  • INNER_ARMOR_DEFORMATION

    • 类型: CubeDeformation
    • 修饰符: private static final
    • 源码定位: L169
    • 说明:

      TODO

  • BABY_OUTER_ARMOR_DEFORMATION

    • 类型: CubeDeformation
    • 修饰符: private static final
    • 源码定位: L170
    • 说明:

      TODO

  • BABY_INNER_ARMOR_DEFORMATION

    • 类型: CubeDeformation
    • 修饰符: private static final
    • 源码定位: L171
    • 说明:

      TODO

  • BABY_PIGLIN_INNER_ARMOR_DEFORMATION

    • 类型: CubeDeformation
    • 修饰符: private static final
    • 源码定位: L172
    • 说明:

      TODO

  • BABY_PIGLIN_OUTER_ARMOR_DEFORMATION

    • 类型: CubeDeformation
    • 修饰符: private static final
    • 源码定位: L173
    • 说明:

      TODO

  • BABY_PIGLIN_ARMOR_ARM_OFFSET

    • 类型: PartPose
    • 修饰符: private static final
    • 源码定位: L174
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static Map<ModelLayerLocation,LayerDefinition> createRoots() @ L176

  • 方法名:createRoots
  • 源码定位:L176
  • 返回类型:Map<ModelLayerLocation,LayerDefinition>
  • 修饰符:public static

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class LayerDefinitions {
    private static final CubeDeformation FISH_PATTERN_DEFORMATION = new CubeDeformation(0.008F);
    private static final CubeDeformation OUTER_ARMOR_DEFORMATION = new CubeDeformation(1.0F);
    private static final CubeDeformation INNER_ARMOR_DEFORMATION = new CubeDeformation(0.5F);
    private static final CubeDeformation BABY_OUTER_ARMOR_DEFORMATION = new CubeDeformation(-0.1F, 0.5F, 0.3F);
    private static final CubeDeformation BABY_INNER_ARMOR_DEFORMATION = new CubeDeformation(-0.1F, 0.3F, 0.3F);
    private static final CubeDeformation BABY_PIGLIN_INNER_ARMOR_DEFORMATION = new CubeDeformation(0.7F);
    private static final CubeDeformation BABY_PIGLIN_OUTER_ARMOR_DEFORMATION = new CubeDeformation(0.7F);
    private static final PartPose BABY_PIGLIN_ARMOR_ARM_OFFSET = new PartPose(0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
 
