WitchItemLayer.java

net.minecraft.client.renderer.entity.layers.WitchItemLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.WitchItemLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/WitchItemLayer.java
  • 起始行号:L12
  • 继承:CrossedArmsItemLayer<WitchRenderState,WitchModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public WitchItemLayer(RenderLayerParent<WitchRenderState,WitchModel> renderer) @ L13

  • 构造器名:WitchItemLayer
  • 源码定位:L13
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<WitchRenderState,WitchModel>

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected void applyTranslation(WitchRenderState state, PoseStack poseStack) @ L17

  • 方法名:applyTranslation
  • 源码定位:L17
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: WitchRenderState
  • poseStack: PoseStack

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WitchItemLayer extends CrossedArmsItemLayer<WitchRenderState, WitchModel> {
    public WitchItemLayer(RenderLayerParent<WitchRenderState, WitchModel> renderer) {
        super(renderer);
    }
 
    protected void applyTranslation(WitchRenderState state, PoseStack poseStack) {
        if (state.isHoldingPotion) {
            this.getParentModel().root().translateAndRotate(poseStack);
            this.getParentModel().translateToHead(poseStack);
            this.getParentModel().getNose().translateAndRotate(poseStack);
            poseStack.translate(0.0625F, 0.25F, 0.0F);
            poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F));
            poseStack.mulPose(Axis.XP.rotationDegrees(140.0F));
            poseStack.mulPose(Axis.ZP.rotationDegrees(10.0F));
            poseStack.mulPose(Axis.XP.rotationDegrees(180.0F));
        } else {
            super.applyTranslation(state, poseStack);
        }
    }
}

引用的其他类