PhantomRenderer.java
net.minecraft.client.renderer.entity.PhantomRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.PhantomRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/PhantomRenderer.java
- 起始行号:L15
- 继承:MobRenderer<Phantom,PhantomRenderState,PhantomModel>
- 职责:
TODO
字段/常量
PHANTOM_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public PhantomRenderer(EntityRendererProvider.Context context) @ L18
- 构造器名:PhantomRenderer
- 源码定位:L18
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(PhantomRenderState state) @ L23
- 方法名:getTextureLocation
- 源码定位:L23
- 返回类型:Identifier
- 修饰符:public
参数:
- state: PhantomRenderState
说明:
TODO
public PhantomRenderState createRenderState() @ L27
- 方法名:createRenderState
- 源码定位:L27
- 返回类型:PhantomRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Phantom entity, PhantomRenderState state, float partialTicks) @ L31
- 方法名:extractRenderState
- 源码定位:L31
- 返回类型:void
- 修饰符:public
参数:
- entity: Phantom
- state: PhantomRenderState
- partialTicks: float
说明:
TODO
protected void scale(PhantomRenderState state, PoseStack poseStack) @ L37
- 方法名:scale
- 源码定位:L37
- 返回类型:void
- 修饰符:protected
参数:
- state: PhantomRenderState
- poseStack: PoseStack
说明:
TODO
protected void setupRotations(PhantomRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L43
- 方法名:setupRotations
- 源码定位:L43
- 返回类型:void
- 修饰符:protected
参数:
- state: PhantomRenderState
- poseStack: PoseStack
- bodyRot: float
- entityScale: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class PhantomRenderer extends MobRenderer<Phantom, PhantomRenderState, PhantomModel> {
private static final Identifier PHANTOM_LOCATION = Identifier.withDefaultNamespace("textures/entity/phantom/phantom.png");
public PhantomRenderer(EntityRendererProvider.Context context) {
super(context, new PhantomModel(context.bakeLayer(ModelLayers.PHANTOM)), 0.75F);
this.addLayer(new PhantomEyesLayer(this));
}
public Identifier getTextureLocation(PhantomRenderState state) {
return PHANTOM_LOCATION;
}
public PhantomRenderState createRenderState() {
return new PhantomRenderState();
}
public void extractRenderState(Phantom entity, PhantomRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.flapTime = entity.getUniqueFlapTickOffset() + state.ageInTicks;
state.size = entity.getPhantomSize();
}
protected void scale(PhantomRenderState state, PoseStack poseStack) {
float scale = 1.0F + 0.15F * state.size;
poseStack.scale(scale, scale, scale);
poseStack.translate(0.0F, 1.3125F, 0.1875F);
}
protected void setupRotations(PhantomRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
super.setupRotations(state, poseStack, bodyRot, entityScale);
poseStack.mulPose(Axis.XP.rotationDegrees(state.xRot));
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
PhantomModel()
- 引用位置:
-
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参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
PhantomEyesLayer()
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
PhantomRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
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参数
- 引用位置: