MobRenderer.java
net.minecraft.client.renderer.entity.MobRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.MobRenderer
- 类型:public abstract class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/MobRenderer.java
- 起始行号:L12
- 继承:LivingEntityRenderer<T,S,M>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public MobRenderer(EntityRendererProvider.Context context, M model, float shadow) @ L13
- 构造器名:MobRenderer
- 源码定位:L13
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
- model: M
- shadow: float
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected boolean shouldShowName(T entity, double distanceToCameraSq) @ L17
- 方法名:shouldShowName
- 源码定位:L17
- 返回类型:boolean
- 修饰符:protected
参数:
- entity: T
- distanceToCameraSq: double
说明:
TODO
protected float getShadowRadius(S state) @ L22
- 方法名:getShadowRadius
- 源码定位:L22
- 返回类型:float
- 修饰符:protected
参数:
- state: S
说明:
TODO
protected static boolean checkMagicName(Entity entity, String magicName) @ L27
- 方法名:checkMagicName
- 源码定位:L27
- 返回类型:boolean
- 修饰符:protected static
参数:
- entity: Entity
- magicName: String
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public abstract class MobRenderer<T extends Mob, S extends LivingEntityRenderState, M extends EntityModel<? super S>> extends LivingEntityRenderer<T, S, M> {
public MobRenderer(EntityRendererProvider.Context context, M model, float shadow) {
super(context, model, shadow);
}
protected boolean shouldShowName(T entity, double distanceToCameraSq) {
return super.shouldShowName(entity, distanceToCameraSq)
&& (entity.shouldShowName() || entity.hasCustomName() && entity == this.entityRenderDispatcher.crosshairPickEntity);
}
@Override
protected float getShadowRadius(S state) {
return super.getShadowRadius(state) * state.ageScale;
}
protected static boolean checkMagicName(Entity entity, String magicName) {
Component customName = entity.getCustomName();
return customName != null && magicName.equals(customName.getString());
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置: