CreakingRenderer.java
net.minecraft.client.renderer.entity.CreakingRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.CreakingRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/CreakingRenderer.java
- 起始行号:L14
- 继承:MobRenderer<T,CreakingRenderState,CreakingModel>
- 职责:
TODO
字段/常量
-
TEXTURE_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
EYES_TEXTURE_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public CreakingRenderer(EntityRendererProvider.Context context) @ L18
- 构造器名:CreakingRenderer
- 源码定位:L18
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(CreakingRenderState state) @ L32
- 方法名:getTextureLocation
- 源码定位:L32
- 返回类型:Identifier
- 修饰符:public
参数:
- state: CreakingRenderState
说明:
TODO
public CreakingRenderState createRenderState() @ L36
- 方法名:createRenderState
- 源码定位:L36
- 返回类型:CreakingRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(T entity, CreakingRenderState state, float partialTicks) @ L40
- 方法名:extractRenderState
- 源码定位:L40
- 返回类型:void
- 修饰符:public
参数:
- entity: T
- state: CreakingRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class CreakingRenderer<T extends Creaking> extends MobRenderer<T, CreakingRenderState, CreakingModel> {
private static final Identifier TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/creaking/creaking.png");
private static final Identifier EYES_TEXTURE_LOCATION = Identifier.withDefaultNamespace("textures/entity/creaking/creaking_eyes.png");
public CreakingRenderer(EntityRendererProvider.Context context) {
super(context, new CreakingModel(context.bakeLayer(ModelLayers.CREAKING)), 0.6F);
this.addLayer(
new LivingEntityEmissiveLayer<>(
this,
renderState -> EYES_TEXTURE_LOCATION,
(state, ageInTicks) -> state.eyesGlowing ? 1.0F : 0.0F,
new CreakingModel(context.bakeLayer(ModelLayers.CREAKING_EYES)),
RenderTypes::eyes,
true
)
);
}
public Identifier getTextureLocation(CreakingRenderState state) {
return TEXTURE_LOCATION;
}
public CreakingRenderState createRenderState() {
return new CreakingRenderState();
}
public void extractRenderState(T entity, CreakingRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.attackAnimationState.copyFrom(entity.attackAnimationState);
state.invulnerabilityAnimationState.copyFrom(entity.invulnerabilityAnimationState);
state.deathAnimationState.copyFrom(entity.deathAnimationState);
if (entity.isTearingDown()) {
state.deathTime = 0.0F;
state.hasRedOverlay = false;
state.eyesGlowing = entity.hasGlowingEyes();
} else {
state.eyesGlowing = entity.isActive();
}
state.canMove = entity.canMove();
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
CreakingModel()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
CreakingRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置: