SubmitNodeCollector.java

net.minecraft.client.renderer.SubmitNodeCollector

信息

  • 全限定名:net.minecraft.client.renderer.SubmitNodeCollector
  • 类型:public interface
  • 包:net.minecraft.client.renderer
  • 源码路径:src/main/java/net/minecraft/client/renderer/SubmitNodeCollector.java
  • 起始行号:L14
  • 继承:OrderedSubmitNodeCollector
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

  • net.minecraft.client.renderer.SubmitNodeCollector.CustomGeometryRenderer

    • 类型: interface
    • 修饰符: public
    • 源码定位: L18
    • 说明:

      TODO

  • net.minecraft.client.renderer.SubmitNodeCollector.ParticleGroupRenderer

    • 类型: interface
    • 修饰符: public
    • 源码定位: L23
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

OrderedSubmitNodeCollector order(int order) @ L15

  • 方法名:order
  • 源码定位:L15
  • 返回类型:OrderedSubmitNodeCollector
  • 修饰符:package-private

参数:

  • order: int

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public interface SubmitNodeCollector extends OrderedSubmitNodeCollector {
    OrderedSubmitNodeCollector order(int order);
 
    @OnlyIn(Dist.CLIENT)
    public interface CustomGeometryRenderer {
        void render(PoseStack.Pose pose, VertexConsumer buffer);
    }
 
    @OnlyIn(Dist.CLIENT)
    public interface ParticleGroupRenderer {
        boolean isEmpty();
 
        QuadParticleRenderState.@Nullable PreparedBuffers prepare(ParticleFeatureRenderer.ParticleBufferCache buffer, boolean translucent);
 
        void render(
            QuadParticleRenderState.PreparedBuffers buffers,
            ParticleFeatureRenderer.ParticleBufferCache bufferCache,
            RenderPass renderPass,
            TextureManager textureManager
        );
    }
}

引用的其他类