    public static Map<ModelLayerLocation, LayerDefinition> createRoots() {
        Builder<ModelLayerLocation, LayerDefinition> result = ImmutableMap.builder();
        LayerDefinition humanoidBodyLayer = LayerDefinition.create(HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F), 64, 64);
        ArmorModelSet<LayerDefinition> humanoidArmor = HumanoidModel.createArmorMeshSet(INNER_ARMOR_DEFORMATION, OUTER_ARMOR_DEFORMATION)
            .map(mesh -> LayerDefinition.create(mesh, 64, 32));
        ArmorModelSet<LayerDefinition> humanoidBabyArmor = HumanoidModel.createBabyArmorMeshSet(
                BABY_INNER_ARMOR_DEFORMATION, BABY_OUTER_ARMOR_DEFORMATION, PartPose.ZERO
            )
            .map(mesh -> LayerDefinition.create(mesh, 64, 64));
        ArmorModelSet<LayerDefinition> playerArmor = PlayerModel.createArmorMeshSet(INNER_ARMOR_DEFORMATION, OUTER_ARMOR_DEFORMATION)
            .map(mesh -> LayerDefinition.create(mesh, 64, 32));
        ArmorModelSet<LayerDefinition> piglinArmor = PiglinModel.createArmorMeshSet(INNER_ARMOR_DEFORMATION, new CubeDeformation(1.02F))
            .map(mesh -> LayerDefinition.create(mesh, 64, 32));
        ArmorModelSet<LayerDefinition> piglinBabyArmor = AbstractPiglinModel.createBabyArmorMeshSet(
                BABY_PIGLIN_INNER_ARMOR_DEFORMATION, BABY_PIGLIN_OUTER_ARMOR_DEFORMATION, BABY_PIGLIN_ARMOR_ARM_OFFSET
            )
            .map(mesh -> LayerDefinition.create(mesh, 64, 64));
        LayerDefinition minecartBodyLayer = MinecartModel.createBodyLayer();
        LayerDefinition mobHeadLayer = SkullModel.createMobHeadLayer();
        LayerDefinition horseBodyLayer = LayerDefinition.create(AbstractEquineModel.createBodyMesh(CubeDeformation.NONE), 64, 64);
        LayerDefinition horseBabyLayer = LayerDefinition.create(BabyHorseModel.createBabyMesh(CubeDeformation.NONE), 64, 64);
        LayerDefinition horseSaddleLayer = EquineSaddleModel.createSaddleLayer();
        MeshTransformer villagerLikeScale = MeshTransformer.scaling(0.9375F);
        LayerDefinition illagerBodyLayer = IllagerModel.createBodyLayer().apply(villagerLikeScale);
        LayerDefinition axolotlBodyLayer = AdultAxolotlModel.createBodyLayer();
        LayerDefinition cowBodyLayer = CowModel.createBodyLayer();
        LayerDefinition coldChickenBodyLayer = ColdChickenModel.createBodyLayer();
        LayerDefinition coldCowBodyLayer = ColdCowModel.createBodyLayer();
        LayerDefinition coldPigBodyLayer = ColdPigModel.createBodyLayer(CubeDeformation.NONE);
        LayerDefinition elytraLayer = ElytraModel.createLayer();
        LayerDefinition felineBodyLayer = LayerDefinition.create(AdultFelineModel.createBodyMesh(CubeDeformation.NONE), 64, 32);
        LayerDefinition felineBabyBodyLayer = BabyFelineModel.createBabyLayer();
        LayerDefinition felineCollarLayer = LayerDefinition.create(AdultFelineModel.createBodyMesh(AdultCatModel.COLLAR_DEFORMATION), 64, 32);
        LayerDefinition piglinLayer = AdultPiglinModel.createBodyLayer();
        LayerDefinition piglinHeadLayer = LayerDefinition.create(PiglinHeadModel.createHeadModel(), 64, 64);
        LayerDefinition humanoidHeadLayer = SkullModel.createHumanoidHeadLayer();
        LayerDefinition llamaBodyLayer = LlamaModel.createBodyLayer(CubeDeformation.NONE);
        LayerDefinition llamaDecorLayer = LlamaModel.createBodyLayer(new CubeDeformation(0.5F));
        LayerDefinition llamaBabyBodyLayer = BabyLlamaModel.createBodyLayer(CubeDeformation.NONE);
        LayerDefinition llamaBabyDecorLayer = BabyLlamaModel.createBodyLayer(new CubeDeformation(0.2F));
        LayerDefinition striderLayer = AdultStriderModel.createBodyLayer();
        LayerDefinition striderBabyLayer = BabyStriderModel.createBodyLayer();
        LayerDefinition hoglinLayer = HoglinModel.createBodyLayer();
        LayerDefinition hoglinBabyLayer = BabyHoglinModel.createBodyLayer();
        LayerDefinition skeletonBodyLayer = SkeletonModel.createBodyLayer();
        LayerDefinition villagerBodyLayer = LayerDefinition.create(VillagerModel.createBodyModel(), 64, 64).apply(villagerLikeScale);
        LayerDefinition villagerBabyLayer = LayerDefinition.create(BabyVillagerModel.createBodyModel(), 64, 64);
        LayerDefinition villagerNoHatLayer = LayerDefinition.create(VillagerModel.createNoHatModel(), 64, 64).apply(villagerLikeScale);
        LayerDefinition villagerBabyNoHatLayer = LayerDefinition.create(BabyVillagerModel.createNoHatModel(), 64, 64);
        LayerDefinition spiderBodyLayer = SpiderModel.createSpiderBodyLayer();
        LayerDefinition camelBodyLayer = AdultCamelModel.createBodyLayer();
        LayerDefinition camelBabyBodyLayer = BabyCamelModel.createBodyLayer();
        LayerDefinition camelSaddleLayer = CamelSaddleModel.createSaddleLayer();
        LayerDefinition chickenBodyLayer = AdultChickenModel.createBodyLayer();
        LayerDefinition pandaBodyLayer = PandaModel.createBodyLayer();
        LayerDefinition pandaBabyBodyLayer = BabyPandaModel.createBodyLayer();
        LayerDefinition pigBodyLayer = PigModel.createBodyLayer(CubeDeformation.NONE);
        LayerDefinition pigSaddleLayer = PigModel.createBodyLayer(new CubeDeformation(0.5F));
        LayerDefinition sheepBodyLayer = SheepModel.createBodyLayer();
        LayerDefinition sheepBabyBodyLayer = BabySheepModel.createBodyLayer();
        LayerDefinition sheepWoolLayer = SheepFurModel.createFurLayer();
        LayerDefinition snifferBodyLayer = SnifferModel.createBodyLayer();
        LayerDefinition snifferBabyBodyLayer = SniffletModel.createBodyLayer();
        LayerDefinition turtleBodyLayer = AdultTurtleModel.createBodyLayer();
        LayerDefinition warmCowBodyLayer = WarmCowModel.createBodyLayer();
        LayerDefinition wolfBodyLayer = LayerDefinition.create(AdultWolfModel.createBodyLayer(CubeDeformation.NONE), 64, 32);
        LayerDefinition wolfArmorLayer = LayerDefinition.create(AdultWolfModel.createBodyLayer(new CubeDeformation(0.2F)), 64, 32);
        LayerDefinition zombieVillagerBodyLayer = ZombieVillagerModel.createBodyLayer();
        LayerDefinition babyZombieVillagerBodyLayer = BabyZombieVillagerModel.createBodyLayer();
        LayerDefinition zombieVillagerNoHatLayer = ZombieVillagerModel.createNoHatLayer();
        LayerDefinition babyZombieVillagerNoHatLayer = BabyZombieVillagerModel.createNoHatLayer();
        LayerDefinition armorStandBodyLayer = ArmorStandModel.createBodyLayer();
        ArmorModelSet<LayerDefinition> armorStandArmor = ArmorStandArmorModel.createArmorLayerSet(INNER_ARMOR_DEFORMATION, OUTER_ARMOR_DEFORMATION);
        LayerDefinition drownedBodyLayer = DrownedModel.createBodyLayer(CubeDeformation.NONE);
        LayerDefinition babyDrownedBodyLayer = BabyDrownedModel.createBodyLayer(CubeDeformation.NONE);
        LayerDefinition drownedOuterLayer = DrownedModel.createBodyLayer(new CubeDeformation(0.25F));
        LayerDefinition babyDrownedOuterLayer = BabyDrownedModel.createBodyLayer(new CubeDeformation(0.25F));
        LayerDefinition squidBodyLayer = SquidModel.createBodyLayer();
        LayerDefinition squidBabyBodyLayer = BabySquidModel.createBodyLayer();
        LayerDefinition dolphinBodyLayer = DolphinModel.createBodyLayer();
        LayerDefinition dolphinBabyBodyLayer = BabyDolphinModel.createBodyLayer();
        LayerDefinition salmonBodyLayer = SalmonModel.createBodyLayer();
        LayerDefinition nautilusSaddleLayer = NautilusSaddleModel.createSaddleLayer();
        LayerDefinition babyZombieLayer = BabyZombieModel.createBodyLayer(CubeDeformation.NONE);
        result.put(ModelLayers.ALLAY, AllayModel.createBodyLayer());
        result.put(ModelLayers.ARMADILLO, AdultArmadilloModel.createBodyLayer());
        result.put(ModelLayers.ARMADILLO_BABY, BabyArmadilloModel.createBodyLayer());
        result.put(ModelLayers.ARMOR_STAND, armorStandBodyLayer);
        ModelLayers.ARMOR_STAND_ARMOR.putFrom(armorStandArmor, result);
        result.put(ModelLayers.ARMOR_STAND_SMALL, armorStandBodyLayer.apply(HumanoidModel.BABY_TRANSFORMER));
        ModelLayers.ARMOR_STAND_SMALL_ARMOR.putFrom(armorStandArmor.map(layer -> layer.apply(HumanoidModel.BABY_TRANSFORMER)), result);
        result.put(ModelLayers.ARROW, ArrowModel.createBodyLayer());
        result.put(ModelLayers.AXOLOTL, axolotlBodyLayer);
        result.put(ModelLayers.AXOLOTL_BABY, BabyAxolotlModel.createBodyLayer());
        result.put(ModelLayers.STANDING_BANNER, BannerModel.createBodyLayer(true));
        result.put(ModelLayers.WALL_BANNER, BannerModel.createBodyLayer(false));
        result.put(ModelLayers.STANDING_BANNER_FLAG, BannerFlagModel.createFlagLayer(true));
        result.put(ModelLayers.WALL_BANNER_FLAG, BannerFlagModel.createFlagLayer(false));
        result.put(ModelLayers.BAT, BatModel.createBodyLayer());
        result.put(ModelLayers.BED_FOOT, BedRenderer.createFootLayer());
        result.put(ModelLayers.BED_HEAD, BedRenderer.createHeadLayer());
        result.put(ModelLayers.BEE, AdultBeeModel.createBodyLayer());
        result.put(ModelLayers.BEE_BABY, BabyBeeModel.createBodyLayer());
        result.put(ModelLayers.BEE_STINGER, BeeStingerModel.createBodyLayer());
        result.put(ModelLayers.BELL, BellModel.createBodyLayer());
        result.put(ModelLayers.BLAZE, BlazeModel.createBodyLayer());
        result.put(ModelLayers.BOAT_WATER_PATCH, BoatModel.createWaterPatch());
        result.put(ModelLayers.BOGGED, BoggedModel.createBodyLayer());
        ModelLayers.BOGGED_ARMOR.putFrom(humanoidArmor, result);
        result.put(ModelLayers.BOGGED_OUTER_LAYER, LayerDefinition.create(HumanoidModel.createMesh(new CubeDeformation(0.2F), 0.0F), 64, 32));
        result.put(ModelLayers.BOOK, BookModel.createBodyLayer());
        result.put(ModelLayers.BREEZE, BreezeModel.createBodyLayer());
        result.put(ModelLayers.BREEZE_WIND, BreezeModel.createWindLayer());
        result.put(ModelLayers.BREEZE_EYES, BreezeModel.createEyesLayer());
        result.put(ModelLayers.CAT, felineBodyLayer.apply(AdultCatModel.CAT_TRANSFORMER));
        result.put(ModelLayers.CAT_BABY, felineBabyBodyLayer);
        result.put(ModelLayers.CAT_COLLAR, felineCollarLayer.apply(AdultCatModel.CAT_TRANSFORMER));
        result.put(ModelLayers.CAT_BABY_COLLAR, felineBabyBodyLayer.apply(BabyCatModel.COLLAR_TRANSFORMER));
        result.put(ModelLayers.CAMEL, camelBodyLayer);
        result.put(ModelLayers.CAMEL_BABY, camelBabyBodyLayer);
        result.put(ModelLayers.CAMEL_SADDLE, camelSaddleLayer);
        result.put(ModelLayers.CAMEL_HUSK_SADDLE, camelSaddleLayer);
        result.put(ModelLayers.CAVE_SPIDER, spiderBodyLayer.apply(MeshTransformer.scaling(0.7F)));
        result.put(ModelLayers.CHEST, ChestModel.createSingleBodyLayer());
        result.put(ModelLayers.CHEST_MINECART, minecartBodyLayer);
        result.put(ModelLayers.CHICKEN, chickenBodyLayer);
        result.put(ModelLayers.CHICKEN_BABY, BabyChickenModel.createBodyLayer());
        result.put(ModelLayers.COD, CodModel.createBodyLayer());
        result.put(ModelLayers.COLD_CHICKEN, coldChickenBodyLayer);
        result.put(ModelLayers.COLD_COW, coldCowBodyLayer);
        result.put(ModelLayers.COLD_COW_BABY, BabyCowModel.createBodyLayer());
        result.put(ModelLayers.COLD_PIG, coldPigBodyLayer);
        result.put(ModelLayers.COMMAND_BLOCK_MINECART, minecartBodyLayer);
        result.put(ModelLayers.CONDUIT_EYE, ConduitRenderer.createEyeLayer());
        result.put(ModelLayers.CONDUIT_WIND, ConduitRenderer.createWindLayer());
        result.put(ModelLayers.CONDUIT_SHELL, ConduitRenderer.createShellLayer());
        result.put(ModelLayers.CONDUIT_CAGE, ConduitRenderer.createCageLayer());
        result.put(ModelLayers.COPPER_GOLEM, CopperGolemModel.createBodyLayer());
        result.put(ModelLayers.COPPER_GOLEM_EYES, CopperGolemModel.createEyesLayer());
        result.put(ModelLayers.COPPER_GOLEM_RUNNING, CopperGolemModel.createRunningPoseBodyLayer());
        result.put(ModelLayers.COPPER_GOLEM_SITTING, CopperGolemModel.createSittingPoseBodyLayer());
        result.put(ModelLayers.COPPER_GOLEM_STAR, CopperGolemModel.createStarPoseBodyLayer());
        result.put(ModelLayers.COW, cowBodyLayer);
        result.put(ModelLayers.COW_BABY, BabyCowModel.createBodyLayer());
        result.put(ModelLayers.CREAKING, CreakingModel.createBodyLayer());
        result.put(ModelLayers.CREAKING_EYES, CreakingModel.createEyesLayer());
        result.put(ModelLayers.CREEPER, CreeperModel.createBodyLayer(CubeDeformation.NONE));
        result.put(ModelLayers.CREEPER_ARMOR, CreeperModel.createBodyLayer(new CubeDeformation(2.0F)));
        result.put(ModelLayers.CREEPER_HEAD, mobHeadLayer);
        result.put(ModelLayers.DECORATED_POT_BASE, DecoratedPotRenderer.createBaseLayer());
        result.put(ModelLayers.DECORATED_POT_SIDES, DecoratedPotRenderer.createSidesLayer());
        result.put(ModelLayers.DOLPHIN, dolphinBodyLayer);
        result.put(ModelLayers.DOLPHIN_BABY, dolphinBabyBodyLayer);
        result.put(ModelLayers.DONKEY, DonkeyModel.createBodyLayer(0.87F));
        result.put(ModelLayers.DONKEY_BABY, BabyDonkeyModel.createBabyLayer());
        result.put(ModelLayers.DONKEY_SADDLE, DonkeyModel.createSaddleLayer(0.87F));
        result.put(ModelLayers.DOUBLE_CHEST_LEFT, ChestModel.createDoubleBodyLeftLayer());
        result.put(ModelLayers.DOUBLE_CHEST_RIGHT, ChestModel.createDoubleBodyRightLayer());
        result.put(ModelLayers.DRAGON_SKULL, DragonHeadModel.createHeadLayer());
        result.put(ModelLayers.DROWNED, drownedBodyLayer);
        ModelLayers.DROWNED_ARMOR.putFrom(humanoidArmor, result);
        result.put(ModelLayers.DROWNED_OUTER_LAYER, drownedOuterLayer);
        result.put(ModelLayers.DROWNED_BABY, babyDrownedBodyLayer);
        ModelLayers.DROWNED_BABY_ARMOR.putFrom(humanoidBabyArmor, result);
        result.put(ModelLayers.DROWNED_BABY_OUTER_LAYER, babyDrownedOuterLayer);
        result.put(ModelLayers.ELDER_GUARDIAN, GuardianModel.createElderGuardianLayer());
        result.put(ModelLayers.ELYTRA, elytraLayer);
        result.put(ModelLayers.ELYTRA_BABY, elytraLayer.apply(ElytraModel.BABY_TRANSFORMER));
        result.put(ModelLayers.ENDERMAN, EndermanModel.createBodyLayer());
        result.put(ModelLayers.ENDERMITE, EndermiteModel.createBodyLayer());
        result.put(ModelLayers.ENDER_DRAGON, EnderDragonModel.createBodyLayer());
        result.put(ModelLayers.END_CRYSTAL, EndCrystalModel.createBodyLayer());
        result.put(ModelLayers.EVOKER, illagerBodyLayer);
        result.put(ModelLayers.EVOKER_FANGS, EvokerFangsModel.createBodyLayer());
        result.put(ModelLayers.FOX, AdultFoxModel.createBodyLayer());
        result.put(ModelLayers.FOX_BABY, BabyFoxModel.createBodyLayer());
        result.put(ModelLayers.FROG, FrogModel.createBodyLayer());
        result.put(ModelLayers.FURNACE_MINECART, minecartBodyLayer);
        result.put(ModelLayers.GHAST, GhastModel.createBodyLayer());
        MeshTransformer giantScale = MeshTransformer.scaling(6.0F);
        result.put(ModelLayers.GIANT, humanoidBodyLayer.apply(giantScale));
        ModelLayers.GIANT_ARMOR.putFrom(humanoidArmor.map(layer -> layer.apply(giantScale)), result);
        result.put(ModelLayers.GLOW_SQUID, squidBodyLayer);
        result.put(ModelLayers.GLOW_SQUID_BABY, squidBabyBodyLayer);
        result.put(ModelLayers.GOAT, GoatModel.createBodyLayer());
        result.put(ModelLayers.GOAT_BABY, BabyGoatModel.createBodyLayer());
