BabyWolfModel.java

net.minecraft.client.model.animal.wolf.BabyWolfModel

信息

  • 全限定名:net.minecraft.client.model.animal.wolf.BabyWolfModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.wolf
  • 源码路径:src/main/java/net/minecraft/client/model/animal/wolf/BabyWolfModel.java
  • 起始行号:L15
  • 继承:WolfModel
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

public BabyWolfModel(ModelPart root) @ L16

  • 构造器名:BabyWolfModel
  • 源码定位:L16
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer() @ L20

  • 方法名:createBodyLayer
  • 源码定位:L20
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

说明:

TODO

protected void shakeOffWater(WolfRenderState state) @ L60

  • 方法名:shakeOffWater
  • 源码定位:L60
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: WolfRenderState

说明:

TODO

protected void setSittingPose(WolfRenderState state) @ L67

  • 方法名:setSittingPose
  • 源码定位:L67
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: WolfRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BabyWolfModel extends WolfModel {
    public BabyWolfModel(ModelPart root) {
        super(root);
    }
 
    public static LayerDefinition createBodyLayer() {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        PartDefinition head = root.addOrReplaceChild(
            "head",
            CubeListBuilder.create()
                .texOffs(0, 12)
                .addBox(-2.99F, -3.25F, -3.0F, 6.0F, 5.0F, 5.0F, new CubeDeformation(0.025F))
                .texOffs(17, 12)
                .addBox(-1.5F, -0.24F, -5.0F, 3.0F, 2.0F, 2.0F, new CubeDeformation(0.0F)),
            PartPose.offset(0.0F, 18.25F, -4.0F)
        );
        head.addOrReplaceChild(
            "right_ear", CubeListBuilder.create().texOffs(0, 5).addBox(-1.0F, -1.0F, -0.5F, 2.0F, 2.0F, 1.0F), PartPose.offset(-2.0F, -4.25F, -0.5F)
        );
        head.addOrReplaceChild(
            "left_ear", CubeListBuilder.create().texOffs(20, 5).addBox(-1.0F, -1.0F, -0.5F, 2.0F, 2.0F, 1.0F), PartPose.offset(2.0F, -4.25F, -0.5F)
        );
        root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -2.0F, -4.0F, 6.0F, 4.0F, 8.0F), PartPose.offset(0.0F, 19.0F, 0.0F));
        root.addOrReplaceChild(
            "right_hind_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 3.0F, 2.0F), PartPose.offset(-1.5F, 21.0F, 3.0F)
        );
        root.addOrReplaceChild(
            "left_hind_leg", CubeListBuilder.create().texOffs(8, 22).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 3.0F, 2.0F), PartPose.offset(1.5F, 21.0F, 3.0F)
        );
        root.addOrReplaceChild(
            "right_front_leg", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 3.0F, 2.0F), PartPose.offset(-1.5F, 21.0F, -3.0F)
        );
        root.addOrReplaceChild(
            "left_front_leg", CubeListBuilder.create().texOffs(20, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 3.0F, 2.0F), PartPose.offset(1.5F, 21.0F, -3.0F)
        );
        PartDefinition tail = root.addOrReplaceChild("tail", CubeListBuilder.create(), PartPose.offsetAndRotation(0.0F, 19.0F, 3.0F, -0.5236F, 0.0F, 0.0F));
        tail.addOrReplaceChild(
            "tail_r1",
            CubeListBuilder.create().texOffs(22, 16).addBox(-1.0F, -5.7F, -1.0F, 2.0F, 6.0F, 2.0F, new CubeDeformation(0.0F)),
            PartPose.offsetAndRotation(0.0F, -0.6F, 0.2F, -3.1F, 0.0F, 0.0F)
        );
        return LayerDefinition.create(mesh, 32, 32);
    }
 
    @Override
    protected void shakeOffWater(WolfRenderState state) {
        super.shakeOffWater(state);
        this.head.zRot = state.headRollAngle + state.getBodyRollAngle(0.0F);
        this.tail.zRot = state.getBodyRollAngle(-0.2F);
    }
 
    @Override
    protected void setSittingPose(WolfRenderState state) {
        super.setSittingPose(state);
        this.body.xRot--;
    }
}

引用的其他类

  • WolfModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeDeformation

    • 引用位置: 构造调用
    • 关联成员: CubeDeformation()
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • WolfRenderState

    • 引用位置: 参数