WolfRenderer.java
net.minecraft.client.renderer.entity.WolfRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.WolfRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/WolfRenderer.java
- 起始行号:L17
- 继承:AgeableMobRenderer<Wolf,WolfRenderState,WolfModel>
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public WolfRenderer(EntityRendererProvider.Context context) @ L18
- 构造器名:WolfRenderer
- 源码定位:L18
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected int getModelTint(WolfRenderState state) @ L24
- 方法名:getModelTint
- 源码定位:L24
- 返回类型:int
- 修饰符:protected
参数:
- state: WolfRenderState
说明:
TODO
public Identifier getTextureLocation(WolfRenderState state) @ L29
- 方法名:getTextureLocation
- 源码定位:L29
- 返回类型:Identifier
- 修饰符:public
参数:
- state: WolfRenderState
说明:
TODO
public WolfRenderState createRenderState() @ L33
- 方法名:createRenderState
- 源码定位:L33
- 返回类型:WolfRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Wolf entity, WolfRenderState state, float partialTicks) @ L37
- 方法名:extractRenderState
- 源码定位:L37
- 返回类型:void
- 修饰符:public
参数:
- entity: Wolf
- state: WolfRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class WolfRenderer extends AgeableMobRenderer<Wolf, WolfRenderState, WolfModel> {
public WolfRenderer(EntityRendererProvider.Context context) {
super(context, new AdultWolfModel(context.bakeLayer(ModelLayers.WOLF)), new BabyWolfModel(context.bakeLayer(ModelLayers.WOLF_BABY)), 0.5F);
this.addLayer(new WolfArmorLayer(this, context.getModelSet(), context.getEquipmentRenderer()));
this.addLayer(new WolfCollarLayer(this));
}
protected int getModelTint(WolfRenderState state) {
float wetShade = state.wetShade;
return wetShade == 1.0F ? -1 : ARGB.colorFromFloat(1.0F, wetShade, wetShade, wetShade);
}
public Identifier getTextureLocation(WolfRenderState state) {
return state.texture;
}
public WolfRenderState createRenderState() {
return new WolfRenderState();
}
public void extractRenderState(Wolf entity, WolfRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.isAngry = entity.isAngry();
state.isSitting = entity.isInSittingPose();
state.tailAngle = entity.getTailAngle();
state.headRollAngle = entity.getHeadRollAngle(partialTicks);
state.shakeAnim = entity.getShakeAnim(partialTicks);
state.texture = entity.getTexture();
state.wetShade = entity.getWetShade(partialTicks);
state.collarColor = entity.isTame() ? entity.getCollarColor() : null;
state.bodyArmorItem = entity.getBodyArmorItem().copy();
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
AdultWolfModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
BabyWolfModel()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
WolfArmorLayer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
WolfCollarLayer()
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
WolfRenderState()
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
ARGB.colorFromFloat()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: