SubmitNodeCollection.java
net.minecraft.client.renderer.SubmitNodeCollection
信息
- 全限定名:net.minecraft.client.renderer.SubmitNodeCollection
- 类型:public class
- 包:net.minecraft.client.renderer
- 源码路径:src/main/java/net/minecraft/client/renderer/SubmitNodeCollection.java
- 起始行号:L33
- 实现:OrderedSubmitNodeCollector
- 职责:
TODO
字段/常量
-
shadowSubmits- 类型:
List<SubmitNodeStorage.ShadowSubmit> - 修饰符:
private final - 源码定位:
L34 - 说明:
TODO
- 类型:
-
flameSubmits- 类型:
List<SubmitNodeStorage.FlameSubmit> - 修饰符:
private final - 源码定位:
L35 - 说明:
TODO
- 类型:
-
nameTagSubmits- 类型:
NameTagFeatureRenderer.Storage - 修饰符:
private final - 源码定位:
L36 - 说明:
TODO
- 类型:
-
textSubmits- 类型:
List<SubmitNodeStorage.TextSubmit> - 修饰符:
private final - 源码定位:
L37 - 说明:
TODO
- 类型:
-
leashSubmits- 类型:
List<SubmitNodeStorage.LeashSubmit> - 修饰符:
private final - 源码定位:
L38 - 说明:
TODO
- 类型:
-
movingBlockSubmits- 类型:
List<SubmitNodeStorage.MovingBlockSubmit> - 修饰符:
private final - 源码定位:
L39 - 说明:
TODO
- 类型:
-
blockModelSubmits- 类型:
List<SubmitNodeStorage.BlockModelSubmit> - 修饰符:
private final - 源码定位:
L40 - 说明:
TODO
- 类型:
-
breakingBlockModelSubmits- 类型:
List<SubmitNodeStorage.BreakingBlockModelSubmit> - 修饰符:
private final - 源码定位:
L41 - 说明:
TODO
- 类型:
-
itemSubmits- 类型:
List<SubmitNodeStorage.ItemSubmit> - 修饰符:
private final - 源码定位:
L42 - 说明:
TODO
- 类型:
-
particleGroupRenderers- 类型:
List<SubmitNodeCollector.ParticleGroupRenderer> - 修饰符:
private final - 源码定位:
L43 - 说明:
TODO
- 类型:
-
modelSubmits- 类型:
ModelFeatureRenderer.Storage - 修饰符:
private final - 源码定位:
L44 - 说明:
TODO
- 类型:
-
modelPartSubmits- 类型:
ModelPartFeatureRenderer.Storage - 修饰符:
private final - 源码定位:
L45 - 说明:
TODO
- 类型:
-
customGeometrySubmits- 类型:
CustomFeatureRenderer.Storage - 修饰符:
private final - 源码定位:
L46 - 说明:
TODO
- 类型:
-
submitNodeStorage- 类型:
SubmitNodeStorage - 修饰符:
private final - 源码定位:
L47 - 说明:
TODO
- 类型:
-
wasUsed- 类型:
boolean - 修饰符:
private - 源码定位:
L48 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SubmitNodeCollection(SubmitNodeStorage submitNodeStorage) @ L50
- 构造器名:SubmitNodeCollection
- 源码定位:L50
- 修饰符:public
参数:
- submitNodeStorage: SubmitNodeStorage
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submitShadow(PoseStack poseStack, float radius, List<EntityRenderState.ShadowPiece> pieces) @ L54
- 方法名:submitShadow
- 源码定位:L54
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- radius: float
- pieces: List<EntityRenderState.ShadowPiece>
说明:
TODO
public void submitNameTag(PoseStack poseStack, Vec3 nameTagAttachment, int offset, Component name, boolean seeThrough, int lightCoords, double distanceToCameraSq, CameraRenderState camera) @ L61
- 方法名:submitNameTag
- 源码定位:L61
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- nameTagAttachment: Vec3
- offset: int
- name: Component
- seeThrough: boolean
- lightCoords: int
- distanceToCameraSq: double
- camera: CameraRenderState
说明:
TODO
public void submitText(PoseStack poseStack, float x, float y, FormattedCharSequence string, boolean dropShadow, Font.DisplayMode displayMode, int lightCoords, int color, int backgroundColor, int outlineColor) @ L76
- 方法名:submitText
- 源码定位:L76
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- x: float
- y: float
- string: FormattedCharSequence
- dropShadow: boolean
- displayMode: Font.DisplayMode
- lightCoords: int
- color: int
- backgroundColor: int
- outlineColor: int
说明:
TODO
public void submitFlame(PoseStack poseStack, EntityRenderState renderState, Quaternionf rotation) @ L98
- 方法名:submitFlame
- 源码定位:L98
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- renderState: EntityRenderState
- rotation: Quaternionf
说明:
TODO
