WolfArmorLayer.java
net.minecraft.client.renderer.entity.layers.WolfArmorLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.WolfArmorLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/WolfArmorLayer.java
- 起始行号:L25
- 继承:RenderLayer<WolfRenderState,WolfModel>
- 职责:
TODO
字段/常量
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adultModel- 类型:
WolfModel - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
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equipmentRenderer- 类型:
EquipmentLayerRenderer - 修饰符:
private final - 源码定位:
L27 - 说明:
TODO
- 类型:
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ARMOR_CRACK_LOCATIONS- 类型:
Map<Crackiness.Level,Identifier> - 修饰符:
private static final - 源码定位:
L28 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public WolfArmorLayer(RenderLayerParent<WolfRenderState,WolfModel> renderer, EntityModelSet modelSet, EquipmentLayerRenderer equipmentRenderer) @ L37
- 构造器名:WolfArmorLayer
- 源码定位:L37
- 修饰符:public
参数:
- renderer: RenderLayerParent<WolfRenderState,WolfModel>
- modelSet: EntityModelSet
- equipmentRenderer: EquipmentLayerRenderer
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) @ L43
- 方法名:submit
- 源码定位:L43
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: WolfRenderState
- yRot: float
- xRot: float
说明:
TODO
private void maybeRenderCracks(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemStack armorItem, Model<WolfRenderState> model, WolfRenderState state) @ L63
- 方法名:maybeRenderCracks
- 源码定位:L63
- 返回类型:void
- 修饰符:private
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- armorItem: ItemStack
- model: Model
- state: WolfRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class WolfArmorLayer extends RenderLayer<WolfRenderState, WolfModel> {
private final WolfModel adultModel;
private final EquipmentLayerRenderer equipmentRenderer;
private static final Map<Crackiness.Level, Identifier> ARMOR_CRACK_LOCATIONS = Map.of(
Crackiness.Level.LOW,
Identifier.withDefaultNamespace("textures/entity/wolf/wolf_armor_crackiness_low.png"),
Crackiness.Level.MEDIUM,
Identifier.withDefaultNamespace("textures/entity/wolf/wolf_armor_crackiness_medium.png"),
Crackiness.Level.HIGH,
Identifier.withDefaultNamespace("textures/entity/wolf/wolf_armor_crackiness_high.png")
);
public WolfArmorLayer(RenderLayerParent<WolfRenderState, WolfModel> renderer, EntityModelSet modelSet, EquipmentLayerRenderer equipmentRenderer) {
super(renderer);
this.adultModel = new AdultWolfModel(modelSet.bakeLayer(ModelLayers.WOLF_ARMOR));
this.equipmentRenderer = equipmentRenderer;
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) {
ItemStack armorItem = state.bodyArmorItem;
Equippable equippable = armorItem.get(DataComponents.EQUIPPABLE);
if (equippable != null && !equippable.assetId().isEmpty() && !state.isBaby) {
this.equipmentRenderer
.renderLayers(
EquipmentClientInfo.LayerType.WOLF_BODY,
equippable.assetId().get(),
this.adultModel,
state,
armorItem,
poseStack,
submitNodeCollector,
lightCoords,
state.outlineColor
);
this.maybeRenderCracks(poseStack, submitNodeCollector, lightCoords, armorItem, this.adultModel, state);
}
}
private void maybeRenderCracks(
PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, ItemStack armorItem, Model<WolfRenderState> model, WolfRenderState state
) {
Crackiness.Level crackiness = Crackiness.WOLF_ARMOR.byDamage(armorItem);
if (crackiness != Crackiness.Level.NONE) {
Identifier damageTexture = ARMOR_CRACK_LOCATIONS.get(crackiness);
submitNodeCollector.submitModel(
model, state, poseStack, RenderTypes.armorTranslucent(damageTexture), lightCoords, OverlayTexture.NO_OVERLAY, state.outlineColor, null
);
}
}
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构造调用 - 关联成员:
AdultWolfModel()
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继承
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方法调用 - 关联成员:
RenderTypes.armorTranslucent()
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字段/方法调用 - 关联成员:
Identifier.withDefaultNamespace()
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