AdultWolfModel.java
net.minecraft.client.model.animal.wolf.AdultWolfModel
信息
- 全限定名:net.minecraft.client.model.animal.wolf.AdultWolfModel
- 类型:public class
- 包:net.minecraft.client.model.animal.wolf
- 源码路径:src/main/java/net/minecraft/client/model/animal/wolf/AdultWolfModel.java
- 起始行号:L14
- 继承:WolfModel
- 职责:
TODO
字段/常量
-
REAL_HEAD- 类型:
String - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
UPPER_BODY- 类型:
String - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
REAL_TAIL- 类型:
String - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
realHead- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
realTail- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
upperBody- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
LEG_SIZE- 类型:
int - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public AdultWolfModel(ModelPart root) @ L23
- 构造器名:AdultWolfModel
- 源码定位:L23
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static MeshDefinition createBodyLayer(CubeDeformation g) @ L29
- 方法名:createBodyLayer
- 源码定位:L29
- 返回类型:MeshDefinition
- 修饰符:public static
参数:
- g: CubeDeformation
说明:
TODO
protected void setSittingPose(WolfRenderState state) @ L70
- 方法名:setSittingPose
- 源码定位:L70
- 返回类型:void
- 修饰符:protected
参数:
- state: WolfRenderState
说明:
TODO
protected void shakeOffWater(WolfRenderState state) @ L78
- 方法名:shakeOffWater
- 源码定位:L78
- 返回类型:void
- 修饰符:protected
参数:
- state: WolfRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class AdultWolfModel extends WolfModel {
private static final String REAL_HEAD = "real_head";
private static final String UPPER_BODY = "upper_body";
private static final String REAL_TAIL = "real_tail";
private final ModelPart realHead = this.head.getChild("real_head");
private final ModelPart realTail;
private final ModelPart upperBody;
private static final int LEG_SIZE = 8;
public AdultWolfModel(ModelPart root) {
super(root);
this.upperBody = root.getChild("upper_body");
this.realTail = this.tail.getChild("real_tail");
}
public static MeshDefinition createBodyLayer(CubeDeformation g) {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
float headHeight = 13.5F;
PartDefinition head = root.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.offset(-1.0F, 13.5F, -7.0F));
head.addOrReplaceChild(
"real_head",
CubeListBuilder.create()
.texOffs(0, 0)
.addBox(-2.0F, -3.0F, -2.0F, 6.0F, 6.0F, 4.0F, g)
.texOffs(16, 14)
.addBox(-2.0F, -5.0F, 0.0F, 2.0F, 2.0F, 1.0F, g)
.texOffs(16, 14)
.addBox(2.0F, -5.0F, 0.0F, 2.0F, 2.0F, 1.0F, g)
.texOffs(0, 10)
.addBox(-0.5F, -0.001F, -5.0F, 3.0F, 3.0F, 4.0F, g),
PartPose.ZERO
);
root.addOrReplaceChild(
"body",
CubeListBuilder.create().texOffs(18, 14).addBox(-3.0F, -2.0F, -3.0F, 6.0F, 9.0F, 6.0F, g),
PartPose.offsetAndRotation(0.0F, 14.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
root.addOrReplaceChild(
"upper_body",
CubeListBuilder.create().texOffs(21, 0).addBox(-3.0F, -3.0F, -3.0F, 8.0F, 6.0F, 7.0F, g),
PartPose.offsetAndRotation(-1.0F, 14.0F, -3.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(0, 18).addBox(0.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, g);
CubeListBuilder rightLeg = CubeListBuilder.create().mirror().texOffs(0, 18).addBox(0.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, g);
root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-2.5F, 16.0F, 7.0F));
root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(0.5F, 16.0F, 7.0F));
root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-2.5F, 16.0F, -4.0F));
root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(0.5F, 16.0F, -4.0F));
PartDefinition tail = root.addOrReplaceChild(
"tail", CubeListBuilder.create(), PartPose.offsetAndRotation(-1.0F, 12.0F, 8.0F, (float) (Math.PI / 5), 0.0F, 0.0F)
);
tail.addOrReplaceChild("real_tail", CubeListBuilder.create().texOffs(9, 18).addBox(0.0F, 0.0F, -1.0F, 2.0F, 8.0F, 2.0F, g), PartPose.ZERO);
return mesh;
}
@Override
protected void setSittingPose(WolfRenderState state) {
super.setSittingPose(state);
this.upperBody.y += 2.0F;
this.upperBody.xRot = (float) (Math.PI * 2.0 / 5.0);
this.upperBody.yRot = 0.0F;
}
@Override
protected void shakeOffWater(WolfRenderState state) {
super.shakeOffWater(state);
this.realHead.zRot = state.headRollAngle + state.getBodyRollAngle(0.0F);
this.upperBody.zRot = state.getBodyRollAngle(-0.08F);
this.realTail.zRot = state.getBodyRollAngle(-0.2F);
}
}引用的其他类
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继承
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参数/字段
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方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
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参数
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方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
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构造调用/返回值 - 关联成员:
MeshDefinition()
- 引用位置:
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参数
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