        result.put(ModelLayers.GUARDIAN, GuardianModel.createBodyLayer());
        result.put(ModelLayers.HAPPY_GHAST, HappyGhastModel.createBodyLayer(false, CubeDeformation.NONE));
        result.put(ModelLayers.HAPPY_GHAST_BABY, HappyGhastModel.createBodyLayer(true, CubeDeformation.NONE).apply(HappyGhastModel.BABY_TRANSFORMER));
        result.put(ModelLayers.HAPPY_GHAST_HARNESS, HappyGhastHarnessModel.createHarnessLayer(false));
        result.put(ModelLayers.HAPPY_GHAST_BABY_HARNESS, HappyGhastHarnessModel.createHarnessLayer(true).apply(HappyGhastModel.BABY_TRANSFORMER));
        result.put(ModelLayers.HAPPY_GHAST_ROPES, HappyGhastModel.createBodyLayer(false, new CubeDeformation(0.2F)));
        result.put(ModelLayers.HAPPY_GHAST_BABY_ROPES, HappyGhastModel.createBodyLayer(true, new CubeDeformation(0.2F)).apply(HappyGhastModel.BABY_TRANSFORMER));
        result.put(ModelLayers.HOGLIN, hoglinLayer);
        result.put(ModelLayers.HOGLIN_BABY, hoglinBabyLayer);
        result.put(ModelLayers.HOPPER_MINECART, minecartBodyLayer);
        MeshTransformer livingHorseScale = MeshTransformer.scaling(1.1F);
        result.put(ModelLayers.HORSE, horseBodyLayer.apply(livingHorseScale));
        result.put(ModelLayers.HORSE_BABY, horseBabyLayer);
        result.put(
            ModelLayers.HORSE_ARMOR, LayerDefinition.create(AbstractEquineModel.createBodyMesh(new CubeDeformation(0.1F)), 64, 64).apply(livingHorseScale)
        );
        result.put(ModelLayers.HORSE_SADDLE, horseSaddleLayer.apply(livingHorseScale));
        MeshTransformer huskScale = MeshTransformer.scaling(1.0625F);
        result.put(ModelLayers.HUSK, humanoidBodyLayer.apply(huskScale));
        ModelLayers.HUSK_ARMOR.putFrom(humanoidArmor.map(layer -> layer.apply(huskScale)), result);
        result.put(ModelLayers.HUSK_BABY, babyZombieLayer);
        ModelLayers.HUSK_BABY_ARMOR.putFrom(humanoidBabyArmor, result);
        result.put(ModelLayers.ILLUSIONER, illagerBodyLayer);
        result.put(ModelLayers.IRON_GOLEM, IronGolemModel.createBodyLayer());
        result.put(ModelLayers.LEASH_KNOT, LeashKnotModel.createBodyLayer());
        result.put(ModelLayers.LLAMA, llamaBodyLayer);
        result.put(ModelLayers.LLAMA_BABY, llamaBabyBodyLayer);
        result.put(ModelLayers.LLAMA_DECOR, llamaDecorLayer);
        result.put(ModelLayers.LLAMA_BABY_DECOR, llamaBabyDecorLayer);
        result.put(ModelLayers.LLAMA_SPIT, LlamaSpitModel.createBodyLayer());
        result.put(ModelLayers.MAGMA_CUBE, MagmaCubeModel.createBodyLayer());
        result.put(ModelLayers.MINECART, minecartBodyLayer);
        result.put(ModelLayers.MOOSHROOM, cowBodyLayer);
        result.put(ModelLayers.MOOSHROOM_BABY, BabyCowModel.createBodyLayer());
        result.put(ModelLayers.MULE, DonkeyModel.createBodyLayer(0.92F));
        result.put(ModelLayers.MULE_BABY, BabyDonkeyModel.createBabyLayer());
        result.put(ModelLayers.MULE_SADDLE, DonkeyModel.createSaddleLayer(0.92F));
        result.put(ModelLayers.NAUTILUS, NautilusModel.createBodyLayer());
        result.put(ModelLayers.NAUTILUS_BABY, NautilusModel.createBabyBodyLayer());
        result.put(ModelLayers.NAUTILUS_SADDLE, nautilusSaddleLayer);
        result.put(ModelLayers.NAUTILUS_ARMOR, NautilusArmorModel.createBodyLayer());
        result.put(ModelLayers.ZOMBIE_NAUTILUS, NautilusModel.createBodyLayer());
        result.put(ModelLayers.ZOMBIE_NAUTILUS_CORAL, ZombieNautilusCoralModel.createBodyLayer());
        result.put(ModelLayers.OCELOT, felineBodyLayer);
        result.put(ModelLayers.OCELOT_BABY, felineBabyBodyLayer);
        result.put(ModelLayers.PANDA, pandaBodyLayer);
        result.put(ModelLayers.PANDA_BABY, pandaBabyBodyLayer);
        result.put(ModelLayers.PARCHED, SkeletonModel.createSingleModelDualBodyLayer());
        ModelLayers.PARCHED_ARMOR.putFrom(humanoidArmor, result);
        result.put(ModelLayers.PARCHED_OUTER_LAYER, LayerDefinition.create(HumanoidModel.createMesh(new CubeDeformation(0.25F), 0.0F), 64, 32));
        result.put(ModelLayers.PARROT, ParrotModel.createBodyLayer());
        result.put(ModelLayers.PHANTOM, PhantomModel.createBodyLayer());
        result.put(ModelLayers.PIG, pigBodyLayer);
        result.put(ModelLayers.PIG_BABY, BabyPigModel.createBodyLayer(CubeDeformation.NONE));
        result.put(ModelLayers.PIG_SADDLE, pigSaddleLayer);
        result.put(ModelLayers.PIGLIN, piglinLayer);
        ModelLayers.PIGLIN_ARMOR.putFrom(piglinArmor, result);
        result.put(ModelLayers.PIGLIN_BRUTE, piglinLayer);
        ModelLayers.PIGLIN_BRUTE_ARMOR.putFrom(piglinArmor, result);
        result.put(ModelLayers.PIGLIN_BABY, BabyPiglinModel.createBodyLayer());
        ModelLayers.PIGLIN_BABY_ARMOR.putFrom(piglinBabyArmor, result);
        result.put(ModelLayers.PIGLIN_HEAD, piglinHeadLayer);
        result.put(ModelLayers.PILLAGER, illagerBodyLayer);
        result.put(ModelLayers.PLAYER, LayerDefinition.create(PlayerModel.createMesh(CubeDeformation.NONE, false), 64, 64));
        result.put(ModelLayers.PLAYER_EARS, PlayerEarsModel.createEarsLayer());
        result.put(ModelLayers.PLAYER_CAPE, PlayerCapeModel.createCapeLayer());
        result.put(ModelLayers.PLAYER_HEAD, humanoidHeadLayer);
        ModelLayers.PLAYER_ARMOR.putFrom(playerArmor, result);
        result.put(ModelLayers.PLAYER_SLIM, LayerDefinition.create(PlayerModel.createMesh(CubeDeformation.NONE, true), 64, 64));
        ModelLayers.PLAYER_SLIM_ARMOR.putFrom(playerArmor, result);
        result.put(ModelLayers.PLAYER_SPIN_ATTACK, SpinAttackEffectModel.createLayer());
        result.put(ModelLayers.POLAR_BEAR, PolarBearModel.createBodyLayer());
        result.put(ModelLayers.POLAR_BEAR_BABY, BabyPolarBearModel.createBodyLayer());
        result.put(ModelLayers.PUFFERFISH_BIG, PufferfishBigModel.createBodyLayer());
        result.put(ModelLayers.PUFFERFISH_MEDIUM, PufferfishMidModel.createBodyLayer());
        result.put(ModelLayers.PUFFERFISH_SMALL, PufferfishSmallModel.createBodyLayer());
        result.put(ModelLayers.RABBIT, AdultRabbitModel.createBodyLayer());
        result.put(ModelLayers.RABBIT_BABY, BabyRabbitModel.createBodyLayer());
        result.put(ModelLayers.RAVAGER, RavagerModel.createBodyLayer());
        result.put(ModelLayers.SALMON, salmonBodyLayer);
        result.put(ModelLayers.SALMON_SMALL, salmonBodyLayer.apply(SalmonModel.SMALL_TRANSFORMER));
        result.put(ModelLayers.SALMON_LARGE, salmonBodyLayer.apply(SalmonModel.LARGE_TRANSFORMER));
        result.put(ModelLayers.SHEEP, sheepBodyLayer);
        result.put(ModelLayers.SHEEP_BABY, sheepBabyBodyLayer);
        result.put(ModelLayers.SHEEP_WOOL, sheepWoolLayer);
        result.put(ModelLayers.SHEEP_BABY_WOOL, sheepBabyBodyLayer);
        result.put(ModelLayers.SHEEP_WOOL_UNDERCOAT, sheepBodyLayer);
        result.put(ModelLayers.SHIELD, ShieldModel.createLayer());
        result.put(ModelLayers.SHULKER, ShulkerModel.createBodyLayer());
        result.put(ModelLayers.SHULKER_BOX, ShulkerModel.createBoxLayer());
        result.put(ModelLayers.SHULKER_BULLET, ShulkerBulletModel.createBodyLayer());
        result.put(ModelLayers.SILVERFISH, SilverfishModel.createBodyLayer());
        result.put(ModelLayers.SKELETON, skeletonBodyLayer);
        ModelLayers.SKELETON_ARMOR.putFrom(humanoidArmor, result);
        result.put(ModelLayers.SKELETON_HORSE, horseBodyLayer);
        result.put(ModelLayers.SKELETON_HORSE_BABY, horseBabyLayer);
        result.put(ModelLayers.SKELETON_HORSE_SADDLE, horseSaddleLayer);
        result.put(ModelLayers.SKELETON_SKULL, mobHeadLayer);
        result.put(ModelLayers.SLIME, SlimeModel.createInnerBodyLayer());
        result.put(ModelLayers.SLIME_OUTER, SlimeModel.createOuterBodyLayer());
        result.put(ModelLayers.SNIFFER, snifferBodyLayer);
        result.put(ModelLayers.SNIFFER_BABY, snifferBabyBodyLayer);
        result.put(ModelLayers.SNOW_GOLEM, SnowGolemModel.createBodyLayer());
        result.put(ModelLayers.SPAWNER_MINECART, minecartBodyLayer);
        result.put(ModelLayers.SPIDER, spiderBodyLayer);
        result.put(ModelLayers.SQUID, squidBodyLayer);
        result.put(ModelLayers.SQUID_BABY, squidBabyBodyLayer);
        result.put(ModelLayers.STRAY, skeletonBodyLayer);
        ModelLayers.STRAY_ARMOR.putFrom(humanoidArmor, result);
        result.put(ModelLayers.STRAY_OUTER_LAYER, LayerDefinition.create(HumanoidModel.createMesh(new CubeDeformation(0.25F), 0.0F), 64, 32));
        result.put(ModelLayers.STRIDER, striderLayer);
        result.put(ModelLayers.STRIDER_SADDLE, striderLayer);
        result.put(ModelLayers.STRIDER_BABY, striderBabyLayer);
        result.put(ModelLayers.TADPOLE, TadpoleModel.createBodyLayer());
        result.put(ModelLayers.TNT_MINECART, minecartBodyLayer);
        result.put(ModelLayers.TRADER_LLAMA, llamaBodyLayer);
        result.put(ModelLayers.TRADER_LLAMA_BABY, llamaBabyBodyLayer);
        result.put(ModelLayers.TRIDENT, TridentModel.createLayer());
        result.put(ModelLayers.TROPICAL_FISH_LARGE, TropicalFishLargeModel.createBodyLayer(CubeDeformation.NONE));
        result.put(ModelLayers.TROPICAL_FISH_LARGE_PATTERN, TropicalFishLargeModel.createBodyLayer(FISH_PATTERN_DEFORMATION));
        result.put(ModelLayers.TROPICAL_FISH_SMALL, TropicalFishSmallModel.createBodyLayer(CubeDeformation.NONE));
        result.put(ModelLayers.TROPICAL_FISH_SMALL_PATTERN, TropicalFishSmallModel.createBodyLayer(FISH_PATTERN_DEFORMATION));
        result.put(ModelLayers.TURTLE, turtleBodyLayer);
        result.put(ModelLayers.TURTLE_BABY, BabyTurtleModel.createBodyLayer());
        result.put(ModelLayers.UNDEAD_HORSE_ARMOR, LayerDefinition.create(AbstractEquineModel.createBodyMesh(new CubeDeformation(0.1F)), 64, 64));
        result.put(ModelLayers.VEX, VexModel.createBodyLayer());
        result.put(ModelLayers.VILLAGER, villagerBodyLayer);
        result.put(ModelLayers.VILLAGER_NO_HAT, villagerNoHatLayer);
        result.put(ModelLayers.VILLAGER_BABY, villagerBabyLayer);
        result.put(ModelLayers.VILLAGER_BABY_NO_HAT, villagerBabyNoHatLayer);
        result.put(ModelLayers.VINDICATOR, illagerBodyLayer);
        result.put(ModelLayers.WARDEN, WardenModel.createBodyLayer());
        result.put(ModelLayers.WARDEN_TENDRILS, WardenModel.createTendrilsLayer());
        result.put(ModelLayers.WARDEN_HEART, WardenModel.createHeartLayer());
        result.put(ModelLayers.WARDEN_BIOLUMINESCENT, WardenModel.createBioluminescentLayer());
        result.put(ModelLayers.WARDEN_PULSATING_SPOTS, WardenModel.createPulsatingSpotsLayer());
        result.put(ModelLayers.WARM_COW, warmCowBodyLayer);
        result.put(ModelLayers.WARM_COW_BABY, BabyCowModel.createBodyLayer());
        result.put(ModelLayers.WANDERING_TRADER, villagerBodyLayer);
        result.put(ModelLayers.WIND_CHARGE, WindChargeModel.createBodyLayer());
        result.put(ModelLayers.WITCH, WitchModel.createBodyLayer().apply(villagerLikeScale));
        result.put(ModelLayers.WITHER, WitherBossModel.createBodyLayer(CubeDeformation.NONE));
        result.put(ModelLayers.WITHER_ARMOR, WitherBossModel.createBodyLayer(INNER_ARMOR_DEFORMATION));
        result.put(ModelLayers.WITHER_SKULL, WitherSkullRenderer.createSkullLayer());
        MeshTransformer witherSkeletonScale = MeshTransformer.scaling(1.2F);
        result.put(ModelLayers.WITHER_SKELETON, skeletonBodyLayer.apply(witherSkeletonScale));
        ModelLayers.WITHER_SKELETON_ARMOR.putFrom(humanoidArmor.map(layer -> layer.apply(witherSkeletonScale)), result);
        result.put(ModelLayers.WITHER_SKELETON_SKULL, mobHeadLayer);
        result.put(ModelLayers.WOLF, wolfBodyLayer);
        result.put(ModelLayers.WOLF_ARMOR, wolfArmorLayer);
        result.put(ModelLayers.WOLF_BABY, BabyWolfModel.createBodyLayer());
        result.put(ModelLayers.ZOGLIN, hoglinLayer);
        result.put(ModelLayers.ZOGLIN_BABY, hoglinBabyLayer);
        result.put(ModelLayers.ZOMBIE, humanoidBodyLayer);
        ModelLayers.ZOMBIE_ARMOR.putFrom(humanoidArmor, result);
        result.put(ModelLayers.ZOMBIE_BABY, babyZombieLayer);
        ModelLayers.ZOMBIE_BABY_ARMOR.putFrom(humanoidBabyArmor, result);
        result.put(ModelLayers.ZOMBIE_HEAD, humanoidHeadLayer);
        result.put(ModelLayers.ZOMBIE_HORSE, horseBodyLayer);
        result.put(ModelLayers.ZOMBIE_HORSE_BABY, horseBabyLayer);
        result.put(ModelLayers.ZOMBIE_HORSE_SADDLE, horseSaddleLayer);
        result.put(ModelLayers.ZOMBIE_VILLAGER, zombieVillagerBodyLayer);
        result.put(ModelLayers.ZOMBIE_VILLAGER_NO_HAT, zombieVillagerNoHatLayer);
        ArmorModelSet<LayerDefinition> zombieVillagerArmor = ZombieVillagerModel.createArmorLayerSet(INNER_ARMOR_DEFORMATION, OUTER_ARMOR_DEFORMATION);
        ModelLayers.ZOMBIE_VILLAGER_ARMOR.putFrom(zombieVillagerArmor, result);
        result.put(ModelLayers.ZOMBIE_VILLAGER_BABY, babyZombieVillagerBodyLayer);
        result.put(ModelLayers.ZOMBIE_VILLAGER_BABY_NO_HAT, babyZombieVillagerNoHatLayer);
        ModelLayers.ZOMBIE_VILLAGER_BABY_ARMOR
            .putFrom(
                ZombieVillagerModel.createBabyArmorMeshSet(BABY_INNER_ARMOR_DEFORMATION, BABY_OUTER_ARMOR_DEFORMATION, PartPose.ZERO)
                    .map(mesh -> LayerDefinition.create(mesh, 64, 64)),
                result
            );
        result.put(ModelLayers.ZOMBIFIED_PIGLIN, AdultZombifiedPiglinModel.createBodyLayer());
        ModelLayers.ZOMBIFIED_PIGLIN_ARMOR.putFrom(piglinArmor, result);
        result.put(ModelLayers.ZOMBIFIED_PIGLIN_BABY, BabyZombifiedPiglinModel.createBodyLayer());
        ModelLayers.ZOMBIFIED_PIGLIN_BABY_ARMOR.putFrom(piglinBabyArmor, result);
        result.put(ModelLayers.BAMBOO_RAFT, RaftModel.createRaftModel());
        result.put(ModelLayers.BAMBOO_CHEST_RAFT, RaftModel.createChestRaftModel());
        LayerDefinition boatModel = BoatModel.createBoatModel();
        LayerDefinition chestBoatModel = BoatModel.createChestBoatModel();
        result.put(ModelLayers.OAK_BOAT, boatModel);
        result.put(ModelLayers.OAK_CHEST_BOAT, chestBoatModel);
        result.put(ModelLayers.SPRUCE_BOAT, boatModel);
        result.put(ModelLayers.SPRUCE_CHEST_BOAT, chestBoatModel);
        result.put(ModelLayers.BIRCH_BOAT, boatModel);
        result.put(ModelLayers.BIRCH_CHEST_BOAT, chestBoatModel);
        result.put(ModelLayers.JUNGLE_BOAT, boatModel);
        result.put(ModelLayers.JUNGLE_CHEST_BOAT, chestBoatModel);
        result.put(ModelLayers.ACACIA_BOAT, boatModel);
        result.put(ModelLayers.ACACIA_CHEST_BOAT, chestBoatModel);
        result.put(ModelLayers.CHERRY_BOAT, boatModel);
        result.put(ModelLayers.CHERRY_CHEST_BOAT, chestBoatModel);
        result.put(ModelLayers.DARK_OAK_BOAT, boatModel);
        result.put(ModelLayers.DARK_OAK_CHEST_BOAT, chestBoatModel);
        result.put(ModelLayers.PALE_OAK_BOAT, boatModel);
        result.put(ModelLayers.PALE_OAK_CHEST_BOAT, chestBoatModel);
        result.put(ModelLayers.MANGROVE_BOAT, boatModel);
        result.put(ModelLayers.MANGROVE_CHEST_BOAT, chestBoatModel);
        LayerDefinition standingSignModel = StandingSignRenderer.createSignLayer(true);
        LayerDefinition wallSignModel = StandingSignRenderer.createSignLayer(false);
        WoodType.values().forEach(woodType -> {
            result.put(ModelLayers.createStandingSignModelName(woodType), standingSignModel);
            result.put(ModelLayers.createWallSignModelName(woodType), wallSignModel);
 