public void submitLeash(PoseStack poseStack, EntityRenderState.LeashState leashState) @ L104
- 方法名:submitLeash
- 源码定位:L104
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- leashState: EntityRenderState.LeashState
说明:
TODO
public <S> void submitModel(Model<?super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, TextureAtlasSprite sprite, int outlineColor, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) @ L110
- 方法名:submitModel
- 源码定位:L110
- 返回类型:
void - 修饰符:public
参数:
- model: Model<?super S>
- state: S
- poseStack: PoseStack
- renderType: RenderType
- lightCoords: int
- overlayCoords: int
- tintedColor: int
- sprite: TextureAtlasSprite
- outlineColor: int
- crumblingOverlay: ModelFeatureRenderer.CrumblingOverlay
说明:
TODO
public void submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) @ L130
- 方法名:submitModelPart
- 源码定位:L130
- 返回类型:void
- 修饰符:public
参数:
- modelPart: ModelPart
- poseStack: PoseStack
- renderType: RenderType
- lightCoords: int
- overlayCoords: int
- sprite: TextureAtlasSprite
- sheeted: boolean
- hasFoil: boolean
- tintedColor: int
- crumblingOverlay: ModelFeatureRenderer.CrumblingOverlay
- outlineColor: int
说明:
TODO
public void submitMovingBlock(PoseStack poseStack, MovingBlockRenderState movingBlockRenderState) @ L154
- 方法名:submitMovingBlock
- 源码定位:L154
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- movingBlockRenderState: MovingBlockRenderState
说明:
TODO
public void submitBlockModel(PoseStack poseStack, RenderType renderType, List<BlockStateModelPart> modelParts, int[] tintLayers, int lightCoords, int overlayCoords, int outlineColor) @ L160
- 方法名:submitBlockModel
- 源码定位:L160
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- renderType: RenderType
- modelParts: List
- tintLayers: int[]
- lightCoords: int
- overlayCoords: int
- outlineColor: int
说明:
TODO
public void submitBreakingBlockModel(PoseStack poseStack, BlockStateModel model, long seed, int progress) @ L175
- 方法名:submitBreakingBlockModel
- 源码定位:L175
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- model: BlockStateModel
- seed: long
- progress: int
说明:
TODO
public void submitItem(PoseStack poseStack, ItemDisplayContext displayContext, int lightCoords, int overlayCoords, int outlineColor, int[] tintLayers, List<BakedQuad> quads, ItemStackRenderState.FoilType foilType) @ L181
- 方法名:submitItem
- 源码定位:L181
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- displayContext: ItemDisplayContext
- lightCoords: int
- overlayCoords: int
- outlineColor: int
- tintLayers: int[]
- quads: List
- foilType: ItemStackRenderState.FoilType
说明:
TODO
public void submitCustomGeometry(PoseStack poseStack, RenderType renderType, SubmitNodeCollector.CustomGeometryRenderer customGeometryRenderer) @ L199
- 方法名:submitCustomGeometry
- 源码定位:L199
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- renderType: RenderType
- customGeometryRenderer: SubmitNodeCollector.CustomGeometryRenderer
说明:
TODO
public void submitParticleGroup(SubmitNodeCollector.ParticleGroupRenderer particleGroupRenderer) @ L205
- 方法名:submitParticleGroup
- 源码定位:L205
- 返回类型:void
- 修饰符:public
参数:
- particleGroupRenderer: SubmitNodeCollector.ParticleGroupRenderer
说明:
TODO
public List<SubmitNodeStorage.ShadowSubmit> getShadowSubmits() @ L211
- 方法名:getShadowSubmits
- 源码定位:L211
- 返回类型:List<SubmitNodeStorage.ShadowSubmit>
- 修饰符:public
参数:
- 无
说明:
TODO
public List<SubmitNodeStorage.FlameSubmit> getFlameSubmits() @ L215
- 方法名:getFlameSubmits
- 源码定位:L215
- 返回类型:List<SubmitNodeStorage.FlameSubmit>
- 修饰符:public
参数:
- 无
说明:
TODO
public NameTagFeatureRenderer.Storage getNameTagSubmits() @ L219
