WitchItemLayer.java
net.minecraft.client.renderer.entity.layers.WitchItemLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.WitchItemLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/WitchItemLayer.java
- 起始行号:L12
- 继承:CrossedArmsItemLayer<WitchRenderState,WitchModel>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public WitchItemLayer(RenderLayerParent<WitchRenderState,WitchModel> renderer) @ L13
- 构造器名:WitchItemLayer
- 源码定位:L13
- 修饰符:public
参数:
- renderer: RenderLayerParent<WitchRenderState,WitchModel>
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected void applyTranslation(WitchRenderState state, PoseStack poseStack) @ L17
- 方法名:applyTranslation
- 源码定位:L17
- 返回类型:void
- 修饰符:protected
参数:
- state: WitchRenderState
- poseStack: PoseStack
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class WitchItemLayer extends CrossedArmsItemLayer<WitchRenderState, WitchModel> {
public WitchItemLayer(RenderLayerParent<WitchRenderState, WitchModel> renderer) {
super(renderer);
}
protected void applyTranslation(WitchRenderState state, PoseStack poseStack) {
if (state.isHoldingPotion) {
this.getParentModel().root().translateAndRotate(poseStack);
this.getParentModel().translateToHead(poseStack);
this.getParentModel().getNose().translateAndRotate(poseStack);
poseStack.translate(0.0625F, 0.25F, 0.0F);
poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(140.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(10.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(180.0F));
} else {
super.applyTranslation(state, poseStack);
}
}
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继承
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