BookModel.java
net.minecraft.client.model.object.book.BookModel
信息
- 全限定名:net.minecraft.client.model.object.book.BookModel
- 类型:public class
- 包:net.minecraft.client.model.object.book
- 源码路径:src/main/java/net/minecraft/client/model/object/book/BookModel.java
- 起始行号:L16
- 继承:Model<BookModel.State>
- 职责:
TODO
字段/常量
-
LEFT_PAGES- 类型:
String - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
RIGHT_PAGES- 类型:
String - 修饰符:
private static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
FLIP_PAGE_1- 类型:
String - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
FLIP_PAGE_2- 类型:
String - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
leftLid- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
rightLid- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
leftPages- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
rightPages- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
flipPage1- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
flipPage2- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L26 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.client.model.object.book.BookModel.State- 类型:
record - 修饰符:
public - 源码定位:
L76 - 说明:
TODO
- 类型:
构造器
public BookModel(ModelPart root) @ L28
- 构造器名:BookModel
- 源码定位:L28
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static LayerDefinition createBodyLayer() @ L38
- 方法名:createBodyLayer
- 源码定位:L38
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
public void setupAnim(BookModel.State state) @ L60
- 方法名:setupAnim
- 源码定位:L60
- 返回类型:void
- 修饰符:public
参数:
- state: BookModel.State
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class BookModel extends Model<BookModel.State> {
private static final String LEFT_PAGES = "left_pages";
private static final String RIGHT_PAGES = "right_pages";
private static final String FLIP_PAGE_1 = "flip_page1";
private static final String FLIP_PAGE_2 = "flip_page2";
private final ModelPart leftLid;
private final ModelPart rightLid;
private final ModelPart leftPages;
private final ModelPart rightPages;
private final ModelPart flipPage1;
private final ModelPart flipPage2;
public BookModel(ModelPart root) {
super(root, RenderTypes::entitySolid);
this.leftLid = root.getChild("left_lid");
this.rightLid = root.getChild("right_lid");
this.leftPages = root.getChild("left_pages");
this.rightPages = root.getChild("right_pages");
this.flipPage1 = root.getChild("flip_page1");
this.flipPage2 = root.getChild("flip_page2");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
root.addOrReplaceChild(
"left_lid", CubeListBuilder.create().texOffs(0, 0).addBox(-6.0F, -5.0F, -0.005F, 6.0F, 10.0F, 0.005F), PartPose.offset(0.0F, 0.0F, -1.0F)
);
root.addOrReplaceChild(
"right_lid", CubeListBuilder.create().texOffs(16, 0).addBox(0.0F, -5.0F, -0.005F, 6.0F, 10.0F, 0.005F), PartPose.offset(0.0F, 0.0F, 1.0F)
);
root.addOrReplaceChild(
"seam",
CubeListBuilder.create().texOffs(12, 0).addBox(-1.0F, -5.0F, 0.0F, 2.0F, 10.0F, 0.005F),
PartPose.rotation(0.0F, (float) (Math.PI / 2), 0.0F)
);
root.addOrReplaceChild("left_pages", CubeListBuilder.create().texOffs(0, 10).addBox(0.0F, -4.0F, -0.99F, 5.0F, 8.0F, 1.0F), PartPose.ZERO);
root.addOrReplaceChild("right_pages", CubeListBuilder.create().texOffs(12, 10).addBox(0.0F, -4.0F, -0.01F, 5.0F, 8.0F, 1.0F), PartPose.ZERO);
CubeListBuilder page = CubeListBuilder.create().texOffs(24, 10).addBox(0.0F, -4.0F, 0.0F, 5.0F, 8.0F, 0.005F);
root.addOrReplaceChild("flip_page1", page, PartPose.ZERO);
root.addOrReplaceChild("flip_page2", page, PartPose.ZERO);
return LayerDefinition.create(mesh, 64, 32);
}
public void setupAnim(BookModel.State state) {
super.setupAnim(state);
float openness = state.openness;
this.leftLid.yRot = (float) Math.PI + openness;
this.rightLid.yRot = -openness;
this.leftPages.yRot = openness;
this.rightPages.yRot = -openness;
this.flipPage1.yRot = openness - openness * 2.0F * state.pageFlip1;
this.flipPage2.yRot = openness - openness * 2.0F * state.pageFlip2;
this.leftPages.x = Mth.sin(openness);
this.rightPages.x = Mth.sin(openness);
this.flipPage1.x = Mth.sin(openness);
this.flipPage2.x = Mth.sin(openness);
}
@OnlyIn(Dist.CLIENT)
public record State(float openness, float pageFlip1, float pageFlip2) {
public static BookModel.State forAnimation(float progress, float pageFlip1, float pageFlip2, float openness) {
return new BookModel.State((Mth.sin(progress * 0.02F) * 0.1F + 1.25F) * openness, pageFlip1, pageFlip2);
}
}
}引用的其他类
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
PartPose.offset(), PartPose.rotation()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
-
- 引用位置:
方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.sin()
- 引用位置: