SpiderModel.java

net.minecraft.client.model.monster.spider.SpiderModel

信息

  • 全限定名:net.minecraft.client.model.monster.spider.SpiderModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.spider
  • 源码路径:src/main/java/net/minecraft/client/model/monster/spider/SpiderModel.java
  • 起始行号:L16
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • BODY_0

    • 类型: String
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • BODY_1

    • 类型: String
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • RIGHT_MIDDLE_FRONT_LEG

    • 类型: String
    • 修饰符: private static final
    • 源码定位: L19
    • 说明:

      TODO

  • LEFT_MIDDLE_FRONT_LEG

    • 类型: String
    • 修饰符: private static final
    • 源码定位: L20
    • 说明:

      TODO

  • RIGHT_MIDDLE_HIND_LEG

    • 类型: String
    • 修饰符: private static final
    • 源码定位: L21
    • 说明:

      TODO

  • LEFT_MIDDLE_HIND_LEG

    • 类型: String
    • 修饰符: private static final
    • 源码定位: L22
    • 说明:

      TODO

  • head

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • rightHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

  • leftHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L25
    • 说明:

      TODO

  • rightMiddleHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L26
    • 说明:

      TODO

  • leftMiddleHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L27
    • 说明:

      TODO

  • rightMiddleFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L28
    • 说明:

      TODO

  • leftMiddleFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L29
    • 说明:

      TODO

  • rightFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L30
    • 说明:

      TODO

  • leftFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L31
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SpiderModel(ModelPart root) @ L33

  • 构造器名:SpiderModel
  • 源码定位:L33
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createSpiderBodyLayer() @ L46

  • 方法名:createSpiderBodyLayer
  • 源码定位:L46
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(LivingEntityRenderState state) @ L76

  • 方法名:setupAnim
  • 源码定位:L76
  • 返回类型:void
  • 修饰符:public

参数:

  • state: LivingEntityRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SpiderModel extends EntityModel<LivingEntityRenderState> {
    private static final String BODY_0 = "body0";
    private static final String BODY_1 = "body1";
    private static final String RIGHT_MIDDLE_FRONT_LEG = "right_middle_front_leg";
    private static final String LEFT_MIDDLE_FRONT_LEG = "left_middle_front_leg";
    private static final String RIGHT_MIDDLE_HIND_LEG = "right_middle_hind_leg";
    private static final String LEFT_MIDDLE_HIND_LEG = "left_middle_hind_leg";
    private final ModelPart head;
    private final ModelPart rightHindLeg;
    private final ModelPart leftHindLeg;
    private final ModelPart rightMiddleHindLeg;
    private final ModelPart leftMiddleHindLeg;
    private final ModelPart rightMiddleFrontLeg;
    private final ModelPart leftMiddleFrontLeg;
    private final ModelPart rightFrontLeg;
    private final ModelPart leftFrontLeg;
 
    public SpiderModel(ModelPart root) {
        super(root);
        this.head = root.getChild("head");
        this.rightHindLeg = root.getChild("right_hind_leg");
        this.leftHindLeg = root.getChild("left_hind_leg");
        this.rightMiddleHindLeg = root.getChild("right_middle_hind_leg");
        this.leftMiddleHindLeg = root.getChild("left_middle_hind_leg");
        this.rightMiddleFrontLeg = root.getChild("right_middle_front_leg");
        this.leftMiddleFrontLeg = root.getChild("left_middle_front_leg");
        this.rightFrontLeg = root.getChild("right_front_leg");
        this.leftFrontLeg = root.getChild("left_front_leg");
    }
 
    public static LayerDefinition createSpiderBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        int yo = 15;
        root.addOrReplaceChild(
            "head", CubeListBuilder.create().texOffs(32, 4).addBox(-4.0F, -4.0F, -8.0F, 8.0F, 8.0F, 8.0F), PartPose.offset(0.0F, 15.0F, -3.0F)
        );
        root.addOrReplaceChild(
            "body0", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -3.0F, -3.0F, 6.0F, 6.0F, 6.0F), PartPose.offset(0.0F, 15.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "body1", CubeListBuilder.create().texOffs(0, 12).addBox(-5.0F, -4.0F, -6.0F, 10.0F, 8.0F, 12.0F), PartPose.offset(0.0F, 15.0F, 9.0F)
        );
        CubeListBuilder rightLeg = CubeListBuilder.create().texOffs(18, 0).addBox(-15.0F, -1.0F, -1.0F, 16.0F, 2.0F, 2.0F);
        CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(18, 0).mirror().addBox(-1.0F, -1.0F, -1.0F, 16.0F, 2.0F, 2.0F);
        float legZRot = (float) (Math.PI / 4);
        float legYRotSpan = (float) (Math.PI / 8);
        root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 2.0F, 0.0F, (float) (Math.PI / 4), (float) (-Math.PI / 4)));
        root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 2.0F, 0.0F, (float) (-Math.PI / 4), (float) (Math.PI / 4)));
        root.addOrReplaceChild("right_middle_hind_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 1.0F, 0.0F, (float) (Math.PI / 8), -0.58119464F));
        root.addOrReplaceChild("left_middle_hind_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 1.0F, 0.0F, (float) (-Math.PI / 8), 0.58119464F));
        root.addOrReplaceChild("right_middle_front_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 0.0F, 0.0F, (float) (-Math.PI / 8), -0.58119464F));
        root.addOrReplaceChild("left_middle_front_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 0.0F, 0.0F, (float) (Math.PI / 8), 0.58119464F));
        root.addOrReplaceChild(
            "right_front_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, -1.0F, 0.0F, (float) (-Math.PI / 4), (float) (-Math.PI / 4))
        );
        root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, -1.0F, 0.0F, (float) (Math.PI / 4), (float) (Math.PI / 4)));
        return LayerDefinition.create(mesh, 64, 32);
    }
 
    public void setupAnim(LivingEntityRenderState state) {
        super.setupAnim(state);
        this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
        this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
        float animationPos = state.walkAnimationPos * 0.6662F;
        float animationSpeed = state.walkAnimationSpeed;
        float swingHind = -(Mth.cos(animationPos * 2.0F + 0.0F) * 0.4F) * animationSpeed;
        float swingMiddleHind = -(Mth.cos(animationPos * 2.0F + (float) Math.PI) * 0.4F) * animationSpeed;
        float swingMiddleFront = -(Mth.cos(animationPos * 2.0F + (float) (Math.PI / 2)) * 0.4F) * animationSpeed;
        float swingFront = -(Mth.cos(animationPos * 2.0F + (float) (Math.PI * 3.0 / 2.0)) * 0.4F) * animationSpeed;
        float stepHind = Math.abs(Mth.sin(animationPos + 0.0F) * 0.4F) * animationSpeed;
        float stepMiddleHind = Math.abs(Mth.sin(animationPos + (float) Math.PI) * 0.4F) * animationSpeed;
        float stepMiddleFrontHind = Math.abs(Mth.sin(animationPos + (float) (Math.PI / 2)) * 0.4F) * animationSpeed;
        float stepFront = Math.abs(Mth.sin(animationPos + (float) (Math.PI * 3.0 / 2.0)) * 0.4F) * animationSpeed;
        this.rightHindLeg.yRot += swingHind;
        this.leftHindLeg.yRot -= swingHind;
        this.rightMiddleHindLeg.yRot += swingMiddleHind;
        this.leftMiddleHindLeg.yRot -= swingMiddleHind;
        this.rightMiddleFrontLeg.yRot += swingMiddleFront;
        this.leftMiddleFrontLeg.yRot -= swingMiddleFront;
        this.rightFrontLeg.yRot += swingFront;
        this.leftFrontLeg.yRot -= swingFront;
        this.rightHindLeg.zRot += stepHind;
        this.leftHindLeg.zRot -= stepHind;
        this.rightMiddleHindLeg.zRot += stepMiddleHind;
        this.leftMiddleHindLeg.zRot -= stepMiddleHind;
        this.rightMiddleFrontLeg.zRot += stepMiddleFrontHind;
        this.leftMiddleFrontLeg.zRot -= stepMiddleFrontHind;
        this.rightFrontLeg.zRot += stepFront;
        this.leftFrontLeg.zRot -= stepFront;
    }
}

引用的其他类

  • EntityModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/字段
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • LivingEntityRenderState

    • 引用位置: 参数
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.cos(), Mth.sin()