SlimeOuterLayer.java
net.minecraft.client.renderer.entity.layers.SlimeOuterLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.SlimeOuterLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SlimeOuterLayer.java
- 起始行号:L17
- 继承:RenderLayer<SlimeRenderState,SlimeModel>
- 职责:
TODO
字段/常量
model- 类型:
SlimeModel - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SlimeOuterLayer(RenderLayerParent<SlimeRenderState,SlimeModel> renderer, EntityModelSet modelSet) @ L20
- 构造器名:SlimeOuterLayer
- 源码定位:L20
- 修饰符:public
参数:
- renderer: RenderLayerParent<SlimeRenderState,SlimeModel>
- modelSet: EntityModelSet
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SlimeRenderState state, float yRot, float xRot) @ L25
- 方法名:submit
- 源码定位:L25
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: SlimeRenderState
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SlimeOuterLayer extends RenderLayer<SlimeRenderState, SlimeModel> {
private final SlimeModel model;
public SlimeOuterLayer(RenderLayerParent<SlimeRenderState, SlimeModel> renderer, EntityModelSet modelSet) {
super(renderer);
this.model = new SlimeModel(modelSet.bakeLayer(ModelLayers.SLIME_OUTER));
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SlimeRenderState state, float yRot, float xRot) {
boolean appearsGlowingWithInvisibility = state.appearsGlowing() && state.isInvisible;
if (!state.isInvisible || appearsGlowingWithInvisibility) {
int overlayCoords = LivingEntityRenderer.getOverlayCoords(state, 0.0F);
if (appearsGlowingWithInvisibility) {
submitNodeCollector.order(1)
.submitModel(
this.model, state, poseStack, RenderTypes.outline(SlimeRenderer.SLIME_LOCATION), lightCoords, overlayCoords, state.outlineColor, null
);
} else {
submitNodeCollector.order(1)
.submitModel(
this.model,
state,
poseStack,
RenderTypes.entityTranslucent(SlimeRenderer.SLIME_LOCATION),
lightCoords,
overlayCoords,
state.outlineColor,
null
);
}
}
}
}引用的其他类
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参数
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参数
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参数/字段/构造调用 - 关联成员:
SlimeModel()
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参数
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方法调用 - 关联成员:
LivingEntityRenderer.getOverlayCoords()
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参数
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继承
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参数
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方法调用 - 关联成员:
RenderTypes.entityTranslucent(), RenderTypes.outline()
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