EntityRendererProvider.java
net.minecraft.client.renderer.entity.EntityRendererProvider
信息
- 全限定名:net.minecraft.client.renderer.entity.EntityRendererProvider
- 类型:public interface
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/EntityRendererProvider.java
- 起始行号:L25
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
net.minecraft.client.renderer.entity.EntityRendererProvider.Context- 类型:
class - 修饰符:
public static - 源码定位:
L29 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
EntityRenderer<T,?> create(EntityRendererProvider.Context context) @ L26
- 方法名:create
- 源码定位:L26
- 返回类型:EntityRenderer<T,?>
- 修饰符:package-private
参数:
- context: EntityRendererProvider.Context
说明:
TODO
代码
@FunctionalInterface
@OnlyIn(Dist.CLIENT)
public interface EntityRendererProvider<T extends Entity> {
EntityRenderer<T, ?> create(EntityRendererProvider.Context context);
@OnlyIn(Dist.CLIENT)
public static class Context {
private final EntityRenderDispatcher entityRenderDispatcher;
private final BlockModelResolver blockModelResolver;
private final ItemModelResolver itemModelResolver;
private final MapRenderer mapRenderer;
private final ResourceManager resourceManager;
private final EntityModelSet modelSet;
private final EquipmentAssetManager equipmentAssets;
private final Font font;
private final EquipmentLayerRenderer equipmentRenderer;
private final AtlasManager atlasManager;
private final PlayerSkinRenderCache playerSkinRenderCache;
public Context(
EntityRenderDispatcher entityRenderDispatcher,
BlockModelResolver blockModelResolver,
ItemModelResolver itemModelResolver,
MapRenderer mapRenderer,
ResourceManager resourceManager,
EntityModelSet modelSet,
EquipmentAssetManager equipmentAssets,
AtlasManager atlasManager,
Font font,
PlayerSkinRenderCache playerSkinRenderCache
) {
this.entityRenderDispatcher = entityRenderDispatcher;
this.blockModelResolver = blockModelResolver;
this.itemModelResolver = itemModelResolver;
this.mapRenderer = mapRenderer;
this.resourceManager = resourceManager;
this.modelSet = modelSet;
this.equipmentAssets = equipmentAssets;
this.font = font;
this.atlasManager = atlasManager;
this.playerSkinRenderCache = playerSkinRenderCache;
this.equipmentRenderer = new EquipmentLayerRenderer(equipmentAssets, atlasManager.getAtlasOrThrow(AtlasIds.ARMOR_TRIMS));
}
public EntityRenderDispatcher getEntityRenderDispatcher() {
return this.entityRenderDispatcher;
}
public BlockModelResolver getBlockModelResolver() {
return this.blockModelResolver;
}
public ItemModelResolver getItemModelResolver() {
return this.itemModelResolver;
}
public MapRenderer getMapRenderer() {
return this.mapRenderer;
}
public ResourceManager getResourceManager() {
return this.resourceManager;
}
public EntityModelSet getModelSet() {
return this.modelSet;
}
public EquipmentAssetManager getEquipmentAssets() {
return this.equipmentAssets;
}
public EquipmentLayerRenderer getEquipmentRenderer() {
return this.equipmentRenderer;
}
public SpriteGetter getSprites() {
return this.atlasManager;
}
public TextureAtlas getAtlas(Identifier sheet) {
return this.atlasManager.getAtlasOrThrow(sheet);
}
public ModelPart bakeLayer(ModelLayerLocation id) {
return this.modelSet.bakeLayer(id);
}
public Font getFont() {
return this.font;
}
public PlayerSkinRenderCache getPlayerSkinRenderCache() {
return this.playerSkinRenderCache;
}
}
}引用的其他类
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
EquipmentLayerRenderer()
- 引用位置: