WolfCollarLayer.java

net.minecraft.client.renderer.entity.layers.WolfCollarLayer

信息

  • 全限定名:net.minecraft.client.renderer.entity.layers.WolfCollarLayer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity.layers
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/WolfCollarLayer.java
  • 起始行号:L16
  • 继承:RenderLayer<WolfRenderState,WolfModel>
  • 职责:

    TODO

字段/常量

  • WOLF_COLLAR_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • WOLF_BABY_COLLAR_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

内部类/嵌套类型

构造器

public WolfCollarLayer(RenderLayerParent<WolfRenderState,WolfModel> renderer) @ L20

  • 构造器名:WolfCollarLayer
  • 源码定位:L20
  • 修饰符:public

参数:

  • renderer: RenderLayerParent<WolfRenderState,WolfModel>

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) @ L24

  • 方法名:submit
  • 源码定位:L24
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • state: WolfRenderState
  • yRot: float
  • xRot: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class WolfCollarLayer extends RenderLayer<WolfRenderState, WolfModel> {
    private static final Identifier WOLF_COLLAR_LOCATION = Identifier.withDefaultNamespace("textures/entity/wolf/wolf_collar.png");
    private static final Identifier WOLF_BABY_COLLAR_LOCATION = Identifier.withDefaultNamespace("textures/entity/wolf/wolf_collar_baby.png");
 
    public WolfCollarLayer(RenderLayerParent<WolfRenderState, WolfModel> renderer) {
        super(renderer);
    }
 
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) {
        DyeColor collarColor = state.collarColor;
        if (collarColor != null && !state.isInvisible) {
            int color = collarColor.getTextureDiffuseColor();
            Identifier collarLocation = state.isBaby ? WOLF_BABY_COLLAR_LOCATION : WOLF_COLLAR_LOCATION;
            submitNodeCollector.order(1)
                .submitModel(
                    this.getParentModel(),
                    state,
                    poseStack,
                    RenderTypes.entityCutout(collarLocation),
                    lightCoords,
                    OverlayTexture.NO_OVERLAY,
                    color,
                    null,
                    state.outlineColor,
                    null
                );
        }
    }
}

引用的其他类