SpiderModel.java
net.minecraft.client.model.monster.spider.SpiderModel
信息
- 全限定名:net.minecraft.client.model.monster.spider.SpiderModel
- 类型:public class
- 包:net.minecraft.client.model.monster.spider
- 源码路径:src/main/java/net/minecraft/client/model/monster/spider/SpiderModel.java
- 起始行号:L16
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
BODY_0- 类型:
String - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
BODY_1- 类型:
String - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
RIGHT_MIDDLE_FRONT_LEG- 类型:
String - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
LEFT_MIDDLE_FRONT_LEG- 类型:
String - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
RIGHT_MIDDLE_HIND_LEG- 类型:
String - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
LEFT_MIDDLE_HIND_LEG- 类型:
String - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
head- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
rightHindLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
leftHindLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
rightMiddleHindLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
leftMiddleHindLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
rightMiddleFrontLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
leftMiddleFrontLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L29 - 说明:
TODO
- 类型:
-
rightFrontLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L30 - 说明:
TODO
- 类型:
-
leftFrontLeg- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L31 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SpiderModel(ModelPart root) @ L33
- 构造器名:SpiderModel
- 源码定位:L33
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createSpiderBodyLayer() @ L46
- 方法名:createSpiderBodyLayer
- 源码定位:L46
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(LivingEntityRenderState state) @ L76
- 方法名:setupAnim
- 源码定位:L76
- 返回类型:void
- 修饰符:public
参数:
- state: LivingEntityRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SpiderModel extends EntityModel<LivingEntityRenderState> {
private static final String BODY_0 = "body0";
private static final String BODY_1 = "body1";
private static final String RIGHT_MIDDLE_FRONT_LEG = "right_middle_front_leg";
private static final String LEFT_MIDDLE_FRONT_LEG = "left_middle_front_leg";
private static final String RIGHT_MIDDLE_HIND_LEG = "right_middle_hind_leg";
private static final String LEFT_MIDDLE_HIND_LEG = "left_middle_hind_leg";
private final ModelPart head;
private final ModelPart rightHindLeg;
private final ModelPart leftHindLeg;
private final ModelPart rightMiddleHindLeg;
private final ModelPart leftMiddleHindLeg;
private final ModelPart rightMiddleFrontLeg;
private final ModelPart leftMiddleFrontLeg;
private final ModelPart rightFrontLeg;
private final ModelPart leftFrontLeg;
public SpiderModel(ModelPart root) {
super(root);
this.head = root.getChild("head");
this.rightHindLeg = root.getChild("right_hind_leg");
this.leftHindLeg = root.getChild("left_hind_leg");
this.rightMiddleHindLeg = root.getChild("right_middle_hind_leg");
this.leftMiddleHindLeg = root.getChild("left_middle_hind_leg");
this.rightMiddleFrontLeg = root.getChild("right_middle_front_leg");
this.leftMiddleFrontLeg = root.getChild("left_middle_front_leg");
this.rightFrontLeg = root.getChild("right_front_leg");
this.leftFrontLeg = root.getChild("left_front_leg");
}
public static LayerDefinition createSpiderBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
int yo = 15;
root.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(32, 4).addBox(-4.0F, -4.0F, -8.0F, 8.0F, 8.0F, 8.0F), PartPose.offset(0.0F, 15.0F, -3.0F)
);
root.addOrReplaceChild(
"body0", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -3.0F, -3.0F, 6.0F, 6.0F, 6.0F), PartPose.offset(0.0F, 15.0F, 0.0F)
);
root.addOrReplaceChild(
"body1", CubeListBuilder.create().texOffs(0, 12).addBox(-5.0F, -4.0F, -6.0F, 10.0F, 8.0F, 12.0F), PartPose.offset(0.0F, 15.0F, 9.0F)
);
CubeListBuilder rightLeg = CubeListBuilder.create().texOffs(18, 0).addBox(-15.0F, -1.0F, -1.0F, 16.0F, 2.0F, 2.0F);
CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(18, 0).mirror().addBox(-1.0F, -1.0F, -1.0F, 16.0F, 2.0F, 2.0F);
float legZRot = (float) (Math.PI / 4);
float legYRotSpan = (float) (Math.PI / 8);
root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 2.0F, 0.0F, (float) (Math.PI / 4), (float) (-Math.PI / 4)));
root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 2.0F, 0.0F, (float) (-Math.PI / 4), (float) (Math.PI / 4)));
root.addOrReplaceChild("right_middle_hind_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 1.0F, 0.0F, (float) (Math.PI / 8), -0.58119464F));
root.addOrReplaceChild("left_middle_hind_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 1.0F, 0.0F, (float) (-Math.PI / 8), 0.58119464F));
root.addOrReplaceChild("right_middle_front_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 0.0F, 0.0F, (float) (-Math.PI / 8), -0.58119464F));
root.addOrReplaceChild("left_middle_front_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 0.0F, 0.0F, (float) (Math.PI / 8), 0.58119464F));
root.addOrReplaceChild(
"right_front_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, -1.0F, 0.0F, (float) (-Math.PI / 4), (float) (-Math.PI / 4))
);
root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, -1.0F, 0.0F, (float) (Math.PI / 4), (float) (Math.PI / 4)));
return LayerDefinition.create(mesh, 64, 32);
}
public void setupAnim(LivingEntityRenderState state) {
super.setupAnim(state);
this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
float animationPos = state.walkAnimationPos * 0.6662F;
float animationSpeed = state.walkAnimationSpeed;
float swingHind = -(Mth.cos(animationPos * 2.0F + 0.0F) * 0.4F) * animationSpeed;
float swingMiddleHind = -(Mth.cos(animationPos * 2.0F + (float) Math.PI) * 0.4F) * animationSpeed;
float swingMiddleFront = -(Mth.cos(animationPos * 2.0F + (float) (Math.PI / 2)) * 0.4F) * animationSpeed;
float swingFront = -(Mth.cos(animationPos * 2.0F + (float) (Math.PI * 3.0 / 2.0)) * 0.4F) * animationSpeed;
float stepHind = Math.abs(Mth.sin(animationPos + 0.0F) * 0.4F) * animationSpeed;
float stepMiddleHind = Math.abs(Mth.sin(animationPos + (float) Math.PI) * 0.4F) * animationSpeed;
float stepMiddleFrontHind = Math.abs(Mth.sin(animationPos + (float) (Math.PI / 2)) * 0.4F) * animationSpeed;
float stepFront = Math.abs(Mth.sin(animationPos + (float) (Math.PI * 3.0 / 2.0)) * 0.4F) * animationSpeed;
this.rightHindLeg.yRot += swingHind;
this.leftHindLeg.yRot -= swingHind;
this.rightMiddleHindLeg.yRot += swingMiddleHind;
this.leftMiddleHindLeg.yRot -= swingMiddleHind;
this.rightMiddleFrontLeg.yRot += swingMiddleFront;
this.leftMiddleFrontLeg.yRot -= swingMiddleFront;
this.rightFrontLeg.yRot += swingFront;
this.leftFrontLeg.yRot -= swingFront;
this.rightHindLeg.zRot += stepHind;
this.leftHindLeg.zRot -= stepHind;
this.rightMiddleHindLeg.zRot += stepMiddleHind;
this.leftMiddleHindLeg.zRot -= stepMiddleHind;
this.rightMiddleFrontLeg.zRot += stepMiddleFrontHind;
this.leftMiddleFrontLeg.zRot -= stepMiddleFrontHind;
this.rightFrontLeg.zRot += stepFront;
this.leftFrontLeg.zRot -= stepFront;
}
}引用的其他类
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继承
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-
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参数/字段
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方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
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方法调用 - 关联成员:
CubeListBuilder.create()
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
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-
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构造调用 - 关联成员:
MeshDefinition()
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参数
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方法调用 - 关联成员:
Mth.cos(), Mth.sin()
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