PhantomRenderer.java

net.minecraft.client.renderer.entity.PhantomRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.PhantomRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/PhantomRenderer.java
  • 起始行号:L15
  • 继承:MobRenderer<Phantom,PhantomRenderState,PhantomModel>
  • 职责:

    TODO

字段/常量

  • PHANTOM_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public PhantomRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:PhantomRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(PhantomRenderState state) @ L23

  • 方法名:getTextureLocation
  • 源码定位:L23
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: PhantomRenderState

说明:

TODO

public PhantomRenderState createRenderState() @ L27

  • 方法名:createRenderState
  • 源码定位:L27
  • 返回类型:PhantomRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Phantom entity, PhantomRenderState state, float partialTicks) @ L31

  • 方法名:extractRenderState
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Phantom
  • state: PhantomRenderState
  • partialTicks: float

说明:

TODO

protected void scale(PhantomRenderState state, PoseStack poseStack) @ L37

  • 方法名:scale
  • 源码定位:L37
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: PhantomRenderState
  • poseStack: PoseStack

说明:

TODO

protected void setupRotations(PhantomRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L43

  • 方法名:setupRotations
  • 源码定位:L43
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: PhantomRenderState
  • poseStack: PoseStack
  • bodyRot: float
  • entityScale: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class PhantomRenderer extends MobRenderer<Phantom, PhantomRenderState, PhantomModel> {
    private static final Identifier PHANTOM_LOCATION = Identifier.withDefaultNamespace("textures/entity/phantom/phantom.png");
 
    public PhantomRenderer(EntityRendererProvider.Context context) {
        super(context, new PhantomModel(context.bakeLayer(ModelLayers.PHANTOM)), 0.75F);
        this.addLayer(new PhantomEyesLayer(this));
    }
 
    public Identifier getTextureLocation(PhantomRenderState state) {
        return PHANTOM_LOCATION;
    }
 
    public PhantomRenderState createRenderState() {
        return new PhantomRenderState();
    }
 
    public void extractRenderState(Phantom entity, PhantomRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.flapTime = entity.getUniqueFlapTickOffset() + state.ageInTicks;
        state.size = entity.getPhantomSize();
    }
 
    protected void scale(PhantomRenderState state, PoseStack poseStack) {
        float scale = 1.0F + 0.15F * state.size;
        poseStack.scale(scale, scale, scale);
        poseStack.translate(0.0F, 1.3125F, 0.1875F);
    }
 
    protected void setupRotations(PhantomRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
        super.setupRotations(state, poseStack, bodyRot, entityScale);
        poseStack.mulPose(Axis.XP.rotationDegrees(state.xRot));
    }
}

引用的其他类