EntityRenderers.java

net.minecraft.client.renderer.entity.EntityRenderers

信息

  • 全限定名:net.minecraft.client.renderer.entity.EntityRenderers
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/EntityRenderers.java
  • 起始行号:L23
  • 职责:

    TODO

字段/常量

  • LOGGER

    • 类型: Logger
    • 修饰符: private static final
    • 源码定位: L24
    • 说明:

      TODO

  • PROVIDERS

    • 类型: Map<EntityType<?>,EntityRendererProvider<?>>
    • 修饰符: private static final
    • 源码定位: L25
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

private static <T extends Entity> void register(EntityType<?extends T> type, EntityRendererProvider<T> renderer) @ L27

  • 方法名:register
  • 源码定位:L27
  • 返回类型: void
  • 修饰符:private static

参数:

  • type: EntityType<?extends T>
  • renderer: EntityRendererProvider

说明:

TODO

public static Map<EntityType<?>,EntityRenderer<?,?>> createEntityRenderers(EntityRendererProvider.Context context) @ L31

  • 方法名:createEntityRenderers
  • 源码定位:L31
  • 返回类型:Map<EntityType,EntityRenderer>
  • 修饰符:public static

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

public static <T extends Avatar &ClientAvatarEntity> Map<PlayerModelType,AvatarRenderer<T>> createAvatarRenderers(EntityRendererProvider.Context context) @ L43

  • 方法名:createAvatarRenderers
  • 源码定位:L43
  • 返回类型:<T extends Avatar &ClientAvatarEntity> Map<PlayerModelType,AvatarRenderer>
  • 修饰符:public static

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

public static boolean validateRegistrations() @ L51

  • 方法名:validateRegistrations
  • 源码定位:L51
  • 返回类型:boolean
  • 修饰符:public static

参数:

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class EntityRenderers {
    private static final Logger LOGGER = LogUtils.getLogger();
    private static final Map<EntityType<?>, EntityRendererProvider<?>> PROVIDERS = new Object2ObjectOpenHashMap<>();
 
    private static <T extends Entity> void register(EntityType<? extends T> type, EntityRendererProvider<T> renderer) {
        PROVIDERS.put(type, renderer);
    }
 
    public static Map<EntityType<?>, EntityRenderer<?, ?>> createEntityRenderers(EntityRendererProvider.Context context) {
        Builder<EntityType<?>, EntityRenderer<?, ?>> result = ImmutableMap.builder();
        PROVIDERS.forEach((type, provider) -> {
            try {
                result.put((EntityType<?>)type, provider.create(context));
            } catch (Exception var5) {
                throw new IllegalArgumentException("Failed to create model for " + BuiltInRegistries.ENTITY_TYPE.getKey((EntityType<?>)type), var5);
            }
        });
        return result.build();
    }
 
    public static <T extends Avatar & ClientAvatarEntity> Map<PlayerModelType, AvatarRenderer<T>> createAvatarRenderers(EntityRendererProvider.Context context) {
        try {
            return Map.of(PlayerModelType.WIDE, new AvatarRenderer<>(context, false), PlayerModelType.SLIM, new AvatarRenderer<>(context, true));
        } catch (Exception var2) {
            throw new IllegalArgumentException("Failed to create avatar models", var2);
        }
    }
 
    public static boolean validateRegistrations() {
        boolean hasAllModels = true;
 
        for (EntityType<?> type : BuiltInRegistries.ENTITY_TYPE) {
            if (type != EntityType.PLAYER && type != EntityType.MANNEQUIN && !PROVIDERS.containsKey(type)) {
                LOGGER.warn("No renderer registered for {}", BuiltInRegistries.ENTITY_TYPE.getKey(type));
                hasAllModels = false;
            }
        }
 
        return !hasAllModels;
    }
 
    static {
        register(EntityType.ACACIA_BOAT, context -> new BoatRenderer(context, ModelLayers.ACACIA_BOAT));
        register(EntityType.ACACIA_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.ACACIA_CHEST_BOAT));
        register(EntityType.ALLAY, AllayRenderer::new);
        register(EntityType.AREA_EFFECT_CLOUD, NoopRenderer::new);
        register(EntityType.ARMADILLO, ArmadilloRenderer::new);
        register(EntityType.ARMOR_STAND, ArmorStandRenderer::new);
        register(EntityType.ARROW, TippableArrowRenderer::new);
        register(EntityType.AXOLOTL, AxolotlRenderer::new);
        register(EntityType.BAMBOO_CHEST_RAFT, context -> new RaftRenderer(context, ModelLayers.BAMBOO_CHEST_RAFT));
        register(EntityType.BAMBOO_RAFT, context -> new RaftRenderer(context, ModelLayers.BAMBOO_RAFT));
        register(EntityType.BAT, BatRenderer::new);
        register(EntityType.BEE, BeeRenderer::new);
        register(EntityType.BIRCH_BOAT, context -> new BoatRenderer(context, ModelLayers.BIRCH_BOAT));
        register(EntityType.BIRCH_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.BIRCH_CHEST_BOAT));
        register(EntityType.BLAZE, BlazeRenderer::new);
        register(EntityType.BLOCK_DISPLAY, DisplayRenderer.BlockDisplayRenderer::new);
        register(EntityType.BOGGED, BoggedRenderer::new);
        register(EntityType.BREEZE, BreezeRenderer::new);
        register(EntityType.BREEZE_WIND_CHARGE, WindChargeRenderer::new);
        register(EntityType.CAMEL, CamelRenderer::new);
        register(EntityType.CAMEL_HUSK, CamelHuskRenderer::new);
        register(EntityType.CAT, CatRenderer::new);
        register(EntityType.CAVE_SPIDER, CaveSpiderRenderer::new);
        register(EntityType.CHERRY_BOAT, context -> new BoatRenderer(context, ModelLayers.CHERRY_BOAT));
        register(EntityType.CHERRY_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.CHERRY_CHEST_BOAT));
        register(EntityType.CHEST_MINECART, context -> new MinecartRenderer(context, ModelLayers.CHEST_MINECART));
        register(EntityType.CHICKEN, ChickenRenderer::new);
        register(EntityType.COD, CodRenderer::new);
        register(EntityType.COMMAND_BLOCK_MINECART, context -> new MinecartRenderer(context, ModelLayers.COMMAND_BLOCK_MINECART));
        register(EntityType.COPPER_GOLEM, CopperGolemRenderer::new);
        register(EntityType.COW, CowRenderer::new);
        register(EntityType.CREAKING, CreakingRenderer::new);
        register(EntityType.CREEPER, CreeperRenderer::new);
        register(EntityType.DARK_OAK_BOAT, context -> new BoatRenderer(context, ModelLayers.DARK_OAK_BOAT));
        register(EntityType.DARK_OAK_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.DARK_OAK_CHEST_BOAT));
        register(EntityType.DOLPHIN, DolphinRenderer::new);
        register(
            EntityType.DONKEY,
            context -> new DonkeyRenderer<>(
                context, EquipmentClientInfo.LayerType.DONKEY_SADDLE, ModelLayers.DONKEY_SADDLE, DonkeyRenderer.Type.DONKEY, DonkeyRenderer.Type.DONKEY_BABY
            )
        );
        register(EntityType.DRAGON_FIREBALL, DragonFireballRenderer::new);
        register(EntityType.DROWNED, DrownedRenderer::new);
        register(EntityType.EGG, ThrownItemRenderer::new);
        register(EntityType.ELDER_GUARDIAN, ElderGuardianRenderer::new);
        register(EntityType.ENDERMAN, EndermanRenderer::new);
        register(EntityType.ENDERMITE, EndermiteRenderer::new);
        register(EntityType.ENDER_DRAGON, EnderDragonRenderer::new);
        register(EntityType.ENDER_PEARL, ThrownItemRenderer::new);
        register(EntityType.END_CRYSTAL, EndCrystalRenderer::new);
        register(EntityType.EVOKER, EvokerRenderer::new);
        register(EntityType.EVOKER_FANGS, EvokerFangsRenderer::new);
        register(EntityType.EXPERIENCE_BOTTLE, ThrownItemRenderer::new);
        register(EntityType.EXPERIENCE_ORB, ExperienceOrbRenderer::new);
        register(EntityType.EYE_OF_ENDER, context -> new ThrownItemRenderer<>(context, 1.0F, true));
        register(EntityType.FALLING_BLOCK, FallingBlockRenderer::new);
        register(EntityType.FIREBALL, context -> new ThrownItemRenderer<>(context, 3.0F, true));
        register(EntityType.FIREWORK_ROCKET, FireworkEntityRenderer::new);
        register(EntityType.FISHING_BOBBER, FishingHookRenderer::new);
        register(EntityType.FOX, FoxRenderer::new);
