BedSpecialRenderer.java

net.minecraft.client.renderer.special.BedSpecialRenderer

信息

  • 全限定名:net.minecraft.client.renderer.special.BedSpecialRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.special
  • 源码路径:src/main/java/net/minecraft/client/renderer/special/BedSpecialRenderer.java
  • 起始行号:L19
  • 实现:NoDataSpecialModelRenderer
  • 职责:

    TODO

字段/常量

  • bedRenderer

    • 类型: BedRenderer
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • sprite

    • 类型: SpriteId
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • part

    • 类型: BedPart
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.client.renderer.special.BedSpecialRenderer.Unbaked
    • 类型: record
    • 修饰符: public
    • 源码定位: L41
    • 说明:

      TODO

构造器

public BedSpecialRenderer(BedRenderer bedRenderer, SpriteId sprite, BedPart part) @ L24

  • 构造器名:BedSpecialRenderer
  • 源码定位:L24
  • 修饰符:public

参数:

  • bedRenderer: BedRenderer
  • sprite: SpriteId
  • part: BedPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) @ L30

  • 方法名:submit
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • poseStack: PoseStack
  • submitNodeCollector: SubmitNodeCollector
  • lightCoords: int
  • overlayCoords: int
  • hasFoil: boolean
  • outlineColor: int

说明:

TODO

public void getExtents(Consumer<Vector3fc> output) @ L35

  • 方法名:getExtents
  • 源码定位:L35
  • 返回类型:void
  • 修饰符:public

参数:

  • output: Consumer

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BedSpecialRenderer implements NoDataSpecialModelRenderer {
    private final BedRenderer bedRenderer;
    private final SpriteId sprite;
    private final BedPart part;
 
    public BedSpecialRenderer(BedRenderer bedRenderer, SpriteId sprite, BedPart part) {
        this.bedRenderer = bedRenderer;
        this.sprite = sprite;
        this.part = part;
    }
 
    @Override
    public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, boolean hasFoil, int outlineColor) {
        this.bedRenderer.submitPiece(this.part, this.sprite, poseStack, submitNodeCollector, lightCoords, overlayCoords, null, outlineColor);
    }
 
    @Override
    public void getExtents(Consumer<Vector3fc> output) {
        this.bedRenderer.getExtents(this.part, output);
    }
 
    @OnlyIn(Dist.CLIENT)
    public record Unbaked(Identifier texture, BedPart part) implements NoDataSpecialModelRenderer.Unbaked {
        public static final MapCodec<BedSpecialRenderer.Unbaked> MAP_CODEC = RecordCodecBuilder.mapCodec(
            i -> i.group(
                    Identifier.CODEC.fieldOf("texture").forGetter(BedSpecialRenderer.Unbaked::texture),
                    BedPart.CODEC.fieldOf("part").forGetter(BedSpecialRenderer.Unbaked::part)
                )
                .apply(i, BedSpecialRenderer.Unbaked::new)
        );
 
        public Unbaked(DyeColor dyeColor, BedPart part) {
            this(Sheets.colorToResourceSprite(dyeColor), part);
        }
 
        @Override
        public MapCodec<BedSpecialRenderer.Unbaked> type() {
            return MAP_CODEC;
        }
 
        public BedSpecialRenderer bake(SpecialModelRenderer.BakingContext context) {
            return new BedSpecialRenderer(new BedRenderer(context), Sheets.BED_MAPPER.apply(this.texture), this.part);
        }
    }
}

引用的其他类