            for (HangingSignBlock.Attachment attachmentType : HangingSignBlock.Attachment.values()) {
                LayerDefinition hangingSignModel = HangingSignRenderer.createHangingSignLayer(attachmentType);
                result.put(ModelLayers.createHangingSignModelName(woodType, attachmentType), hangingSignModel);
            }
        });
        ImmutableMap<ModelLayerLocation, LayerDefinition> definitions = result.build();
        List<ModelLayerLocation> missingDefinitions = ModelLayers.getKnownLocations().filter(l -> !definitions.containsKey(l)).toList();
        if (!missingDefinitions.isEmpty()) {
            throw new IllegalStateException("Missing layer definitions: " + missingDefinitions);
        } else {
            return definitions;
        }
    }
}

引用的其他类

  • HumanoidModel

    • 引用位置: 方法调用
    • 关联成员: HumanoidModel.createArmorMeshSet(), HumanoidModel.createBabyArmorMeshSet(), HumanoidModel.createMesh()
  • BatModel

    • 引用位置: 方法调用
    • 关联成员: BatModel.createBodyLayer()
  • AllayModel

    • 引用位置: 方法调用
    • 关联成员: AllayModel.createBodyLayer()
  • AdultArmadilloModel

    • 引用位置: 方法调用
    • 关联成员: AdultArmadilloModel.createBodyLayer()
  • BabyArmadilloModel

    • 引用位置: 方法调用
    • 关联成员: BabyArmadilloModel.createBodyLayer()
  • AdultAxolotlModel

    • 引用位置: 方法调用
    • 关联成员: AdultAxolotlModel.createBodyLayer()
  • BabyAxolotlModel

    • 引用位置: 方法调用
    • 关联成员: BabyAxolotlModel.createBodyLayer()
  • AdultBeeModel

    • 引用位置: 方法调用
    • 关联成员: AdultBeeModel.createBodyLayer()
  • BabyBeeModel

    • 引用位置: 方法调用
    • 关联成员: BabyBeeModel.createBodyLayer()
  • BeeStingerModel

    • 引用位置: 方法调用
    • 关联成员: BeeStingerModel.createBodyLayer()
  • AdultCamelModel

    • 引用位置: 方法调用
    • 关联成员: AdultCamelModel.createBodyLayer()
  • BabyCamelModel

    • 引用位置: 方法调用
    • 关联成员: BabyCamelModel.createBodyLayer()
  • CamelSaddleModel

    • 引用位置: 方法调用
    • 关联成员: CamelSaddleModel.createSaddleLayer()
  • AdultChickenModel

    • 引用位置: 方法调用
    • 关联成员: AdultChickenModel.createBodyLayer()
  • BabyChickenModel

    • 引用位置: 方法调用
    • 关联成员: BabyChickenModel.createBodyLayer()
  • ColdChickenModel

    • 引用位置: 方法调用
    • 关联成员: ColdChickenModel.createBodyLayer()
  • BabyCowModel

    • 引用位置: 方法调用
    • 关联成员: BabyCowModel.createBodyLayer()
  • ColdCowModel

    • 引用位置: 方法调用
    • 关联成员: ColdCowModel.createBodyLayer()
  • CowModel

    • 引用位置: 方法调用
    • 关联成员: CowModel.createBodyLayer()
  • WarmCowModel

    • 引用位置: 方法调用
    • 关联成员: WarmCowModel.createBodyLayer()
  • BabyDolphinModel

    • 引用位置: 方法调用
    • 关联成员: BabyDolphinModel.createBodyLayer()
  • DolphinModel

    • 引用位置: 方法调用
    • 关联成员: DolphinModel.createBodyLayer()
  • AbstractEquineModel

    • 引用位置: 方法调用
    • 关联成员: AbstractEquineModel.createBodyMesh()
  • BabyDonkeyModel

    • 引用位置: 方法调用
    • 关联成员: BabyDonkeyModel.createBabyLayer()
  • BabyHorseModel

    • 引用位置: 方法调用
    • 关联成员: BabyHorseModel.createBabyMesh()
  • DonkeyModel

    • 引用位置: 方法调用
    • 关联成员: DonkeyModel.createBodyLayer(), DonkeyModel.createSaddleLayer()
  • EquineSaddleModel

    • 引用位置: 方法调用
    • 关联成员: EquineSaddleModel.createSaddleLayer()
  • AdultFelineModel

    • 引用位置: 方法调用
    • 关联成员: AdultFelineModel.createBodyMesh()
  • BabyFelineModel

    • 引用位置: 方法调用
    • 关联成员: BabyFelineModel.createBabyLayer()
  • CodModel

    • 引用位置: 方法调用
    • 关联成员: CodModel.createBodyLayer()
  • PufferfishBigModel

    • 引用位置: 方法调用
    • 关联成员: PufferfishBigModel.createBodyLayer()
  • PufferfishMidModel

    • 引用位置: 方法调用
    • 关联成员: PufferfishMidModel.createBodyLayer()
  • PufferfishSmallModel

    • 引用位置: 方法调用
    • 关联成员: PufferfishSmallModel.createBodyLayer()
  • SalmonModel

    • 引用位置: 方法调用
    • 关联成员: SalmonModel.createBodyLayer()
  • TropicalFishLargeModel

    • 引用位置: 方法调用
    • 关联成员: TropicalFishLargeModel.createBodyLayer()
  • TropicalFishSmallModel

    • 引用位置: 方法调用
    • 关联成员: TropicalFishSmallModel.createBodyLayer()
  • AdultFoxModel

    • 引用位置: 方法调用
    • 关联成员: AdultFoxModel.createBodyLayer()
  • BabyFoxModel

    • 引用位置: 方法调用
    • 关联成员: BabyFoxModel.createBodyLayer()
  • FrogModel

    • 引用位置: 方法调用
    • 关联成员: FrogModel.createBodyLayer()
  • TadpoleModel

    • 引用位置: 方法调用
    • 关联成员: TadpoleModel.createBodyLayer()
  • HappyGhastHarnessModel

    • 引用位置: 方法调用
    • 关联成员: HappyGhastHarnessModel.createHarnessLayer()
  • HappyGhastModel

    • 引用位置: 方法调用
    • 关联成员: HappyGhastModel.createBodyLayer()
  • BabyGoatModel

    • 引用位置: 方法调用
    • 关联成员: BabyGoatModel.createBodyLayer()
  • GoatModel

    • 引用位置: 方法调用
    • 关联成员: GoatModel.createBodyLayer()
  • CopperGolemModel

    • 引用位置: 方法调用
    • 关联成员: CopperGolemModel.createBodyLayer(), CopperGolemModel.createEyesLayer(), CopperGolemModel.createRunningPoseBodyLayer(), CopperGolemModel.createSittingPoseBodyLayer(), CopperGolemModel.createStarPoseBodyLayer()
  • IronGolemModel

    • 引用位置: 方法调用
    • 关联成员: IronGolemModel.createBodyLayer()
  • SnowGolemModel

    • 引用位置: 方法调用
    • 关联成员: SnowGolemModel.createBodyLayer()
  • BabyLlamaModel

    • 引用位置: 方法调用
    • 关联成员: BabyLlamaModel.createBodyLayer()
  • LlamaModel

    • 引用位置: 方法调用
    • 关联成员: LlamaModel.createBodyLayer()
  • LlamaSpitModel

    • 引用位置: 方法调用
    • 关联成员: LlamaSpitModel.createBodyLayer()
  • NautilusArmorModel

    • 引用位置: 方法调用
    • 关联成员: NautilusArmorModel.createBodyLayer()
  • NautilusModel

    • 引用位置: 方法调用
    • 关联成员: NautilusModel.createBabyBodyLayer(), NautilusModel.createBodyLayer()
  • NautilusSaddleModel

    • 引用位置: 方法调用
    • 关联成员: NautilusSaddleModel.createSaddleLayer()
  • BabyPandaModel

    • 引用位置: 方法调用
    • 关联成员: BabyPandaModel.createBodyLayer()
  • PandaModel

    • 引用位置: 方法调用
    • 关联成员: PandaModel.createBodyLayer()
  • ParrotModel

    • 引用位置: 方法调用
    • 关联成员: ParrotModel.createBodyLayer()
  • BabyPigModel

    • 引用位置: 方法调用
    • 关联成员: BabyPigModel.createBodyLayer()
  • ColdPigModel

    • 引用位置: 方法调用
    • 关联成员: ColdPigModel.createBodyLayer()
  • PigModel

    • 引用位置: 方法调用
    • 关联成员: PigModel.createBodyLayer()
  • BabyPolarBearModel

    • 引用位置: 方法调用
    • 关联成员: BabyPolarBearModel.createBodyLayer()
  • PolarBearModel

    • 引用位置: 方法调用
    • 关联成员: PolarBearModel.createBodyLayer()
  • AdultRabbitModel

    • 引用位置: 方法调用
    • 关联成员: AdultRabbitModel.createBodyLayer()
  • BabyRabbitModel

    • 引用位置: 方法调用
    • 关联成员: BabyRabbitModel.createBodyLayer()
  • BabySheepModel

    • 引用位置: 方法调用
    • 关联成员: BabySheepModel.createBodyLayer()
  • SheepFurModel

    • 引用位置: 方法调用
    • 关联成员: SheepFurModel.createFurLayer()
  • SheepModel

    • 引用位置: 方法调用
    • 关联成员: SheepModel.createBodyLayer()
  • SnifferModel

    • 引用位置: 方法调用
    • 关联成员: SnifferModel.createBodyLayer()
  • SniffletModel

    • 引用位置: 方法调用
    • 关联成员: SniffletModel.createBodyLayer()
  • BabySquidModel

    • 引用位置: 方法调用
    • 关联成员: BabySquidModel.createBodyLayer()
  • SquidModel

    • 引用位置: 方法调用
    • 关联成员: SquidModel.createBodyLayer()
  • AdultTurtleModel

    • 引用位置: 方法调用
    • 关联成员: AdultTurtleModel.createBodyLayer()
  • BabyTurtleModel

    • 引用位置: 方法调用
    • 关联成员: BabyTurtleModel.createBodyLayer()
  • AdultWolfModel

    • 引用位置: 方法调用
    • 关联成员: AdultWolfModel.createBodyLayer()
  • BabyWolfModel

    • 引用位置: 方法调用
    • 关联成员: BabyWolfModel.createBodyLayer()
  • EvokerFangsModel

    • 引用位置: 方法调用
    • 关联成员: EvokerFangsModel.createBodyLayer()
  • SpinAttackEffectModel

    • 引用位置: 方法调用
    • 关联成员: SpinAttackEffectModel.createLayer()
  • ModelLayerLocation

    • 引用位置: 返回值
  • ModelLayers

    • 引用位置: 方法调用
    • 关联成员: ModelLayers.createHangingSignModelName(), ModelLayers.createStandingSignModelName(), ModelLayers.createWallSignModelName(), ModelLayers.getKnownLocations()
  • PartPose

    • 引用位置: 字段/构造调用
    • 关联成员: PartPose()
  • CubeDeformation

    • 引用位置: 字段/构造调用
    • 关联成员: CubeDeformation()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshTransformer

    • 引用位置: 方法调用
    • 关联成员: MeshTransformer.scaling()
  • BlazeModel

    • 引用位置: 方法调用
    • 关联成员: BlazeModel.createBodyLayer()
  • BreezeModel

    • 引用位置: 方法调用
    • 关联成员: BreezeModel.createBodyLayer(), BreezeModel.createEyesLayer(), BreezeModel.createWindLayer()
  • CreakingModel

    • 引用位置: 方法调用
    • 关联成员: CreakingModel.createBodyLayer(), CreakingModel.createEyesLayer()
  • CreeperModel

    • 引用位置: 方法调用
    • 关联成员: CreeperModel.createBodyLayer()
  • EnderDragonModel

    • 引用位置: 方法调用
    • 关联成员: EnderDragonModel.createBodyLayer()
  • EndermanModel

    • 引用位置: 方法调用
    • 关联成员: EndermanModel.createBodyLayer()
  • EndermiteModel

    • 引用位置: 方法调用
    • 关联成员: EndermiteModel.createBodyLayer()
  • GhastModel

    • 引用位置: 方法调用
    • 关联成员: GhastModel.createBodyLayer()
  • GuardianModel

    • 引用位置: 方法调用
    • 关联成员: GuardianModel.createBodyLayer(), GuardianModel.createElderGuardianLayer()
  • BabyHoglinModel

    • 引用位置: 方法调用
    • 关联成员: BabyHoglinModel.createBodyLayer()
  • HoglinModel

    • 引用位置: 方法调用
    • 关联成员: HoglinModel.createBodyLayer()
  • IllagerModel

    • 引用位置: 方法调用
    • 关联成员: IllagerModel.createBodyLayer()
  • ZombieNautilusCoralModel

    • 引用位置: 方法调用
    • 关联成员: ZombieNautilusCoralModel.createBodyLayer()
  • PhantomModel

    • 引用位置: 方法调用
    • 关联成员: PhantomModel.createBodyLayer()
  • AbstractPiglinModel

    • 引用位置: 方法调用
    • 关联成员: AbstractPiglinModel.createBabyArmorMeshSet()
  • AdultPiglinModel

    • 引用位置: 方法调用
    • 关联成员: AdultPiglinModel.createBodyLayer()
  • AdultZombifiedPiglinModel

    • 引用位置: 方法调用
    • 关联成员: AdultZombifiedPiglinModel.createBodyLayer()
  • BabyPiglinModel

    • 引用位置: 方法调用
    • 关联成员: BabyPiglinModel.createBodyLayer()
  • BabyZombifiedPiglinModel

    • 引用位置: 方法调用
    • 关联成员: BabyZombifiedPiglinModel.createBodyLayer()
  • PiglinModel

    • 引用位置: 方法调用
    • 关联成员: PiglinModel.createArmorMeshSet()
  • RavagerModel

    • 引用位置: 方法调用
    • 关联成员: RavagerModel.createBodyLayer()
  • ShulkerModel

    • 引用位置: 方法调用
    • 关联成员: ShulkerModel.createBodyLayer(), ShulkerModel.createBoxLayer()
  • SilverfishModel

    • 引用位置: 方法调用
    • 关联成员: SilverfishModel.createBodyLayer()
  • BoggedModel

    • 引用位置: 方法调用
    • 关联成员: BoggedModel.createBodyLayer()
  • SkeletonModel

    • 引用位置: 方法调用
    • 关联成员: SkeletonModel.createBodyLayer(), SkeletonModel.createSingleModelDualBodyLayer()
  • MagmaCubeModel

    • 引用位置: 方法调用
    • 关联成员: MagmaCubeModel.createBodyLayer()
  • SlimeModel

    • 引用位置: 方法调用
    • 关联成员: SlimeModel.createInnerBodyLayer(), SlimeModel.createOuterBodyLayer()
  • SpiderModel

    • 引用位置: 方法调用
    • 关联成员: SpiderModel.createSpiderBodyLayer()
  • AdultStriderModel

    • 引用位置: 方法调用
    • 关联成员: AdultStriderModel.createBodyLayer()
  • BabyStriderModel

    • 引用位置: 方法调用
    • 关联成员: BabyStriderModel.createBodyLayer()
  • VexModel

    • 引用位置: 方法调用
    • 关联成员: VexModel.createBodyLayer()
  • WardenModel

    • 引用位置: 方法调用
    • 关联成员: WardenModel.createBioluminescentLayer(), WardenModel.createBodyLayer(), WardenModel.createHeartLayer(), WardenModel.createPulsatingSpotsLayer(), WardenModel.createTendrilsLayer()
  • WitchModel

    • 引用位置: 方法调用
    • 关联成员: WitchModel.createBodyLayer()
  • WitherBossModel

    • 引用位置: 方法调用
    • 关联成员: WitherBossModel.createBodyLayer()
  • BabyDrownedModel

    • 引用位置: 方法调用
    • 关联成员: BabyDrownedModel.createBodyLayer()
  • BabyZombieModel

    • 引用位置: 方法调用
    • 关联成员: BabyZombieModel.createBodyLayer()
  • BabyZombieVillagerModel

    • 引用位置: 方法调用
    • 关联成员: BabyZombieVillagerModel.createBodyLayer(), BabyZombieVillagerModel.createNoHatLayer()
  • DrownedModel

    • 引用位置: 方法调用
    • 关联成员: DrownedModel.createBodyLayer()
  • ZombieVillagerModel

    • 引用位置: 方法调用
    • 关联成员: ZombieVillagerModel.createArmorLayerSet(), ZombieVillagerModel.createBabyArmorMeshSet(), ZombieVillagerModel.createBodyLayer(), ZombieVillagerModel.createNoHatLayer()
  • BabyVillagerModel

    • 引用位置: 方法调用
    • 关联成员: BabyVillagerModel.createBodyModel(), BabyVillagerModel.createNoHatModel()
  • VillagerModel

    • 引用位置: 方法调用
    • 关联成员: VillagerModel.createBodyModel(), VillagerModel.createNoHatModel()
  • ArmorStandArmorModel

    • 引用位置: 方法调用
    • 关联成员: ArmorStandArmorModel.createArmorLayerSet()
  • ArmorStandModel

    • 引用位置: 方法调用
    • 关联成员: ArmorStandModel.createBodyLayer()
  • BannerFlagModel

    • 引用位置: 方法调用
    • 关联成员: BannerFlagModel.createFlagLayer()
  • BannerModel

    • 引用位置: 方法调用
    • 关联成员: BannerModel.createBodyLayer()
  • BellModel

    • 引用位置: 方法调用
    • 关联成员: BellModel.createBodyLayer()
  • BoatModel

    • 引用位置: 方法调用
    • 关联成员: BoatModel.createBoatModel(), BoatModel.createChestBoatModel(), BoatModel.createWaterPatch()
  • RaftModel

    • 引用位置: 方法调用
    • 关联成员: RaftModel.createChestRaftModel(), RaftModel.createRaftModel()
  • BookModel

    • 引用位置: 方法调用
    • 关联成员: BookModel.createBodyLayer()
  • MinecartModel

    • 引用位置: 方法调用
    • 关联成员: MinecartModel.createBodyLayer()
  • ChestModel

    • 引用位置: 方法调用
    • 关联成员: ChestModel.createDoubleBodyLeftLayer(), ChestModel.createDoubleBodyRightLayer(), ChestModel.createSingleBodyLayer()
  • EndCrystalModel

    • 引用位置: 方法调用
    • 关联成员: EndCrystalModel.createBodyLayer()
  • ElytraModel

    • 引用位置: 方法调用
    • 关联成员: ElytraModel.createLayer()
  • ShieldModel

    • 引用位置: 方法调用
    • 关联成员: ShieldModel.createLayer()
  • LeashKnotModel

    • 引用位置: 方法调用
    • 关联成员: LeashKnotModel.createBodyLayer()
  • ArrowModel

    • 引用位置: 方法调用
    • 关联成员: ArrowModel.createBodyLayer()
  • ShulkerBulletModel

    • 引用位置: 方法调用
    • 关联成员: ShulkerBulletModel.createBodyLayer()
  • TridentModel

    • 引用位置: 方法调用
    • 关联成员: TridentModel.createLayer()
  • WindChargeModel

    • 引用位置: 方法调用
    • 关联成员: WindChargeModel.createBodyLayer()
  • DragonHeadModel

    • 引用位置: 方法调用
    • 关联成员: DragonHeadModel.createHeadLayer()
  • PiglinHeadModel

    • 引用位置: 方法调用
    • 关联成员: PiglinHeadModel.createHeadModel()
  • SkullModel

    • 引用位置: 方法调用
    • 关联成员: SkullModel.createHumanoidHeadLayer(), SkullModel.createMobHeadLayer()
  • PlayerCapeModel

    • 引用位置: 方法调用
    • 关联成员: PlayerCapeModel.createCapeLayer()
  • PlayerEarsModel

    • 引用位置: 方法调用
    • 关联成员: PlayerEarsModel.createEarsLayer()
  • PlayerModel

    • 引用位置: 方法调用
    • 关联成员: PlayerModel.createArmorMeshSet(), PlayerModel.createMesh()
  • BedRenderer

    • 引用位置: 方法调用
    • 关联成员: BedRenderer.createFootLayer(), BedRenderer.createHeadLayer()
  • ConduitRenderer

    • 引用位置: 方法调用
    • 关联成员: ConduitRenderer.createCageLayer(), ConduitRenderer.createEyeLayer(), ConduitRenderer.createShellLayer(), ConduitRenderer.createWindLayer()
  • DecoratedPotRenderer

    • 引用位置: 方法调用
    • 关联成员: DecoratedPotRenderer.createBaseLayer(), DecoratedPotRenderer.createSidesLayer()
  • HangingSignRenderer

    • 引用位置: 方法调用
    • 关联成员: HangingSignRenderer.createHangingSignLayer()
  • StandingSignRenderer

    • 引用位置: 方法调用
    • 关联成员: StandingSignRenderer.createSignLayer()
  • WitherSkullRenderer

    • 引用位置: 方法调用
    • 关联成员: WitherSkullRenderer.createSkullLayer()
  • HangingSignBlock

    • 引用位置: 方法调用
    • 关联成员: HangingSignBlock.Attachment.values()
  • WoodType

    • 引用位置: 方法调用
    • 关联成员: WoodType.values()