BabyZombieModel.java

net.minecraft.client.model.monster.zombie.BabyZombieModel

信息

  • 全限定名:net.minecraft.client.model.monster.zombie.BabyZombieModel
  • 类型:public class
  • 包:net.minecraft.client.model.monster.zombie
  • 源码路径:src/main/java/net/minecraft/client/model/monster/zombie/BabyZombieModel.java
  • 起始行号:L15
  • 继承:ZombieModel
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public BabyZombieModel(ModelPart root) @ L16

  • 构造器名:BabyZombieModel
  • 源码定位:L16
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer(CubeDeformation g) @ L20

  • 方法名:createBodyLayer
  • 源码定位:L20
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

  • g: CubeDeformation

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BabyZombieModel<S extends ZombieRenderState> extends ZombieModel<S> {
    public BabyZombieModel(ModelPart root) {
        super(root);
    }
 
    public static LayerDefinition createBodyLayer(CubeDeformation g) {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "body", CubeListBuilder.create().texOffs(16, 16).addBox(-2.0F, -2.5F, -1.0F, 4.0F, 5.0F, 2.0F, g), PartPose.offset(0.0F, 17.5F, 0.0F)
        );
        PartDefinition head = root.addOrReplaceChild(
            "head",
            CubeListBuilder.create()
                .texOffs(3, 3)
                .addBox(-3.0F, -6.25F, -3.0F, 6.0F, 6.0F, 6.0F, new CubeDeformation(0.0F))
                .texOffs(35, 3)
                .addBox(-3.0F, -6.15F, -3.0F, 6.0F, 6.0F, 6.0F, new CubeDeformation(0.25F)),
            PartPose.offset(0.0F, 15.25F, 0.0F)
        );
        head.addOrReplaceChild("hat", CubeListBuilder.create(), PartPose.ZERO);
        root.addOrReplaceChild(
            "right_arm", CubeListBuilder.create().texOffs(36, 16).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F, g), PartPose.offset(-3.0F, 15.5F, 0.0F)
        );
        root.addOrReplaceChild(
            "left_arm", CubeListBuilder.create().texOffs(28, 16).addBox(-1.0F, -0.5F, -1.0F, 2.0F, 5.0F, 2.0F, g), PartPose.offset(3.0F, 15.5F, 0.0F)
        );
        root.addOrReplaceChild(
            "right_leg", CubeListBuilder.create().texOffs(8, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 4.0F, 2.0F, g), PartPose.offset(-1.0F, 20.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "left_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 4.0F, 2.0F, g), PartPose.offset(1.0F, 20.0F, 0.0F)
        );
        return LayerDefinition.create(mesh, 64, 64);
    }
}

引用的其他类

  • ModelPart

    • 引用位置: 参数
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset()
  • CubeDeformation

    • 引用位置: 参数/构造调用
    • 关联成员: CubeDeformation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • ZombieModel

    • 引用位置: 继承