CreakingModel.java
net.minecraft.client.model.monster.creaking.CreakingModel
信息
- 全限定名:net.minecraft.client.model.monster.creaking.CreakingModel
- 类型:public class
- 包:net.minecraft.client.model.monster.creaking
- 源码路径:src/main/java/net/minecraft/client/model/monster/creaking/CreakingModel.java
- 起始行号:L18
- 继承:EntityModel
- 职责:
TODO
字段/常量
-
head- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
walkAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
attackAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
invulnerableAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
deathAnimation- 类型:
KeyframeAnimation - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public CreakingModel(ModelPart roots) @ L25
- 构造器名:CreakingModel
- 源码定位:L25
- 修饰符:public
参数:
- roots: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
private static MeshDefinition createMesh() @ L36
- 方法名:createMesh
- 源码定位:L36
- 返回类型:MeshDefinition
- 修饰符:private static
参数:
- 无
说明:
TODO
public static LayerDefinition createBodyLayer() @ L102
- 方法名:createBodyLayer
- 源码定位:L102
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public static LayerDefinition createEyesLayer() @ L107
- 方法名:createEyesLayer
- 源码定位:L107
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(CreakingRenderState state) @ L113
- 方法名:setupAnim
- 源码定位:L113
- 返回类型:void
- 修饰符:public
参数:
- state: CreakingRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class CreakingModel extends EntityModel<CreakingRenderState> {
private final ModelPart head;
private final KeyframeAnimation walkAnimation;
private final KeyframeAnimation attackAnimation;
private final KeyframeAnimation invulnerableAnimation;
private final KeyframeAnimation deathAnimation;
public CreakingModel(ModelPart roots) {
super(roots);
ModelPart root = roots.getChild("root");
ModelPart upperBody = root.getChild("upper_body");
this.head = upperBody.getChild("head");
this.walkAnimation = CreakingAnimation.CREAKING_WALK.bake(root);
this.attackAnimation = CreakingAnimation.CREAKING_ATTACK.bake(root);
this.invulnerableAnimation = CreakingAnimation.CREAKING_INVULNERABLE.bake(root);
this.deathAnimation = CreakingAnimation.CREAKING_DEATH.bake(root);
}
private static MeshDefinition createMesh() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
PartDefinition root = partDefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, 24.0F, 0.0F));
PartDefinition upperBody = root.addOrReplaceChild("upper_body", CubeListBuilder.create(), PartPose.offset(-1.0F, -19.0F, 0.0F));
upperBody.addOrReplaceChild(
"head",
CubeListBuilder.create()
.texOffs(0, 0)
.addBox(-3.0F, -10.0F, -3.0F, 6.0F, 10.0F, 6.0F)
.texOffs(28, 31)
.addBox(-3.0F, -13.0F, -3.0F, 6.0F, 3.0F, 6.0F)
.texOffs(12, 40)
.addBox(3.0F, -13.0F, 0.0F, 9.0F, 14.0F, 0.0F)
.texOffs(34, 12)
.addBox(-12.0F, -14.0F, 0.0F, 9.0F, 14.0F, 0.0F),
PartPose.offset(-3.0F, -11.0F, 0.0F)
);
upperBody.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(0, 16).addBox(0.0F, -3.0F, -3.0F, 6.0F, 13.0F, 5.0F).texOffs(24, 0).addBox(-6.0F, -4.0F, -3.0F, 6.0F, 7.0F, 5.0F),
PartPose.offset(0.0F, -7.0F, 1.0F)
);
upperBody.addOrReplaceChild(
"right_arm",
CubeListBuilder.create()
.texOffs(22, 13)
.addBox(-2.0F, -1.5F, -1.5F, 3.0F, 21.0F, 3.0F)
.texOffs(46, 0)
.addBox(-2.0F, 19.5F, -1.5F, 3.0F, 4.0F, 3.0F),
PartPose.offset(-7.0F, -9.5F, 1.5F)
);
upperBody.addOrReplaceChild(
"left_arm",
CubeListBuilder.create()
.texOffs(30, 40)
.addBox(0.0F, -1.0F, -1.5F, 3.0F, 16.0F, 3.0F)
.texOffs(52, 12)
.addBox(0.0F, -5.0F, -1.5F, 3.0F, 4.0F, 3.0F)
.texOffs(52, 19)
.addBox(0.0F, 15.0F, -1.5F, 3.0F, 4.0F, 3.0F),
PartPose.offset(6.0F, -9.0F, 0.5F)
);
root.addOrReplaceChild(
"left_leg",
CubeListBuilder.create()
.texOffs(42, 40)
.addBox(-1.5F, 0.0F, -1.5F, 3.0F, 16.0F, 3.0F)
.texOffs(45, 55)
.addBox(-1.5F, 15.7F, -4.5F, 5.0F, 0.0F, 9.0F),
PartPose.offset(1.5F, -16.0F, 0.5F)
);
root.addOrReplaceChild(
"right_leg",
CubeListBuilder.create()
.texOffs(0, 34)
.addBox(-3.0F, -1.5F, -1.5F, 3.0F, 19.0F, 3.0F)
.texOffs(45, 46)
.addBox(-5.0F, 17.2F, -4.5F, 5.0F, 0.0F, 9.0F)
.texOffs(12, 34)
.addBox(-3.0F, -4.5F, -1.5F, 3.0F, 3.0F, 3.0F),
PartPose.offset(-1.0F, -17.5F, 0.5F)
);
return meshDefinition;
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = createMesh();
return LayerDefinition.create(mesh, 64, 64);
}
public static LayerDefinition createEyesLayer() {
MeshDefinition mesh = createMesh();
mesh.getRoot().retainExactParts(Set.of("head"));
return LayerDefinition.create(mesh, 64, 64);
}
public void setupAnim(CreakingRenderState state) {
super.setupAnim(state);
this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
if (state.canMove) {
this.walkAnimation.applyWalk(state.walkAnimationPos, state.walkAnimationSpeed, 1.0F, 1.0F);
}
this.attackAnimation.apply(state.attackAnimationState, state.ageInTicks);
this.invulnerableAnimation.apply(state.invulnerabilityAnimationState, state.ageInTicks);
this.deathAnimation.apply(state.deathAnimationState, state.ageInTicks);
}
}引用的其他类
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字段
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继承
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参数/字段
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方法调用 - 关联成员:
PartPose.offset()
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方法调用 - 关联成员:
CubeListBuilder.create()
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
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构造调用/返回值 - 关联成员:
MeshDefinition()
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参数
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