StandingSignSpecialRenderer.java

net.minecraft.client.renderer.special.StandingSignSpecialRenderer

信息

  • 全限定名:net.minecraft.client.renderer.special.StandingSignSpecialRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.special
  • 源码路径:src/main/java/net/minecraft/client/renderer/special/StandingSignSpecialRenderer.java
  • 起始行号:L22
  • 实现:NoDataSpecialModelRenderer
  • 职责:

    TODO

字段/常量

  • sprites

    • 类型: SpriteGetter
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • model

    • 类型: Model.Simple
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

  • sprite

    • 类型: SpriteId
    • 修饰符: private final
    • 源码定位: L25
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.special.StandingSignSpecialRenderer.Unbaked
    • 类型: record
    • 修饰符: public
    • 源码定位: L45
    • 说明:

      TODO

构造器

public StandingSignSpecialRenderer(SpriteGetter sprites, Model.Simple model, SpriteId sprite) @ L27

  • 构造器名:StandingSignSpecialRenderer
  • 源码定位:L27
  • 修饰符:public

参数:

  • sprites: SpriteGetter
  • model: Model.Simple
  • sprite: SpriteId

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) @ L33

  • 方法名:submit
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • overlayCoords: int
  • hasFoil: boolean
  • outlineColor: int

说明:

TODO

public void getExtents(Consumer<Vector3fc> output) @ L38

  • 方法名:getExtents
  • 源码定位:L38
  • 返回类型:void
  • 修饰符:public

参数:

  • output: Consumer

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class StandingSignSpecialRenderer implements NoDataSpecialModelRenderer {
    private final SpriteGetter sprites;
    private final Model.Simple model;
    private final SpriteId sprite;
 
    public StandingSignSpecialRenderer(SpriteGetter sprites, Model.Simple model, SpriteId sprite) {
        this.sprites = sprites;
        this.model = model;
        this.sprite = sprite;
    }
 
    @Override
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) {
        StandingSignRenderer.submitSpecial(this.sprites, poseStack, submitNodeCollector, lightCoords, overlayCoords, this.model, this.sprite);
    }
 
    @Override
    public void getExtents(Consumer<Vector3fc> output) {
        PoseStack poseStack = new PoseStack();
        this.model.root().getExtentsForGui(poseStack, output);
    }
 
    @OnlyIn(Dist.CLIENT)
    public record Unbaked(WoodType woodType, PlainSignBlock.Attachment attachment, Optional<Identifier> texture) implements NoDataSpecialModelRenderer.Unbaked {
        public static final MapCodec<StandingSignSpecialRenderer.Unbaked> MAP_CODEC = RecordCodecBuilder.mapCodec(
            i -> i.group(
                    WoodType.CODEC.fieldOf("wood_type").forGetter(StandingSignSpecialRenderer.Unbaked::woodType),
                    PlainSignBlock.Attachment.CODEC
                        .optionalFieldOf("attachement", PlainSignBlock.Attachment.GROUND)
                        .forGetter(StandingSignSpecialRenderer.Unbaked::attachment),
                    Identifier.CODEC.optionalFieldOf("texture").forGetter(StandingSignSpecialRenderer.Unbaked::texture)
                )
                .apply(i, StandingSignSpecialRenderer.Unbaked::new)
        );
 
        public Unbaked(WoodType woodType, PlainSignBlock.Attachment attachment) {
            this(woodType, attachment, Optional.empty());
        }
 
        @Override
        public MapCodec<StandingSignSpecialRenderer.Unbaked> type() {
            return MAP_CODEC;
        }
 
        public StandingSignSpecialRenderer bake(SpecialModelRenderer.BakingContext context) {
            Model.Simple model = StandingSignRenderer.createSignModel(context.entityModelSet(), this.woodType, this.attachment);
            SpriteId sprite = this.texture.map(Sheets.SIGN_MAPPER::apply).orElseGet(() -> Sheets.getSignSprite(this.woodType));
            return new StandingSignSpecialRenderer(context.sprites(), model, sprite);
        }
    }
}

引用的其他类