StrayRenderer.java

net.minecraft.client.renderer.entity.StrayRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.StrayRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/StrayRenderer.java
  • 起始行号:L12
  • 继承:AbstractSkeletonRenderer<Stray,SkeletonRenderState>
  • 职责:

    TODO

字段/常量

  • STRAY_SKELETON_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

  • STRAY_CLOTHES_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public StrayRenderer(EntityRendererProvider.Context context) @ L16

  • 构造器名:StrayRenderer
  • 源码定位:L16
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(SkeletonRenderState state) @ L21

  • 方法名:getTextureLocation
  • 源码定位:L21
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: SkeletonRenderState

说明:

TODO

public SkeletonRenderState createRenderState() @ L25

  • 方法名:createRenderState
  • 源码定位:L25
  • 返回类型:SkeletonRenderState
  • 修饰符:public

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class StrayRenderer extends AbstractSkeletonRenderer<Stray, SkeletonRenderState> {
    private static final Identifier STRAY_SKELETON_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/stray.png");
    private static final Identifier STRAY_CLOTHES_LOCATION = Identifier.withDefaultNamespace("textures/entity/skeleton/stray_overlay.png");
 
    public StrayRenderer(EntityRendererProvider.Context context) {
        super(context, ModelLayers.STRAY, ModelLayers.STRAY_ARMOR);
        this.addLayer(new SkeletonClothingLayer<>(this, context.getModelSet(), ModelLayers.STRAY_OUTER_LAYER, STRAY_CLOTHES_LOCATION));
    }
 
    public Identifier getTextureLocation(SkeletonRenderState state) {
        return STRAY_SKELETON_LOCATION;
    }
 
    public SkeletonRenderState createRenderState() {
        return new SkeletonRenderState();
    }
}

引用的其他类