SubmitNodeCollector.java
net.minecraft.client.renderer.SubmitNodeCollector
信息
- 全限定名:net.minecraft.client.renderer.SubmitNodeCollector
- 类型:public interface
- 包:net.minecraft.client.renderer
- 源码路径:src/main/java/net/minecraft/client/renderer/SubmitNodeCollector.java
- 起始行号:L14
- 继承:OrderedSubmitNodeCollector
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
-
net.minecraft.client.renderer.SubmitNodeCollector.CustomGeometryRenderer- 类型:
interface - 修饰符:
public - 源码定位:
L18 - 说明:
TODO
- 类型:
-
net.minecraft.client.renderer.SubmitNodeCollector.ParticleGroupRenderer- 类型:
interface - 修饰符:
public - 源码定位:
L23 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
OrderedSubmitNodeCollector order(int order) @ L15
- 方法名:order
- 源码定位:L15
- 返回类型:OrderedSubmitNodeCollector
- 修饰符:package-private
参数:
- order: int
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public interface SubmitNodeCollector extends OrderedSubmitNodeCollector {
OrderedSubmitNodeCollector order(int order);
@OnlyIn(Dist.CLIENT)
public interface CustomGeometryRenderer {
void render(PoseStack.Pose pose, VertexConsumer buffer);
}
@OnlyIn(Dist.CLIENT)
public interface ParticleGroupRenderer {
boolean isEmpty();
QuadParticleRenderState.@Nullable PreparedBuffers prepare(ParticleFeatureRenderer.ParticleBufferCache buffer, boolean translucent);
void render(
QuadParticleRenderState.PreparedBuffers buffers,
ParticleFeatureRenderer.ParticleBufferCache bufferCache,
RenderPass renderPass,
TextureManager textureManager
);
}
}引用的其他类
- OrderedSubmitNodeCollector
- 引用位置:
继承/返回值
- 引用位置: