CowRenderer.java
net.minecraft.client.renderer.entity.CowRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.CowRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/CowRenderer.java
- 起始行号:L20
- 继承:MobRenderer<Cow,CowRenderState,CowModel>
- 职责:
TODO
字段/常量
models- 类型:
Map<CowVariant.ModelType,AdultAndBabyModelPair<CowModel>> - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public CowRenderer(EntityRendererProvider.Context context) @ L23
- 构造器名:CowRenderer
- 源码定位:L23
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
private static Map<CowVariant.ModelType,AdultAndBabyModelPair<CowModel>> bakeModels(EntityRendererProvider.Context context) @ L28
- 方法名:bakeModels
- 源码定位:L28
- 返回类型:Map<CowVariant.ModelType,AdultAndBabyModelPair
> - 修饰符:private static
参数:
- context: EntityRendererProvider.Context
说明:
TODO
public Identifier getTextureLocation(CowRenderState state) @ L41
- 方法名:getTextureLocation
- 源码定位:L41
- 返回类型:Identifier
- 修饰符:public
参数:
- state: CowRenderState
说明:
TODO
public CowRenderState createRenderState() @ L47
- 方法名:createRenderState
- 源码定位:L47
- 返回类型:CowRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Cow entity, CowRenderState state, float partialTicks) @ L51
- 方法名:extractRenderState
- 源码定位:L51
- 返回类型:void
- 修饰符:public
参数:
- entity: Cow
- state: CowRenderState
- partialTicks: float
说明:
TODO
public void submit(CowRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) @ L56
- 方法名:submit
- 源码定位:L56
- 返回类型:void
- 修饰符:public
参数:
- state: CowRenderState
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- camera: CameraRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class CowRenderer extends MobRenderer<Cow, CowRenderState, CowModel> {
private final Map<CowVariant.ModelType, AdultAndBabyModelPair<CowModel>> models;
public CowRenderer(EntityRendererProvider.Context context) {
super(context, new CowModel(context.bakeLayer(ModelLayers.COW)), 0.7F);
this.models = bakeModels(context);
}
private static Map<CowVariant.ModelType, AdultAndBabyModelPair<CowModel>> bakeModels(EntityRendererProvider.Context context) {
return Maps.newEnumMap(
Map.of(
CowVariant.ModelType.NORMAL,
new AdultAndBabyModelPair<>(new CowModel(context.bakeLayer(ModelLayers.COW)), new CowModel(context.bakeLayer(ModelLayers.COW_BABY))),
CowVariant.ModelType.WARM,
new AdultAndBabyModelPair<>(new CowModel(context.bakeLayer(ModelLayers.WARM_COW)), new CowModel(context.bakeLayer(ModelLayers.WARM_COW_BABY))),
CowVariant.ModelType.COLD,
new AdultAndBabyModelPair<>(new CowModel(context.bakeLayer(ModelLayers.COLD_COW)), new CowModel(context.bakeLayer(ModelLayers.COLD_COW_BABY)))
)
);
}
public Identifier getTextureLocation(CowRenderState state) {
return state.variant == null
? MissingTextureAtlasSprite.getLocation()
: (state.isBaby ? state.variant.babyTexture().texturePath() : state.variant.modelAndTexture().asset().texturePath());
}
public CowRenderState createRenderState() {
return new CowRenderState();
}
public void extractRenderState(Cow entity, CowRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.variant = entity.getVariant().value();
}
public void submit(CowRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, CameraRenderState camera) {
if (state.variant != null) {
this.model = this.models.get(state.variant.modelAndTexture().model()).getModel(state.isBaby);
super.submit(state, poseStack, submitNodeCollector, camera);
}
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
字段/返回值
- 引用位置:
-
- 引用位置:
字段/构造调用/返回值 - 关联成员:
CowModel()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
CowRenderState()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
MissingTextureAtlasSprite.getLocation()
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
字段/返回值
- 引用位置: