WolfCollarLayer.java
net.minecraft.client.renderer.entity.layers.WolfCollarLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.WolfCollarLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/WolfCollarLayer.java
- 起始行号:L16
- 继承:RenderLayer<WolfRenderState,WolfModel>
- 职责:
TODO
字段/常量
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WOLF_COLLAR_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
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WOLF_BABY_COLLAR_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public WolfCollarLayer(RenderLayerParent<WolfRenderState,WolfModel> renderer) @ L20
- 构造器名:WolfCollarLayer
- 源码定位:L20
- 修饰符:public
参数:
- renderer: RenderLayerParent<WolfRenderState,WolfModel>
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) @ L24
- 方法名:submit
- 源码定位:L24
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: WolfRenderState
- yRot: float
- xRot: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class WolfCollarLayer extends RenderLayer<WolfRenderState, WolfModel> {
private static final Identifier WOLF_COLLAR_LOCATION = Identifier.withDefaultNamespace("textures/entity/wolf/wolf_collar.png");
private static final Identifier WOLF_BABY_COLLAR_LOCATION = Identifier.withDefaultNamespace("textures/entity/wolf/wolf_collar_baby.png");
public WolfCollarLayer(RenderLayerParent<WolfRenderState, WolfModel> renderer) {
super(renderer);
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, WolfRenderState state, float yRot, float xRot) {
DyeColor collarColor = state.collarColor;
if (collarColor != null && !state.isInvisible) {
int color = collarColor.getTextureDiffuseColor();
Identifier collarLocation = state.isBaby ? WOLF_BABY_COLLAR_LOCATION : WOLF_COLLAR_LOCATION;
submitNodeCollector.order(1)
.submitModel(
this.getParentModel(),
state,
poseStack,
RenderTypes.entityCutout(collarLocation),
lightCoords,
OverlayTexture.NO_OVERLAY,
color,
null,
state.outlineColor,
null
);
}
}
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继承
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参数
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方法调用 - 关联成员:
RenderTypes.entityCutout()
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字段/方法调用 - 关联成员:
Identifier.withDefaultNamespace()
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