BoatRenderer.java

net.minecraft.client.renderer.entity.BoatRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.BoatRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/BoatRenderer.java
  • 起始行号:L18
  • 继承:AbstractBoatRenderer
  • 职责:

    TODO

字段/常量

  • waterPatchModel

    • 类型: Model.Simple
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • model

    • 类型: EntityModel<BoatRenderState>
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BoatRenderer(EntityRendererProvider.Context context, ModelLayerLocation modelId) @ L22

  • 构造器名:BoatRenderer
  • 源码定位:L22
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • modelId: ModelLayerLocation

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected EntityModel<BoatRenderState> model() @ L28

  • 方法名:model
  • 源码定位:L28
  • 返回类型:EntityModel
  • 修饰符:protected

参数:

说明:

TODO

protected void submitTypeAdditions(BoatRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) @ L33

  • 方法名:submitTypeAdditions
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: BoatRenderState
  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BoatRenderer extends AbstractBoatRenderer {
    private final Model.Simple waterPatchModel;
    private final EntityModel<BoatRenderState> model;
 
    public BoatRenderer(EntityRendererProvider.Context context, ModelLayerLocation modelId) {
        super(context, modelId.model().withPath(p -> "textures/entity/" + p + ".png"));
        this.waterPatchModel = new Model.Simple(context.bakeLayer(ModelLayers.BOAT_WATER_PATCH), t -> RenderTypes.waterMask());
        this.model = new BoatModel(context.bakeLayer(modelId));
    }
 
    @Override
    protected EntityModel<BoatRenderState> model() {
        return this.model;
    }
 
    @Override
    protected void submitTypeAdditions(BoatRenderState state, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords) {
        if (!state.isUnderWater) {
            submitNodeCollector.submitModel(
                this.waterPatchModel, Unit.INSTANCE, poseStack, this.texture, lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null
            );
        }
    }
}

引用的其他类