SpriteId.java

net.minecraft.client.resources.model.sprite.SpriteId

信息

  • 全限定名:net.minecraft.client.resources.model.sprite.SpriteId
  • 类型:public record
  • 包:net.minecraft.client.resources.model.sprite
  • 源码路径:src/main/java/net/minecraft/client/resources/model/sprite/SpriteId.java
  • 起始行号:L13
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public RenderType renderType(Function<Identifier,RenderType> renderType) @ L14

  • 方法名:renderType
  • 源码定位:L14
  • 返回类型:RenderType
  • 修饰符:public

参数:

  • renderType: Function<Identifier,RenderType>

说明:

TODO

public VertexConsumer buffer(SpriteGetter sprites, MultiBufferSource bufferSource, Function<Identifier,RenderType> renderType) @ L18

  • 方法名:buffer
  • 源码定位:L18
  • 返回类型:VertexConsumer
  • 修饰符:public

参数:

  • sprites: SpriteGetter
  • bufferSource: MultiBufferSource
  • renderType: Function<Identifier,RenderType>

说明:

TODO

public VertexConsumer buffer(SpriteGetter sprites, MultiBufferSource bufferSource, Function<Identifier,RenderType> renderType, boolean sheeted, boolean hasFoil) @ L22

  • 方法名:buffer
  • 源码定位:L22
  • 返回类型:VertexConsumer
  • 修饰符:public

参数:

  • sprites: SpriteGetter
  • bufferSource: MultiBufferSource
  • renderType: Function<Identifier,RenderType>
  • sheeted: boolean
  • hasFoil: boolean

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public record SpriteId(Identifier atlasLocation, Identifier texture) {
    public RenderType renderType(Function<Identifier, RenderType> renderType) {
        return renderType.apply(this.atlasLocation);
    }
 
    public VertexConsumer buffer(SpriteGetter sprites, MultiBufferSource bufferSource, Function<Identifier, RenderType> renderType) {
        return sprites.get(this).wrap(bufferSource.getBuffer(this.renderType(renderType)));
    }
 
    public VertexConsumer buffer(
        SpriteGetter sprites, MultiBufferSource bufferSource, Function<Identifier, RenderType> renderType, boolean sheeted, boolean hasFoil
    ) {
        return sprites.get(this).wrap(ItemFeatureRenderer.getFoilBuffer(bufferSource, this.renderType(renderType), sheeted, hasFoil));
    }
}

引用的其他类