Model.java
net.minecraft.client.model.Model
信息
- 全限定名:net.minecraft.client.model.Model
- 类型:public abstract class
- 包:net.minecraft.client.model
- 源码路径:src/main/java/net/minecraft/client/model/Model.java
- 起始行号:L15
- 职责:
TODO
字段/常量
-
root- 类型:
ModelPart - 修饰符:
protected final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
renderType- 类型:
Function<Identifier,RenderType> - 修饰符:
protected final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
allParts- 类型:
List<ModelPart> - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.model.Model.Simple- 类型:
class - 修饰符:
public static - 源码定位:
L61 - 说明:
TODO
- 类型:
构造器
public Model(ModelPart root, Function<Identifier,RenderType> renderType) @ L20
- 构造器名:Model
- 源码定位:L20
- 修饰符:public
参数:
- root: ModelPart
- renderType: Function<Identifier,RenderType>
说明:
TODO
方法
下面的方法块按源码顺序生成。
public final Function<Identifier,RenderType> renderType() @ L26
- 方法名:renderType
- 源码定位:L26
- 返回类型:Function<Identifier,RenderType>
- 修饰符:public final
参数:
- 无
说明:
TODO
public final RenderType renderType(Identifier texture) @ L30
- 方法名:renderType
- 源码定位:L30
- 返回类型:RenderType
- 修饰符:public final
参数:
- texture: Identifier
说明:
TODO
public final void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int lightCoords, int overlayCoords, int color) @ L34
- 方法名:renderToBuffer
- 源码定位:L34
- 返回类型:void
- 修饰符:public final
参数:
- poseStack: PoseStack
- buffer: VertexConsumer
- lightCoords: int
- overlayCoords: int
- color: int
说明:
TODO
public final void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int lightCoords, int overlayCoords) @ L38
- 方法名:renderToBuffer
- 源码定位:L38
- 返回类型:void
- 修饰符:public final
参数:
- poseStack: PoseStack
- buffer: VertexConsumer
- lightCoords: int
- overlayCoords: int
说明:
TODO
public final ModelPart root() @ L42
- 方法名:root
- 源码定位:L42
- 返回类型:ModelPart
- 修饰符:public final
参数:
- 无
说明:
TODO
public final List<ModelPart> allParts() @ L46
- 方法名:allParts
- 源码定位:L46
- 返回类型:List
- 修饰符:public final
参数:
- 无
说明:
TODO
public void setupAnim(S state) @ L50
- 方法名:setupAnim
- 源码定位:L50
- 返回类型:void
- 修饰符:public
参数:
- state: S
说明:
TODO
public final void resetPose() @ L54
- 方法名:resetPose
- 源码定位:L54
- 返回类型:void
- 修饰符:public final
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public abstract class Model<S> {
protected final ModelPart root;
protected final Function<Identifier, RenderType> renderType;
private final List<ModelPart> allParts;
public Model(ModelPart root, Function<Identifier, RenderType> renderType) {
this.root = root;
this.renderType = renderType;
this.allParts = root.getAllParts();
}
public final Function<Identifier, RenderType> renderType() {
return this.renderType;
}
public final RenderType renderType(Identifier texture) {
return this.renderType().apply(texture);
}
public final void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int lightCoords, int overlayCoords, int color) {
this.root().render(poseStack, buffer, lightCoords, overlayCoords, color);
}
public final void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int lightCoords, int overlayCoords) {
this.renderToBuffer(poseStack, buffer, lightCoords, overlayCoords, -1);
}
public final ModelPart root() {
return this.root;
}
public final List<ModelPart> allParts() {
return this.allParts;
}
public void setupAnim(S state) {
this.resetPose();
}
public final void resetPose() {
for (ModelPart part : this.allParts) {
part.resetPose();
}
}
@OnlyIn(Dist.CLIENT)
public static class Simple extends Model<Unit> {
public Simple(ModelPart root, Function<Identifier, RenderType> renderType) {
super(root, renderType);
}
public void setupAnim(Unit state) {
}
}
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