WitchRenderer.java

net.minecraft.client.renderer.entity.WitchRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.WitchRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/WitchRenderer.java
  • 起始行号:L16
  • 继承:MobRenderer<Witch,WitchRenderState,WitchModel>
  • 职责:

    TODO

字段/常量

  • WITCH_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public WitchRenderer(EntityRendererProvider.Context context) @ L19

  • 构造器名:WitchRenderer
  • 源码定位:L19
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(WitchRenderState state) @ L24

  • 方法名:getTextureLocation
  • 源码定位:L24
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: WitchRenderState

说明:

TODO

public WitchRenderState createRenderState() @ L28

  • 方法名:createRenderState
  • 源码定位:L28
  • 返回类型:WitchRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Witch entity, WitchRenderState state, float partialTicks) @ L32

  • 方法名:extractRenderState
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Witch
  • state: WitchRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WitchRenderer extends MobRenderer<Witch, WitchRenderState, WitchModel> {
    private static final Identifier WITCH_LOCATION = Identifier.withDefaultNamespace("textures/entity/witch/witch.png");
 
    public WitchRenderer(EntityRendererProvider.Context context) {
        super(context, new WitchModel(context.bakeLayer(ModelLayers.WITCH)), 0.5F);
        this.addLayer(new WitchItemLayer(this));
    }
 
    public Identifier getTextureLocation(WitchRenderState state) {
        return WITCH_LOCATION;
    }
 
    public WitchRenderState createRenderState() {
        return new WitchRenderState();
    }
 
    public void extractRenderState(Witch entity, WitchRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        HoldingEntityRenderState.extractHoldingEntityRenderState(entity, state, this.itemModelResolver);
        state.entityId = entity.getId();
        ItemStack mainHandItem = entity.getMainHandItem();
        state.isHoldingItem = !mainHandItem.isEmpty();
        state.isHoldingPotion = mainHandItem.is(Items.POTION);
    }
}

引用的其他类

  • WitchModel

    • 引用位置: 构造调用
    • 关联成员: WitchModel()
  • EntityRendererProvider

    • 引用位置: 参数
  • MobRenderer

    • 引用位置: 继承
  • WitchItemLayer

    • 引用位置: 构造调用
    • 关联成员: WitchItemLayer()
  • HoldingEntityRenderState

    • 引用位置: 方法调用
    • 关联成员: HoldingEntityRenderState.extractHoldingEntityRenderState()
  • WitchRenderState

    • 引用位置: 参数/构造调用/返回值
    • 关联成员: WitchRenderState()
  • Identifier

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: Identifier.withDefaultNamespace()
  • Witch

    • 引用位置: 参数