RenderLayer.java
net.minecraft.client.renderer.entity.layers.RenderLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.RenderLayer
- 类型:public abstract class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/RenderLayer.java
- 起始行号:L17
- 职责:
TODO
字段/常量
renderer- 类型:
RenderLayerParent<S,M> - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public RenderLayer(RenderLayerParent<S,M> renderer) @ L20
- 构造器名:RenderLayer
- 源码定位:L20
- 修饰符:public
参数:
- renderer: RenderLayerParent<S,M>
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected static <S extends LivingEntityRenderState> void coloredCutoutModelCopyLayerRender(Model<?super S> model, Identifier texture, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, int color, int order) @ L24
- 方法名:coloredCutoutModelCopyLayerRender
- 源码定位:L24
- 返回类型:
void - 修饰符:protected static
参数:
- model: Model<?super S>
- texture: Identifier
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: S
- color: int
- order: int
说明:
TODO
protected static <S extends LivingEntityRenderState> void renderColoredCutoutModel(Model<?super S> model, Identifier texture, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, int color, int order) @ L39
- 方法名:renderColoredCutoutModel
- 源码定位:L39
- 返回类型:
void - 修饰符:protected static
参数:
- model: Model<?super S>
- texture: Identifier
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: S
- color: int
- order: int
说明:
TODO
public M getParentModel() @ L64
- 方法名:getParentModel
- 源码定位:L64
- 返回类型:M
- 修饰符:public
参数:
- 无
说明:
TODO
public abstract void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, S state, float yRot, float xRot) @ L68
- 方法名:submit
- 源码定位:L68
- 返回类型:void
- 修饰符:public abstract
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: S
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public abstract class RenderLayer<S extends EntityRenderState, M extends EntityModel<? super S>> {
private final RenderLayerParent<S, M> renderer;
public RenderLayer(RenderLayerParent<S, M> renderer) {
this.renderer = renderer;
}
protected static <S extends LivingEntityRenderState> void coloredCutoutModelCopyLayerRender(
Model<? super S> model,
Identifier texture,
PoseStack poseStack,
SubmitNodeCollector submitNodeCollector,
int lightCoords,
S state,
int color,
int order
) {
if (!state.isInvisible) {
renderColoredCutoutModel(model, texture, poseStack, submitNodeCollector, lightCoords, state, color, order);
}
}
protected static <S extends LivingEntityRenderState> void renderColoredCutoutModel(
Model<? super S> model,
Identifier texture,
PoseStack poseStack,
SubmitNodeCollector submitNodeCollector,
int lightCoords,
S state,
int color,
int order
) {
submitNodeCollector.order(order)
.submitModel(
model,
state,
poseStack,
RenderTypes.entityCutout(texture),
lightCoords,
LivingEntityRenderer.getOverlayCoords(state, 0.0F),
color,
null,
state.outlineColor,
null
);
}
public M getParentModel() {
return this.renderer.getModel();
}
public abstract void submit(
final PoseStack poseStack, final SubmitNodeCollector submitNodeCollector, final int lightCoords, S state, float yRot, float xRot
);
}引用的其他类
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参数
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方法调用 - 关联成员:
LivingEntityRenderer.getOverlayCoords()
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返回值
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方法调用 - 关联成员:
RenderTypes.entityCutout()
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