CowModel.java

net.minecraft.client.model.animal.cow.CowModel

信息

  • 全限定名:net.minecraft.client.model.animal.cow.CowModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.cow
  • 源码路径:src/main/java/net/minecraft/client/model/animal/cow/CowModel.java
  • 起始行号:L18
  • 继承:QuadrupedModel
  • 职责:

    TODO

字段/常量

  • BABY_TRANSFORMER

    • 类型: MeshTransformer
    • 修饰符: public static final
    • 源码定位: L19
    • 说明:

      TODO

  • LEG_SIZE

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CowModel(ModelPart root) @ L22

  • 构造器名:CowModel
  • 源码定位:L22
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L26

  • 方法名:createBodyLayer
  • 源码定位:L26
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

static MeshDefinition createBaseCowModel() @ L31

  • 方法名:createBaseCowModel
  • 源码定位:L31
  • 返回类型:MeshDefinition
  • 修饰符:static

参数:

说明:

TODO

public ModelPart getHead() @ L65

  • 方法名:getHead
  • 源码定位:L65
  • 返回类型:ModelPart
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CowModel extends QuadrupedModel<LivingEntityRenderState> {
    public static final MeshTransformer BABY_TRANSFORMER = new BabyModelTransform(false, 8.0F, 6.0F, Set.of("head"));
    private static final int LEG_SIZE = 12;
 
    public CowModel(ModelPart root) {
        super(root);
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = createBaseCowModel();
        return LayerDefinition.create(mesh, 64, 64);
    }
 
    static MeshDefinition createBaseCowModel() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "head",
            CubeListBuilder.create()
                .texOffs(0, 0)
                .addBox(-4.0F, -4.0F, -6.0F, 8.0F, 8.0F, 6.0F)
                .texOffs(1, 33)
                .addBox(-3.0F, 1.0F, -7.0F, 6.0F, 3.0F, 1.0F)
                .texOffs(22, 0)
                .addBox("right_horn", -5.0F, -5.0F, -5.0F, 1.0F, 3.0F, 1.0F)
                .texOffs(22, 0)
                .addBox("left_horn", 4.0F, -5.0F, -5.0F, 1.0F, 3.0F, 1.0F),
            PartPose.offset(0.0F, 4.0F, -8.0F)
        );
        root.addOrReplaceChild(
            "body",
            CubeListBuilder.create()
                .texOffs(18, 4)
                .addBox(-6.0F, -10.0F, -7.0F, 12.0F, 18.0F, 10.0F)
                .texOffs(52, 0)
                .addBox(-2.0F, 2.0F, -8.0F, 4.0F, 6.0F, 1.0F),
            PartPose.offsetAndRotation(0.0F, 5.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
        );
        CubeListBuilder leftLeg = CubeListBuilder.create().mirror().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F);
        CubeListBuilder rightLeg = CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F);
        root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-4.0F, 12.0F, 7.0F));
        root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(4.0F, 12.0F, 7.0F));
        root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-4.0F, 12.0F, -5.0F));
        root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(4.0F, 12.0F, -5.0F));
        return mesh;
    }
 
    public ModelPart getHead() {
        return this.head;
    }
}

引用的其他类

  • BabyModelTransform

    • 引用位置: 构造调用
    • 关联成员: BabyModelTransform()
  • QuadrupedModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/返回值
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用/返回值
    • 关联成员: MeshDefinition()
  • MeshTransformer

    • 引用位置: 字段