DolphinRenderer.java

net.minecraft.client.renderer.entity.DolphinRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.DolphinRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/DolphinRenderer.java
  • 起始行号:L14
  • 继承:AgeableMobRenderer<Dolphin,DolphinRenderState,DolphinModel>
  • 职责:

    TODO

字段/常量

  • DOLPHIN_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

  • DOLPHIN_BABY_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public DolphinRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:DolphinRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(DolphinRenderState state) @ L23

  • 方法名:getTextureLocation
  • 源码定位:L23
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: DolphinRenderState

说明:

TODO

public DolphinRenderState createRenderState() @ L27

  • 方法名:createRenderState
  • 源码定位:L27
  • 返回类型:DolphinRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Dolphin entity, DolphinRenderState state, float partialTicks) @ L31

  • 方法名:extractRenderState
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Dolphin
  • state: DolphinRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class DolphinRenderer extends AgeableMobRenderer<Dolphin, DolphinRenderState, DolphinModel> {
    private static final Identifier DOLPHIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/dolphin/dolphin.png");
    private static final Identifier DOLPHIN_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/dolphin/dolphin_baby.png");
 
    public DolphinRenderer(EntityRendererProvider.Context context) {
        super(context, new DolphinModel(context.bakeLayer(ModelLayers.DOLPHIN)), new DolphinModel(context.bakeLayer(ModelLayers.DOLPHIN_BABY)), 0.7F);
        this.addLayer(new DolphinCarryingItemLayer(this));
    }
 
    public Identifier getTextureLocation(DolphinRenderState state) {
        return state.isBaby ? DOLPHIN_BABY_LOCATION : DOLPHIN_LOCATION;
    }
 
    public DolphinRenderState createRenderState() {
        return new DolphinRenderState();
    }
 
    public void extractRenderState(Dolphin entity, DolphinRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        HoldingEntityRenderState.extractHoldingEntityRenderState(entity, state, this.itemModelResolver);
        state.isMoving = entity.getDeltaMovement().horizontalDistanceSqr() > 1.0E-7;
    }
}

引用的其他类