CreakingRenderState.java
net.minecraft.client.renderer.entity.state.CreakingRenderState
信息
- 全限定名:net.minecraft.client.renderer.entity.state.CreakingRenderState
- 类型:public class
- 包:net.minecraft.client.renderer.entity.state
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/state/CreakingRenderState.java
- 起始行号:L8
- 继承:LivingEntityRenderState
- 职责:
TODO
字段/常量
-
invulnerabilityAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
attackAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
deathAnimationState- 类型:
AnimationState - 修饰符:
public final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
eyesGlowing- 类型:
boolean - 修饰符:
public - 源码定位:
L12 - 说明:
TODO
- 类型:
-
canMove- 类型:
boolean - 修饰符:
public - 源码定位:
L13 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
- 无
代码
@OnlyIn(Dist.CLIENT)
public class CreakingRenderState extends LivingEntityRenderState {
public final AnimationState invulnerabilityAnimationState = new AnimationState();
public final AnimationState attackAnimationState = new AnimationState();
public final AnimationState deathAnimationState = new AnimationState();
public boolean eyesGlowing;
public boolean canMove;
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
字段/构造调用 - 关联成员:
AnimationState()
- 引用位置: