WolfRenderer.java

net.minecraft.client.renderer.entity.WolfRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.WolfRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/WolfRenderer.java
  • 起始行号:L17
  • 继承:AgeableMobRenderer<Wolf,WolfRenderState,WolfModel>
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public WolfRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:WolfRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected int getModelTint(WolfRenderState state) @ L24

  • 方法名:getModelTint
  • 源码定位:L24
  • 返回类型:int
  • 修饰符:protected

参数:

  • state: WolfRenderState

说明:

TODO

public Identifier getTextureLocation(WolfRenderState state) @ L29

  • 方法名:getTextureLocation
  • 源码定位:L29
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: WolfRenderState

说明:

TODO

public WolfRenderState createRenderState() @ L33

  • 方法名:createRenderState
  • 源码定位:L33
  • 返回类型:WolfRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Wolf entity, WolfRenderState state, float partialTicks) @ L37

  • 方法名:extractRenderState
  • 源码定位:L37
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Wolf
  • state: WolfRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WolfRenderer extends AgeableMobRenderer<Wolf, WolfRenderState, WolfModel> {
    public WolfRenderer(EntityRendererProvider.Context context) {
        super(context, new AdultWolfModel(context.bakeLayer(ModelLayers.WOLF)), new BabyWolfModel(context.bakeLayer(ModelLayers.WOLF_BABY)), 0.5F);
        this.addLayer(new WolfArmorLayer(this, context.getModelSet(), context.getEquipmentRenderer()));
        this.addLayer(new WolfCollarLayer(this));
    }
 
    protected int getModelTint(WolfRenderState state) {
        float wetShade = state.wetShade;
        return wetShade == 1.0F ? -1 : ARGB.colorFromFloat(1.0F, wetShade, wetShade, wetShade);
    }
 
    public Identifier getTextureLocation(WolfRenderState state) {
        return state.texture;
    }
 
    public WolfRenderState createRenderState() {
        return new WolfRenderState();
    }
 
    public void extractRenderState(Wolf entity, WolfRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isAngry = entity.isAngry();
        state.isSitting = entity.isInSittingPose();
        state.tailAngle = entity.getTailAngle();
        state.headRollAngle = entity.getHeadRollAngle(partialTicks);
        state.shakeAnim = entity.getShakeAnim(partialTicks);
        state.texture = entity.getTexture();
        state.wetShade = entity.getWetShade(partialTicks);
        state.collarColor = entity.isTame() ? entity.getCollarColor() : null;
        state.bodyArmorItem = entity.getBodyArmorItem().copy();
    }
}

引用的其他类