WitchModel.java

net.minecraft.client.model.monster.witch.WitchModel

信息

  • 全限定名:net.minecraft.client.model.monster.witch.WitchModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.witch
  • 源码路径:src/main/java/net/minecraft/client/model/monster/witch/WitchModel.java
  • 起始行号:L21
  • 继承:EntityModel
  • 实现:HeadedModel, VillagerLikeModel
  • 职责:

    TODO

字段/常量

  • nose

    • 类型: ModelPart
    • 修饰符: protected final
    • 源码定位: L22
    • 说明:

      TODO

  • head

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • rightLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

  • leftLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L25
    • 说明:

      TODO

  • arms

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L26
    • 说明:

      TODO

内部类/嵌套类型

构造器

public WitchModel(ModelPart root) @ L28

  • 构造器名:WitchModel
  • 源码定位:L28
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L37

  • 方法名:createBodyLayer
  • 源码定位:L37
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

public void setupAnim(WitchRenderState state) @ L70

  • 方法名:setupAnim
  • 源码定位:L70
  • 返回类型:void
  • 修饰符:public

参数:

  • state: WitchRenderState

说明:

TODO

public ModelPart getNose() @ L85

  • 方法名:getNose
  • 源码定位:L85
  • 返回类型:ModelPart
  • 修饰符:public

参数:

说明:

TODO

public ModelPart getHead() @ L89

  • 方法名:getHead
  • 源码定位:L89
  • 返回类型:ModelPart
  • 修饰符:public

参数:

说明:

TODO

public void translateToArms(WitchRenderState state, PoseStack outputPoseStack) @ L94

  • 方法名:translateToArms
  • 源码定位:L94
  • 返回类型:void
  • 修饰符:public

参数:

  • state: WitchRenderState
  • outputPoseStack: PoseStack

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WitchModel extends EntityModel<WitchRenderState> implements HeadedModel, VillagerLikeModel<WitchRenderState> {
    protected final ModelPart nose;
    private final ModelPart head;
    private final ModelPart rightLeg;
    private final ModelPart leftLeg;
    private final ModelPart arms;
 
    public WitchModel(ModelPart root) {
        super(root);
        this.head = root.getChild("head");
        this.nose = this.head.getChild("nose");
        this.rightLeg = root.getChild("right_leg");
        this.leftLeg = root.getChild("left_leg");
        this.arms = root.getChild("arms");
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = VillagerModel.createBodyModel();
        PartDefinition root = mesh.getRoot();
        PartDefinition head = root.addOrReplaceChild(
            "head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F), PartPose.ZERO
        );
        PartDefinition hat = head.addOrReplaceChild(
            "hat", CubeListBuilder.create().texOffs(0, 64).addBox(0.0F, 0.0F, 0.0F, 10.0F, 2.0F, 10.0F), PartPose.offset(-5.0F, -10.03125F, -5.0F)
        );
        PartDefinition hat2 = hat.addOrReplaceChild(
            "hat2",
            CubeListBuilder.create().texOffs(0, 76).addBox(0.0F, 0.0F, 0.0F, 7.0F, 4.0F, 7.0F),
            PartPose.offsetAndRotation(1.75F, -4.0F, 2.0F, -0.05235988F, 0.0F, 0.02617994F)
        );
        PartDefinition hat3 = hat2.addOrReplaceChild(
            "hat3",
            CubeListBuilder.create().texOffs(0, 87).addBox(0.0F, 0.0F, 0.0F, 4.0F, 4.0F, 4.0F),
            PartPose.offsetAndRotation(1.75F, -4.0F, 2.0F, -0.10471976F, 0.0F, 0.05235988F)
        );
        hat3.addOrReplaceChild(
            "hat4",
            CubeListBuilder.create().texOffs(0, 95).addBox(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F, new CubeDeformation(0.25F)),
            PartPose.offsetAndRotation(1.75F, -2.0F, 2.0F, (float) (-Math.PI / 15), 0.0F, 0.10471976F)
        );
        PartDefinition nose = head.getChild("nose");
        nose.addOrReplaceChild(
            "mole",
            CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 3.0F, -6.75F, 1.0F, 1.0F, 1.0F, new CubeDeformation(-0.25F)),
            PartPose.offset(0.0F, -2.0F, 0.0F)
        );
        return LayerDefinition.create(mesh, 64, 128);
    }
 
    public void setupAnim(WitchRenderState state) {
        super.setupAnim(state);
        this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
        this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
        this.rightLeg.xRot = Mth.cos(state.walkAnimationPos * 0.6662F) * 1.4F * state.walkAnimationSpeed * 0.5F;
        this.leftLeg.xRot = Mth.cos(state.walkAnimationPos * 0.6662F + (float) Math.PI) * 1.4F * state.walkAnimationSpeed * 0.5F;
        float speed = 0.01F * (state.entityId % 10);
        this.nose.xRot = Mth.sin(state.ageInTicks * speed) * 4.5F * (float) (Math.PI / 180.0);
        this.nose.zRot = Mth.cos(state.ageInTicks * speed) * 2.5F * (float) (Math.PI / 180.0);
        if (state.isHoldingItem) {
            this.nose.setPos(0.0F, 1.0F, -1.5F);
            this.nose.xRot = -0.9F;
        }
    }
 
    public ModelPart getNose() {
        return this.nose;
    }
 
    @Override
    public ModelPart getHead() {
        return this.head;
    }
 
    public void translateToArms(WitchRenderState state, PoseStack outputPoseStack) {
        this.root.translateAndRotate(outputPoseStack);
        this.arms.translateAndRotate(outputPoseStack);
    }
}

引用的其他类

  • PoseStack

    • 引用位置: 参数
  • EntityModel

    • 引用位置: 继承
  • HeadedModel

    • 引用位置: 实现
  • VillagerLikeModel

    • 引用位置: 实现
  • ModelPart

    • 引用位置: 参数/字段/返回值
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeDeformation

    • 引用位置: 构造调用
    • 关联成员: CubeDeformation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • VillagerModel

    • 引用位置: 方法调用
    • 关联成员: VillagerModel.createBodyModel()
  • WitchRenderState

    • 引用位置: 参数
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.cos(), Mth.sin()