        register(EntityType.FROG, FrogRenderer::new);
        register(EntityType.FURNACE_MINECART, context -> new MinecartRenderer(context, ModelLayers.FURNACE_MINECART));
        register(EntityType.GHAST, GhastRenderer::new);
        register(EntityType.HAPPY_GHAST, HappyGhastRenderer::new);
        register(EntityType.GIANT, context -> new GiantMobRenderer(context, 6.0F));
        register(EntityType.GLOW_ITEM_FRAME, ItemFrameRenderer::new);
        register(
            EntityType.GLOW_SQUID,
            context -> new GlowSquidRenderer(
                context, new SquidModel(context.bakeLayer(ModelLayers.GLOW_SQUID)), new SquidModel(context.bakeLayer(ModelLayers.GLOW_SQUID_BABY))
            )
        );
        register(EntityType.GOAT, GoatRenderer::new);
        register(EntityType.GUARDIAN, GuardianRenderer::new);
        register(EntityType.HOGLIN, HoglinRenderer::new);
        register(EntityType.HOPPER_MINECART, context -> new MinecartRenderer(context, ModelLayers.HOPPER_MINECART));
        register(EntityType.HORSE, HorseRenderer::new);
        register(EntityType.HUSK, HuskRenderer::new);
        register(EntityType.ILLUSIONER, IllusionerRenderer::new);
        register(EntityType.INTERACTION, NoopRenderer::new);
        register(EntityType.IRON_GOLEM, IronGolemRenderer::new);
        register(EntityType.ITEM, ItemEntityRenderer::new);
        register(EntityType.ITEM_DISPLAY, DisplayRenderer.ItemDisplayRenderer::new);
        register(EntityType.ITEM_FRAME, ItemFrameRenderer::new);
        register(EntityType.JUNGLE_BOAT, context -> new BoatRenderer(context, ModelLayers.JUNGLE_BOAT));
        register(EntityType.JUNGLE_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.JUNGLE_CHEST_BOAT));
        register(EntityType.LEASH_KNOT, LeashKnotRenderer::new);
        register(EntityType.LIGHTNING_BOLT, LightningBoltRenderer::new);
        register(EntityType.LINGERING_POTION, ThrownItemRenderer::new);
        register(EntityType.LLAMA, context -> new LlamaRenderer(context, ModelLayers.LLAMA, ModelLayers.LLAMA_BABY));
        register(EntityType.LLAMA_SPIT, LlamaSpitRenderer::new);
        register(EntityType.MAGMA_CUBE, MagmaCubeRenderer::new);
        register(EntityType.MANGROVE_BOAT, context -> new BoatRenderer(context, ModelLayers.MANGROVE_BOAT));
        register(EntityType.MANGROVE_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.MANGROVE_CHEST_BOAT));
        register(EntityType.MARKER, NoopRenderer::new);
        register(EntityType.MINECART, context -> new MinecartRenderer(context, ModelLayers.MINECART));
        register(EntityType.MOOSHROOM, MushroomCowRenderer::new);
        register(
            EntityType.MULE,
            context -> new DonkeyRenderer<>(
                context, EquipmentClientInfo.LayerType.MULE_SADDLE, ModelLayers.MULE_SADDLE, DonkeyRenderer.Type.MULE, DonkeyRenderer.Type.MULE_BABY
            )
        );
        register(EntityType.NAUTILUS, NautilusRenderer::new);
        register(EntityType.OAK_BOAT, context -> new BoatRenderer(context, ModelLayers.OAK_BOAT));
        register(EntityType.OAK_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.OAK_CHEST_BOAT));
        register(EntityType.OCELOT, OcelotRenderer::new);
        register(EntityType.OMINOUS_ITEM_SPAWNER, OminousItemSpawnerRenderer::new);
        register(EntityType.PAINTING, PaintingRenderer::new);
        register(EntityType.PALE_OAK_BOAT, context -> new BoatRenderer(context, ModelLayers.PALE_OAK_BOAT));
        register(EntityType.PALE_OAK_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.PALE_OAK_CHEST_BOAT));
        register(EntityType.PANDA, PandaRenderer::new);
        register(EntityType.PARCHED, ParchedRenderer::new);
        register(EntityType.PARROT, ParrotRenderer::new);
        register(EntityType.PHANTOM, PhantomRenderer::new);
        register(EntityType.PIG, PigRenderer::new);
        register(
            EntityType.PIGLIN,
            context -> new PiglinRenderer(context, ModelLayers.PIGLIN, ModelLayers.PIGLIN_BABY, ModelLayers.PIGLIN_ARMOR, ModelLayers.PIGLIN_BABY_ARMOR)
        );
        register(
            EntityType.PIGLIN_BRUTE,
            context -> new PiglinRenderer(
                context, ModelLayers.PIGLIN_BRUTE, ModelLayers.PIGLIN_BRUTE, ModelLayers.PIGLIN_BRUTE_ARMOR, ModelLayers.PIGLIN_BRUTE_ARMOR
            )
        );
        register(EntityType.PILLAGER, PillagerRenderer::new);
        register(EntityType.POLAR_BEAR, PolarBearRenderer::new);
        register(EntityType.PUFFERFISH, PufferfishRenderer::new);
        register(EntityType.RABBIT, RabbitRenderer::new);
        register(EntityType.RAVAGER, RavagerRenderer::new);
        register(EntityType.SALMON, SalmonRenderer::new);
        register(EntityType.SHEEP, SheepRenderer::new);
        register(EntityType.SHULKER, ShulkerRenderer::new);
        register(EntityType.SHULKER_BULLET, ShulkerBulletRenderer::new);
        register(EntityType.SILVERFISH, SilverfishRenderer::new);
        register(EntityType.SKELETON, SkeletonRenderer::new);
        register(
            EntityType.SKELETON_HORSE,
            context -> new UndeadHorseRenderer(
                context,
                EquipmentClientInfo.LayerType.SKELETON_HORSE_SADDLE,
                ModelLayers.SKELETON_HORSE_SADDLE,
                UndeadHorseRenderer.Type.SKELETON,
                UndeadHorseRenderer.Type.SKELETON_BABY
            )
        );
        register(EntityType.SLIME, SlimeRenderer::new);
        register(EntityType.SMALL_FIREBALL, context -> new ThrownItemRenderer<>(context, 0.75F, true));
        register(EntityType.SNIFFER, SnifferRenderer::new);
        register(EntityType.SNOWBALL, ThrownItemRenderer::new);
        register(EntityType.SNOW_GOLEM, SnowGolemRenderer::new);
        register(EntityType.SPAWNER_MINECART, context -> new MinecartRenderer(context, ModelLayers.SPAWNER_MINECART));
        register(EntityType.SPECTRAL_ARROW, SpectralArrowRenderer::new);
        register(EntityType.SPIDER, SpiderRenderer::new);
        register(EntityType.SPLASH_POTION, ThrownItemRenderer::new);
        register(EntityType.SPRUCE_BOAT, context -> new BoatRenderer(context, ModelLayers.SPRUCE_BOAT));
        register(EntityType.SPRUCE_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.SPRUCE_CHEST_BOAT));
        register(
            EntityType.SQUID,
            context -> new SquidRenderer<>(
                context, new SquidModel(context.bakeLayer(ModelLayers.SQUID)), new SquidModel(context.bakeLayer(ModelLayers.SQUID_BABY))
            )
        );
        register(EntityType.STRAY, StrayRenderer::new);
        register(EntityType.STRIDER, StriderRenderer::new);
        register(EntityType.TADPOLE, TadpoleRenderer::new);
        register(EntityType.TEXT_DISPLAY, DisplayRenderer.TextDisplayRenderer::new);
        register(EntityType.TNT, TntRenderer::new);
        register(EntityType.TNT_MINECART, TntMinecartRenderer::new);
        register(EntityType.TRADER_LLAMA, context -> new LlamaRenderer(context, ModelLayers.TRADER_LLAMA, ModelLayers.TRADER_LLAMA_BABY));
        register(EntityType.TRIDENT, ThrownTridentRenderer::new);
        register(EntityType.TROPICAL_FISH, TropicalFishRenderer::new);
        register(EntityType.TURTLE, TurtleRenderer::new);
        register(EntityType.VEX, VexRenderer::new);
        register(EntityType.VILLAGER, VillagerRenderer::new);
        register(EntityType.VINDICATOR, VindicatorRenderer::new);
        register(EntityType.WANDERING_TRADER, WanderingTraderRenderer::new);
        register(EntityType.WARDEN, WardenRenderer::new);
        register(EntityType.WIND_CHARGE, WindChargeRenderer::new);
        register(EntityType.WITCH, WitchRenderer::new);
        register(EntityType.WITHER, WitherBossRenderer::new);
        register(EntityType.WITHER_SKELETON, WitherSkeletonRenderer::new);
        register(EntityType.WITHER_SKULL, WitherSkullRenderer::new);
        register(EntityType.WOLF, WolfRenderer::new);
        register(EntityType.ZOGLIN, ZoglinRenderer::new);
        register(EntityType.ZOMBIE, ZombieRenderer::new);
        register(
            EntityType.ZOMBIE_HORSE,
            context -> new UndeadHorseRenderer(
                context,
                EquipmentClientInfo.LayerType.ZOMBIE_HORSE_SADDLE,
                ModelLayers.ZOMBIE_HORSE_SADDLE,
                UndeadHorseRenderer.Type.ZOMBIE,
                UndeadHorseRenderer.Type.ZOMBIE_BABY
            )
        );
        register(EntityType.ZOMBIE_NAUTILUS, ZombieNautilusRenderer::new);
        register(EntityType.ZOMBIE_VILLAGER, ZombieVillagerRenderer::new);
        register(
            EntityType.ZOMBIFIED_PIGLIN,
            context -> new ZombifiedPiglinRenderer(
                context,
                ModelLayers.ZOMBIFIED_PIGLIN,
                ModelLayers.ZOMBIFIED_PIGLIN_BABY,
                ModelLayers.ZOMBIFIED_PIGLIN_ARMOR,
                ModelLayers.ZOMBIFIED_PIGLIN_BABY_ARMOR
            )
        );
    }
}

引用的其他类