DolphinCarryingItemLayer.java

net.minecraft.client.renderer.entity.layers.DolphinCarryingItemLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.DolphinCarryingItemLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/DolphinCarryingItemLayer.java
  • 起始行号:L15
  • 继承:RenderLayer<DolphinRenderState,DolphinModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public DolphinCarryingItemLayer(RenderLayerParent<DolphinRenderState,DolphinModel> renderer) @ L16

  • 构造器名:DolphinCarryingItemLayer
  • 源码定位:L16
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<DolphinRenderState,DolphinModel>

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, DolphinRenderState state, float yRot, float xRot) @ L20

  • 方法名:submit
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: DolphinRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DolphinCarryingItemLayer extends RenderLayer<DolphinRenderState, DolphinModel> {
    public DolphinCarryingItemLayer(RenderLayerParent<DolphinRenderState, DolphinModel> renderer) {
        super(renderer);
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, DolphinRenderState state, float yRot, float xRot) {
        ItemStackRenderState item = state.heldItem;
        if (!item.isEmpty()) {
            poseStack.pushPose();
            float y = 1.0F;
            float z = -1.0F;
            float angleXPercent = Mth.abs(state.xRot) / 60.0F;
            if (state.xRot < 0.0F) {
                poseStack.translate(0.0F, 1.0F - angleXPercent * 0.5F, -1.0F + angleXPercent * 0.5F);
            } else {
                poseStack.translate(0.0F, 1.0F + angleXPercent * 0.8F, -1.0F + angleXPercent * 0.2F);
            }
 
            item.submit(poseStack, submitNodeCollector, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor);
            poseStack.popPose();
        }
    }
}

引用的其他类