PartPose.java
net.minecraft.client.model.geom.PartPose
信息
- 全限定名:net.minecraft.client.model.geom.PartPose
- 类型:public record
- 包:net.minecraft.client.model.geom
- 源码路径:src/main/java/net/minecraft/client/model/geom/PartPose.java
- 起始行号:L7
- 职责:
TODO
字段/常量
ZERO- 类型:
PartPose - 修饰符:
public static final - 源码定位:
L8 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static PartPose offset(float x, float y, float z) @ L10
- 方法名:offset
- 源码定位:L10
- 返回类型:PartPose
- 修饰符:public static
参数:
- x: float
- y: float
- z: float
说明:
TODO
public static PartPose rotation(float x, float y, float z) @ L14
- 方法名:rotation
- 源码定位:L14
- 返回类型:PartPose
- 修饰符:public static
参数:
- x: float
- y: float
- z: float
说明:
TODO
public static PartPose offsetAndRotation(float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ) @ L18
- 方法名:offsetAndRotation
- 源码定位:L18
- 返回类型:PartPose
- 修饰符:public static
参数:
- offsetX: float
- offsetY: float
- offsetZ: float
- rotationX: float
- rotationY: float
- rotationZ: float
说明:
TODO
public PartPose translated(float x, float y, float z) @ L22
- 方法名:translated
- 源码定位:L22
- 返回类型:PartPose
- 修饰符:public
参数:
- x: float
- y: float
- z: float
说明:
TODO
public PartPose withScale(float scale) @ L26
- 方法名:withScale
- 源码定位:L26
- 返回类型:PartPose
- 修饰符:public
参数:
- scale: float
说明:
TODO
public PartPose scaled(float factor) @ L30
- 方法名:scaled
- 源码定位:L30
- 返回类型:PartPose
- 修饰符:public
参数:
- factor: float
说明:
TODO
public PartPose scaled(float scaleX, float scaleY, float scaleZ) @ L34
- 方法名:scaled
- 源码定位:L34
- 返回类型:PartPose
- 修饰符:public
参数:
- scaleX: float
- scaleY: float
- scaleZ: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public record PartPose(float x, float y, float z, float xRot, float yRot, float zRot, float xScale, float yScale, float zScale) {
public static final PartPose ZERO = offsetAndRotation(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);
public static PartPose offset(float x, float y, float z) {
return offsetAndRotation(x, y, z, 0.0F, 0.0F, 0.0F);
}
public static PartPose rotation(float x, float y, float z) {
return offsetAndRotation(0.0F, 0.0F, 0.0F, x, y, z);
}
public static PartPose offsetAndRotation(float offsetX, float offsetY, float offsetZ, float rotationX, float rotationY, float rotationZ) {
return new PartPose(offsetX, offsetY, offsetZ, rotationX, rotationY, rotationZ, 1.0F, 1.0F, 1.0F);
}
public PartPose translated(float x, float y, float z) {
return new PartPose(this.x + x, this.y + y, this.z + z, this.xRot, this.yRot, this.zRot, this.xScale, this.yScale, this.zScale);
}
public PartPose withScale(float scale) {
return new PartPose(this.x, this.y, this.z, this.xRot, this.yRot, this.zRot, scale, scale, scale);
}
public PartPose scaled(float factor) {
return factor == 1.0F ? this : this.scaled(factor, factor, factor);
}
public PartPose scaled(float scaleX, float scaleY, float scaleZ) {
return new PartPose(
this.x * scaleX,
this.y * scaleY,
this.z * scaleZ,
this.xRot,
this.yRot,
this.zRot,
this.xScale * scaleX,
this.yScale * scaleY,
this.zScale * scaleZ
);
}
}引用的其他类
- 无