SpiderRenderer.java

net.minecraft.client.renderer.entity.SpiderRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.SpiderRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/SpiderRenderer.java
  • 起始行号:L14
  • 继承:MobRenderer<T,LivingEntityRenderState,SpiderModel>
  • 职责:

    TODO

字段/常量

  • SPIDER_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SpiderRenderer(EntityRendererProvider.Context context) @ L17

  • 构造器名:SpiderRenderer
  • 源码定位:L17
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

public SpiderRenderer(EntityRendererProvider.Context context, ModelLayerLocation model) @ L21

  • 构造器名:SpiderRenderer
  • 源码定位:L21
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • model: ModelLayerLocation

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected float getFlipDegrees() @ L26

  • 方法名:getFlipDegrees
  • 源码定位:L26
  • 返回类型:float
  • 修饰符:protected

参数:

说明:

TODO

public Identifier getTextureLocation(LivingEntityRenderState state) @ L31

  • 方法名:getTextureLocation
  • 源码定位:L31
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: LivingEntityRenderState

说明:

TODO

public LivingEntityRenderState createRenderState() @ L36

  • 方法名:createRenderState
  • 源码定位:L36
  • 返回类型:LivingEntityRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(T entity, LivingEntityRenderState state, float partialTicks) @ L40

  • 方法名:extractRenderState
  • 源码定位:L40
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: T
  • state: LivingEntityRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SpiderRenderer<T extends Spider> extends MobRenderer<T, LivingEntityRenderState, SpiderModel> {
    private static final Identifier SPIDER_LOCATION = Identifier.withDefaultNamespace("textures/entity/spider/spider.png");
 
    public SpiderRenderer(EntityRendererProvider.Context context) {
        this(context, ModelLayers.SPIDER);
    }
 
    public SpiderRenderer(EntityRendererProvider.Context context, ModelLayerLocation model) {
        super(context, new SpiderModel(context.bakeLayer(model)), 0.8F);
        this.addLayer(new SpiderEyesLayer<>(this));
    }
 
    @Override
    protected float getFlipDegrees() {
        return 180.0F;
    }
 
    @Override
    public Identifier getTextureLocation(LivingEntityRenderState state) {
        return SPIDER_LOCATION;
    }
 
    public LivingEntityRenderState createRenderState() {
        return new LivingEntityRenderState();
    }
 
    public void extractRenderState(T entity, LivingEntityRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
    }
}

引用的其他类