- 方法名:getNameTagSubmits
- 源码定位:L219
- 返回类型:NameTagFeatureRenderer.Storage
- 修饰符:public
参数:
- 无
说明:
TODO
public List<SubmitNodeStorage.TextSubmit> getTextSubmits() @ L223
- 方法名:getTextSubmits
- 源码定位:L223
- 返回类型:List<SubmitNodeStorage.TextSubmit>
- 修饰符:public
参数:
- 无
说明:
TODO
public List<SubmitNodeStorage.LeashSubmit> getLeashSubmits() @ L227
- 方法名:getLeashSubmits
- 源码定位:L227
- 返回类型:List<SubmitNodeStorage.LeashSubmit>
- 修饰符:public
参数:
- 无
说明:
TODO
public List<SubmitNodeStorage.MovingBlockSubmit> getMovingBlockSubmits() @ L231
- 方法名:getMovingBlockSubmits
- 源码定位:L231
- 返回类型:List<SubmitNodeStorage.MovingBlockSubmit>
- 修饰符:public
参数:
- 无
说明:
TODO
public List<SubmitNodeStorage.BlockModelSubmit> getBlockModelSubmits() @ L235
- 方法名:getBlockModelSubmits
- 源码定位:L235
- 返回类型:List<SubmitNodeStorage.BlockModelSubmit>
- 修饰符:public
参数:
- 无
说明:
TODO
public List<SubmitNodeStorage.BreakingBlockModelSubmit> getBreakingBlockModelSubmits() @ L239
- 方法名:getBreakingBlockModelSubmits
- 源码定位:L239
- 返回类型:List<SubmitNodeStorage.BreakingBlockModelSubmit>
- 修饰符:public
参数:
- 无
说明:
TODO
public ModelPartFeatureRenderer.Storage getModelPartSubmits() @ L243
- 方法名:getModelPartSubmits
- 源码定位:L243
- 返回类型:ModelPartFeatureRenderer.Storage
- 修饰符:public
参数:
- 无
说明:
TODO
public List<SubmitNodeStorage.ItemSubmit> getItemSubmits() @ L247
- 方法名:getItemSubmits
- 源码定位:L247
- 返回类型:List<SubmitNodeStorage.ItemSubmit>
- 修饰符:public
参数:
- 无
说明:
TODO
public List<SubmitNodeCollector.ParticleGroupRenderer> getParticleGroupRenderers() @ L251
- 方法名:getParticleGroupRenderers
- 源码定位:L251
- 返回类型:List<SubmitNodeCollector.ParticleGroupRenderer>
- 修饰符:public
参数:
- 无
说明:
TODO
public ModelFeatureRenderer.Storage getModelSubmits() @ L255
- 方法名:getModelSubmits
- 源码定位:L255
- 返回类型:ModelFeatureRenderer.Storage
- 修饰符:public
参数:
- 无
说明:
TODO
public CustomFeatureRenderer.Storage getCustomGeometrySubmits() @ L259
- 方法名:getCustomGeometrySubmits
- 源码定位:L259
- 返回类型:CustomFeatureRenderer.Storage
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean wasUsed() @ L263
- 方法名:wasUsed
- 源码定位:L263
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public void clear() @ L267
- 方法名:clear
- 源码定位:L267
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
public void endFrame() @ L283
- 方法名:endFrame
- 源码定位:L283
- 返回类型:void
- 修饰符:public
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SubmitNodeCollection implements OrderedSubmitNodeCollector {
private final List<SubmitNodeStorage.ShadowSubmit> shadowSubmits = new ArrayList<>();
private final List<SubmitNodeStorage.FlameSubmit> flameSubmits = new ArrayList<>();
private final NameTagFeatureRenderer.Storage nameTagSubmits = new NameTagFeatureRenderer.Storage();
private final List<SubmitNodeStorage.TextSubmit> textSubmits = new ArrayList<>();
private final List<SubmitNodeStorage.LeashSubmit> leashSubmits = new ArrayList<>();
private final List<SubmitNodeStorage.MovingBlockSubmit> movingBlockSubmits = new ArrayList<>();
private final List<SubmitNodeStorage.BlockModelSubmit> blockModelSubmits = new ArrayList<>();
private final List<SubmitNodeStorage.BreakingBlockModelSubmit> breakingBlockModelSubmits = new ArrayList<>();
private final List<SubmitNodeStorage.ItemSubmit> itemSubmits = new ArrayList<>();
private final List<SubmitNodeCollector.ParticleGroupRenderer> particleGroupRenderers = new ArrayList<>();
private final ModelFeatureRenderer.Storage modelSubmits = new ModelFeatureRenderer.Storage();
private final ModelPartFeatureRenderer.Storage modelPartSubmits = new ModelPartFeatureRenderer.Storage();
private final CustomFeatureRenderer.Storage customGeometrySubmits = new CustomFeatureRenderer.Storage();
private final SubmitNodeStorage submitNodeStorage;
private boolean wasUsed = false;
public SubmitNodeCollection(SubmitNodeStorage submitNodeStorage) {
this.submitNodeStorage = submitNodeStorage;
}
@Override
public void submitShadow(PoseStack poseStack, float radius, List<EntityRenderState.ShadowPiece> pieces) {
this.wasUsed = true;
PoseStack.Pose pose = poseStack.last();
this.shadowSubmits.add(new SubmitNodeStorage.ShadowSubmit(new Matrix4f(pose.pose()), radius, pieces));
}
@Override
public void submitNameTag(
PoseStack poseStack,
@Nullable Vec3 nameTagAttachment,
int offset,
Component name,
boolean seeThrough,
int lightCoords,
double distanceToCameraSq,
CameraRenderState camera
) {
this.wasUsed = true;
this.nameTagSubmits.add(poseStack, nameTagAttachment, offset, name, seeThrough, lightCoords, distanceToCameraSq, camera);
}
@Override
public void submitText(
PoseStack poseStack,
float x,
float y,
FormattedCharSequence string,
boolean dropShadow,
Font.DisplayMode displayMode,
int lightCoords,
int color,
int backgroundColor,
int outlineColor
) {
this.wasUsed = true;
this.textSubmits
.add(
new SubmitNodeStorage.TextSubmit(
new Matrix4f(poseStack.last().pose()), x, y, string, dropShadow, displayMode, lightCoords, color, backgroundColor, outlineColor
)
);
}
@Override
public void submitFlame(PoseStack poseStack, EntityRenderState renderState, Quaternionf rotation) {
this.wasUsed = true;
this.flameSubmits.add(new SubmitNodeStorage.FlameSubmit(poseStack.last().copy(), renderState, rotation));
}
@Override
public void submitLeash(PoseStack poseStack, EntityRenderState.LeashState leashState) {
this.wasUsed = true;
this.leashSubmits.add(new SubmitNodeStorage.LeashSubmit(new Matrix4f(poseStack.last().pose()), leashState));
}
@Override
public <S> void submitModel(
Model<? super S> model,
S state,
PoseStack poseStack,
RenderType renderType,
int lightCoords,
int overlayCoords,
int tintedColor,
@Nullable TextureAtlasSprite sprite,
int outlineColor,
ModelFeatureRenderer.@Nullable CrumblingOverlay crumblingOverlay
) {
this.wasUsed = true;
SubmitNodeStorage.ModelSubmit<S> modelSubmit = new SubmitNodeStorage.ModelSubmit<>(
poseStack.last().copy(), model, state, lightCoords, overlayCoords, tintedColor, sprite, outlineColor, crumblingOverlay
);
this.modelSubmits.add(renderType, modelSubmit);
}
@Override
public void submitModelPart(
ModelPart modelPart,
PoseStack poseStack,
RenderType renderType,
int lightCoords,
int overlayCoords,
@Nullable TextureAtlasSprite sprite,
boolean sheeted,
boolean hasFoil,
int tintedColor,
ModelFeatureRenderer.@Nullable CrumblingOverlay crumblingOverlay,
int outlineColor
) {
this.wasUsed = true;
this.modelPartSubmits
.add(
renderType,
new SubmitNodeStorage.ModelPartSubmit(
poseStack.last().copy(), modelPart, lightCoords, overlayCoords, sprite, sheeted, hasFoil, tintedColor, crumblingOverlay, outlineColor
)
);
}
@Override
public void submitMovingBlock(PoseStack poseStack, MovingBlockRenderState movingBlockRenderState) {
this.wasUsed = true;
this.movingBlockSubmits.add(new SubmitNodeStorage.MovingBlockSubmit(new Matrix4f(poseStack.last().pose()), movingBlockRenderState));
}
@Override
public void submitBlockModel(
PoseStack poseStack,
RenderType renderType,
List<BlockStateModelPart> modelParts,
int[] tintLayers,
int lightCoords,
int overlayCoords,
int outlineColor
) {
this.wasUsed = true;
this.blockModelSubmits
.add(new SubmitNodeStorage.BlockModelSubmit(poseStack.last().copy(), renderType, modelParts, tintLayers, lightCoords, overlayCoords, outlineColor));
}
@Override
public void submitBreakingBlockModel(PoseStack poseStack, BlockStateModel model, long seed, int progress) {
this.wasUsed = true;
this.breakingBlockModelSubmits.add(new SubmitNodeStorage.BreakingBlockModelSubmit(poseStack.last().copy(), model, seed, progress));
}
@Override
public void submitItem(
PoseStack poseStack,
ItemDisplayContext displayContext,
int lightCoords,
int overlayCoords,
int outlineColor,
int[] tintLayers,
List<BakedQuad> quads,
ItemStackRenderState.FoilType foilType
) {
this.wasUsed = true;
this.itemSubmits
.add(
new SubmitNodeStorage.ItemSubmit(poseStack.last().copy(), displayContext, lightCoords, overlayCoords, outlineColor, tintLayers, quads, foilType)
);
}
@Override
public void submitCustomGeometry(PoseStack poseStack, RenderType renderType, SubmitNodeCollector.CustomGeometryRenderer customGeometryRenderer) {
this.wasUsed = true;
this.customGeometrySubmits.add(poseStack, renderType, customGeometryRenderer);
}
@Override
public void submitParticleGroup(SubmitNodeCollector.ParticleGroupRenderer particleGroupRenderer) {
this.wasUsed = true;
this.particleGroupRenderers.add(particleGroupRenderer);
}
public List<SubmitNodeStorage.ShadowSubmit> getShadowSubmits() {
return this.shadowSubmits;
}
public List<SubmitNodeStorage.FlameSubmit> getFlameSubmits() {
return this.flameSubmits;
}
public NameTagFeatureRenderer.Storage getNameTagSubmits() {
return this.nameTagSubmits;
}
public List<SubmitNodeStorage.TextSubmit> getTextSubmits() {
return this.textSubmits;
}
public List<SubmitNodeStorage.LeashSubmit> getLeashSubmits() {
return this.leashSubmits;
}
public List<SubmitNodeStorage.MovingBlockSubmit> getMovingBlockSubmits() {
return this.movingBlockSubmits;
}
public List<SubmitNodeStorage.BlockModelSubmit> getBlockModelSubmits() {
return this.blockModelSubmits;
}
public List<SubmitNodeStorage.BreakingBlockModelSubmit> getBreakingBlockModelSubmits() {
return this.breakingBlockModelSubmits;
}
public ModelPartFeatureRenderer.Storage getModelPartSubmits() {
return this.modelPartSubmits;
}
public List<SubmitNodeStorage.ItemSubmit> getItemSubmits() {
return this.itemSubmits;
}
public List<SubmitNodeCollector.ParticleGroupRenderer> getParticleGroupRenderers() {
return this.particleGroupRenderers;
}
public ModelFeatureRenderer.Storage getModelSubmits() {
return this.modelSubmits;
}
public CustomFeatureRenderer.Storage getCustomGeometrySubmits() {
return this.customGeometrySubmits;
}
public boolean wasUsed() {
return this.wasUsed;
}
public void clear() {
this.shadowSubmits.clear();
this.flameSubmits.clear();
this.nameTagSubmits.clear();
this.textSubmits.clear();
this.leashSubmits.clear();
this.movingBlockSubmits.clear();
this.blockModelSubmits.clear();
this.breakingBlockModelSubmits.clear();
this.itemSubmits.clear();
this.particleGroupRenderers.clear();
this.modelSubmits.clear();
this.customGeometrySubmits.clear();
this.modelPartSubmits.clear();
}
public void endFrame() {
this.modelSubmits.endFrame();
this.modelPartSubmits.endFrame();
this.customGeometrySubmits.endFrame();
this.wasUsed = false;
}
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参数/字段/方法调用/构造调用/返回值 - 关联成员:
BlockModelSubmit(), BreakingBlockModelSubmit(), FlameSubmit(), ItemSubmit(), LeashSubmit(), ModelPartSubmit(), MovingBlockSubmit(), ShadowSubmit(), SubmitNodeStorage.BlockModelSubmit(), SubmitNodeStorage.BreakingBlockModelSubmit(), SubmitNodeStorage.FlameSubmit(), SubmitNodeStorage.ItemSubmit(), SubmitNodeStorage.LeashSubmit(), SubmitNodeStorage.ModelPartSubmit(), SubmitNodeStorage.MovingBlockSubmit(), SubmitNodeStorage.ShadowSubmit(), SubmitNodeStorage.TextSubmit(), TextSubmit()
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