CubeDeformation.java

net.minecraft.client.model.geom.builders.CubeDeformation

信息

  • 全限定名:net.minecraft.client.model.geom.builders.CubeDeformation
  • 类型:public class
  • 包:net.minecraft.client.model.geom.builders
  • 源码路径:src/main/java/net/minecraft/client/model/geom/builders/CubeDeformation.java
  • 起始行号:L7
  • 职责:

    TODO

字段/常量

  • NONE

    • 类型: CubeDeformation
    • 修饰符: public static final
    • 源码定位: L8
    • 说明:

      TODO

  • growX

    • 类型: float
    • 修饰符: final
    • 源码定位: L9
    • 说明:

      TODO

  • growY

    • 类型: float
    • 修饰符: final
    • 源码定位: L10
    • 说明:

      TODO

  • growZ

    • 类型: float
    • 修饰符: final
    • 源码定位: L11
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CubeDeformation(float growX, float growY, float growZ) @ L13

  • 构造器名:CubeDeformation
  • 源码定位:L13
  • 修饰符:public

参数:

  • growX: float
  • growY: float
  • growZ: float

说明:

TODO

public CubeDeformation(float grow) @ L19

  • 构造器名:CubeDeformation
  • 源码定位:L19
  • 修饰符:public

参数:

  • grow: float

说明:

TODO

方法

下面的方法块按源码顺序生成。

public CubeDeformation extend(float factor) @ L23

  • 方法名:extend
  • 源码定位:L23
  • 返回类型:CubeDeformation
  • 修饰符:public

参数:

  • factor: float

说明:

TODO

public CubeDeformation extend(float factorX, float factorY, float factorZ) @ L27

  • 方法名:extend
  • 源码定位:L27
  • 返回类型:CubeDeformation
  • 修饰符:public

参数:

  • factorX: float
  • factorY: float
  • factorZ: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CubeDeformation {
    public static final CubeDeformation NONE = new CubeDeformation(0.0F);
    final float growX;
    final float growY;
    final float growZ;
 
    public CubeDeformation(float growX, float growY, float growZ) {
        this.growX = growX;
        this.growY = growY;
        this.growZ = growZ;
    }
 
    public CubeDeformation(float grow) {
        this(grow, grow, grow);
    }
 
    public CubeDeformation extend(float factor) {
        return new CubeDeformation(this.growX + factor, this.growY + factor, this.growZ + factor);
    }
 
    public CubeDeformation extend(float factorX, float factorY, float factorZ) {
        return new CubeDeformation(this.growX + factorX, this.growY + factorY, this.growZ + factorZ);
    }
}

引用的其他类