PhantomModel.java
net.minecraft.client.model.monster.phantom.PhantomModel
信息
- 全限定名:net.minecraft.client.model.monster.phantom.PhantomModel
- 类型:public class
- 包:net.minecraft.client.model.monster.phantom
- 源码路径:src/main/java/net/minecraft/client/model/monster/phantom/PhantomModel.java
- 起始行号:L16
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
TAIL_BASE- 类型:
String - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
TAIL_TIP- 类型:
String - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
leftWingBase- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
leftWingTip- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
rightWingBase- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
rightWingTip- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
tailBase- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
tailTip- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public PhantomModel(ModelPart root) @ L26
- 构造器名:PhantomModel
- 源码定位:L26
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L37
- 方法名:createBodyLayer
- 源码定位:L37
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(PhantomRenderState state) @ L77
- 方法名:setupAnim
- 源码定位:L77
- 返回类型:void
- 修饰符:public
参数:
- state: PhantomRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class PhantomModel extends EntityModel<PhantomRenderState> {
private static final String TAIL_BASE = "tail_base";
private static final String TAIL_TIP = "tail_tip";
private final ModelPart leftWingBase;
private final ModelPart leftWingTip;
private final ModelPart rightWingBase;
private final ModelPart rightWingTip;
private final ModelPart tailBase;
private final ModelPart tailTip;
public PhantomModel(ModelPart root) {
super(root);
ModelPart body = root.getChild("body");
this.tailBase = body.getChild("tail_base");
this.tailTip = this.tailBase.getChild("tail_tip");
this.leftWingBase = body.getChild("left_wing_base");
this.leftWingTip = this.leftWingBase.getChild("left_wing_tip");
this.rightWingBase = body.getChild("right_wing_base");
this.rightWingTip = this.rightWingBase.getChild("right_wing_tip");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
PartDefinition body = root.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(0, 8).addBox(-3.0F, -2.0F, -8.0F, 5.0F, 3.0F, 9.0F), PartPose.rotation(-0.1F, 0.0F, 0.0F)
);
PartDefinition tailBase = body.addOrReplaceChild(
"tail_base", CubeListBuilder.create().texOffs(3, 20).addBox(-2.0F, 0.0F, 0.0F, 3.0F, 2.0F, 6.0F), PartPose.offset(0.0F, -2.0F, 1.0F)
);
tailBase.addOrReplaceChild(
"tail_tip", CubeListBuilder.create().texOffs(4, 29).addBox(-1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 6.0F), PartPose.offset(0.0F, 0.5F, 6.0F)
);
PartDefinition leftWingBase = body.addOrReplaceChild(
"left_wing_base",
CubeListBuilder.create().texOffs(23, 12).addBox(0.0F, 0.0F, 0.0F, 6.0F, 2.0F, 9.0F),
PartPose.offsetAndRotation(2.0F, -2.0F, -8.0F, 0.0F, 0.0F, 0.1F)
);
leftWingBase.addOrReplaceChild(
"left_wing_tip",
CubeListBuilder.create().texOffs(16, 24).addBox(0.0F, 0.0F, 0.0F, 13.0F, 1.0F, 9.0F),
PartPose.offsetAndRotation(6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.1F)
);
PartDefinition rightWingBase = body.addOrReplaceChild(
"right_wing_base",
CubeListBuilder.create().texOffs(23, 12).mirror().addBox(-6.0F, 0.0F, 0.0F, 6.0F, 2.0F, 9.0F),
PartPose.offsetAndRotation(-3.0F, -2.0F, -8.0F, 0.0F, 0.0F, -0.1F)
);
rightWingBase.addOrReplaceChild(
"right_wing_tip",
CubeListBuilder.create().texOffs(16, 24).mirror().addBox(-13.0F, 0.0F, 0.0F, 13.0F, 1.0F, 9.0F),
PartPose.offsetAndRotation(-6.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.1F)
);
body.addOrReplaceChild(
"head",
CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -2.0F, -5.0F, 7.0F, 3.0F, 5.0F),
PartPose.offsetAndRotation(0.0F, 1.0F, -7.0F, 0.2F, 0.0F, 0.0F)
);
return LayerDefinition.create(mesh, 64, 64);
}
public void setupAnim(PhantomRenderState state) {
super.setupAnim(state);
float anim = state.flapTime * 7.448451F * (float) (Math.PI / 180.0);
float flapAmount = 16.0F;
this.leftWingBase.zRot = Mth.cos(anim) * 16.0F * (float) (Math.PI / 180.0);
this.leftWingTip.zRot = Mth.cos(anim) * 16.0F * (float) (Math.PI / 180.0);
this.rightWingBase.zRot = -this.leftWingBase.zRot;
this.rightWingTip.zRot = -this.leftWingTip.zRot;
this.tailBase.xRot = -(5.0F + Mth.cos(anim * 2.0F) * 5.0F) * (float) (Math.PI / 180.0);
this.tailTip.xRot = -(5.0F + Mth.cos(anim * 2.0F) * 5.0F) * (float) (Math.PI / 180.0);
}
}引用的其他类
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- 引用位置:
继承
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参数/字段
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方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation(), PartPose.rotation()
- 引用位置:
-
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方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
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构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
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参数
- 引用位置:
-
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方法调用 - 关联成员:
Mth.cos()
- 引用位置: