SlimeOuterLayer.java

net.minecraft.client.renderer.entity.layers.SlimeOuterLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.SlimeOuterLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/SlimeOuterLayer.java
  • 起始行号:L17
  • 继承:RenderLayer<SlimeRenderState,SlimeModel>
  • 职责:

    TODO

字段/常量

  • model
    • 类型: SlimeModel
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SlimeOuterLayer(RenderLayerParent<SlimeRenderState,SlimeModel> renderer, EntityModelSet modelSet) @ L20

  • 构造器名:SlimeOuterLayer
  • 源码定位:L20
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<SlimeRenderState,SlimeModel>
  • modelSet: EntityModelSet

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SlimeRenderState state, float yRot, float xRot) @ L25

  • 方法名:submit
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: SlimeRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SlimeOuterLayer extends RenderLayer<SlimeRenderState, SlimeModel> {
    private final SlimeModel model;
 
    public SlimeOuterLayer(RenderLayerParent<SlimeRenderState, SlimeModel> renderer, EntityModelSet modelSet) {
        super(renderer);
        this.model = new SlimeModel(modelSet.bakeLayer(ModelLayers.SLIME_OUTER));
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SlimeRenderState state, float yRot, float xRot) {
        boolean appearsGlowingWithInvisibility = state.appearsGlowing() && state.isInvisible;
        if (!state.isInvisible || appearsGlowingWithInvisibility) {
            int overlayCoords = LivingEntityRenderer.getOverlayCoords(state, 0.0F);
            if (appearsGlowingWithInvisibility) {
                submitNodeCollector.order(1)
                    .submitModel(
                        this.model, state, poseStack, RenderTypes.outline(SlimeRenderer.SLIME_LOCATION), lightCoords, overlayCoords, state.outlineColor, null
                    );
            } else {
                submitNodeCollector.order(1)
                    .submitModel(
                        this.model,
                        state,
                        poseStack,
                        RenderTypes.entityTranslucent(SlimeRenderer.SLIME_LOCATION),
                        lightCoords,
                        overlayCoords,
                        state.outlineColor,
                        null
                    );
            }
        }
    }
}

引用的其他类