CodRenderer.java

net.minecraft.client.renderer.entity.CodRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.CodRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/CodRenderer.java
  • 起始行号:L15
  • 继承:MobRenderer<Cod,LivingEntityRenderState,CodModel>
  • 职责:

    TODO

字段/常量

  • COD_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public CodRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:CodRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(LivingEntityRenderState state) @ L22

  • 方法名:getTextureLocation
  • 源码定位:L22
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: LivingEntityRenderState

说明:

TODO

public LivingEntityRenderState createRenderState() @ L27

  • 方法名:createRenderState
  • 源码定位:L27
  • 返回类型:LivingEntityRenderState
  • 修饰符:public

参数:

说明:

TODO

protected void setupRotations(LivingEntityRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L31

  • 方法名:setupRotations
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: LivingEntityRenderState
  • poseStack: PoseStack
  • bodyRot: float
  • entityScale: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class CodRenderer extends MobRenderer<Cod, LivingEntityRenderState, CodModel> {
    private static final Identifier COD_LOCATION = Identifier.withDefaultNamespace("textures/entity/fish/cod.png");
 
    public CodRenderer(EntityRendererProvider.Context context) {
        super(context, new CodModel(context.bakeLayer(ModelLayers.COD)), 0.3F);
    }
 
    @Override
    public Identifier getTextureLocation(LivingEntityRenderState state) {
        return COD_LOCATION;
    }
 
    public LivingEntityRenderState createRenderState() {
        return new LivingEntityRenderState();
    }
 
    @Override
    protected void setupRotations(LivingEntityRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
        super.setupRotations(state, poseStack, bodyRot, entityScale);
        float bodyZRot = 4.3F * Mth.sin(0.6F * state.ageInTicks);
        poseStack.mulPose(Axis.YP.rotationDegrees(bodyZRot));
        if (!state.isInWater) {
            poseStack.translate(0.1F, 0.1F, -0.1F);
            poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
        }
    }
}

引用的其他类

  • PoseStack

    • 引用位置: 参数
  • CodModel

    • 引用位置: 构造调用
    • 关联成员: CodModel()
  • EntityRendererProvider

    • 引用位置: 参数
  • MobRenderer

    • 引用位置: 继承
  • LivingEntityRenderState

    • 引用位置: 参数/构造调用/返回值
    • 关联成员: LivingEntityRenderState()
  • Identifier

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: Identifier.withDefaultNamespace()
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.sin()