EntityRenderers.java
net.minecraft.client.renderer.entity.EntityRenderers
信息
- 全限定名:net.minecraft.client.renderer.entity.EntityRenderers
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/EntityRenderers.java
- 起始行号:L23
- 职责:
TODO
字段/常量
-
LOGGER- 类型:
Logger - 修饰符:
private static final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
PROVIDERS- 类型:
Map<EntityType<?>,EntityRendererProvider<?>> - 修饰符:
private static final - 源码定位:
L25 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
private static <T extends Entity> void register(EntityType<?extends T> type, EntityRendererProvider<T> renderer) @ L27
- 方法名:register
- 源码定位:L27
- 返回类型:
void - 修饰符:private static
参数:
- type: EntityType<?extends T>
- renderer: EntityRendererProvider
说明:
TODO
public static Map<EntityType<?>,EntityRenderer<?,?>> createEntityRenderers(EntityRendererProvider.Context context) @ L31
- 方法名:createEntityRenderers
- 源码定位:L31
- 返回类型:Map<EntityType,EntityRenderer>
- 修饰符:public static
参数:
- context: EntityRendererProvider.Context
说明:
TODO
public static <T extends Avatar &ClientAvatarEntity> Map<PlayerModelType,AvatarRenderer<T>> createAvatarRenderers(EntityRendererProvider.Context context) @ L43
- 方法名:createAvatarRenderers
- 源码定位:L43
- 返回类型:<T extends Avatar &ClientAvatarEntity> Map<PlayerModelType,AvatarRenderer
> - 修饰符:public static
参数:
- context: EntityRendererProvider.Context
说明:
TODO
public static boolean validateRegistrations() @ L51
- 方法名:validateRegistrations
- 源码定位:L51
- 返回类型:boolean
- 修饰符:public static
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class EntityRenderers {
private static final Logger LOGGER = LogUtils.getLogger();
private static final Map<EntityType<?>, EntityRendererProvider<?>> PROVIDERS = new Object2ObjectOpenHashMap<>();
private static <T extends Entity> void register(EntityType<? extends T> type, EntityRendererProvider<T> renderer) {
PROVIDERS.put(type, renderer);
}
public static Map<EntityType<?>, EntityRenderer<?, ?>> createEntityRenderers(EntityRendererProvider.Context context) {
Builder<EntityType<?>, EntityRenderer<?, ?>> result = ImmutableMap.builder();
PROVIDERS.forEach((type, provider) -> {
try {
result.put((EntityType<?>)type, provider.create(context));
} catch (Exception var5) {
throw new IllegalArgumentException("Failed to create model for " + BuiltInRegistries.ENTITY_TYPE.getKey((EntityType<?>)type), var5);
}
});
return result.build();
}
public static <T extends Avatar & ClientAvatarEntity> Map<PlayerModelType, AvatarRenderer<T>> createAvatarRenderers(EntityRendererProvider.Context context) {
try {
return Map.of(PlayerModelType.WIDE, new AvatarRenderer<>(context, false), PlayerModelType.SLIM, new AvatarRenderer<>(context, true));
} catch (Exception var2) {
throw new IllegalArgumentException("Failed to create avatar models", var2);
}
}
public static boolean validateRegistrations() {
boolean hasAllModels = true;
for (EntityType<?> type : BuiltInRegistries.ENTITY_TYPE) {
if (type != EntityType.PLAYER && type != EntityType.MANNEQUIN && !PROVIDERS.containsKey(type)) {
LOGGER.warn("No renderer registered for {}", BuiltInRegistries.ENTITY_TYPE.getKey(type));
hasAllModels = false;
}
}
return !hasAllModels;
}
static {
register(EntityType.ACACIA_BOAT, context -> new BoatRenderer(context, ModelLayers.ACACIA_BOAT));
register(EntityType.ACACIA_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.ACACIA_CHEST_BOAT));
register(EntityType.ALLAY, AllayRenderer::new);
register(EntityType.AREA_EFFECT_CLOUD, NoopRenderer::new);
register(EntityType.ARMADILLO, ArmadilloRenderer::new);
register(EntityType.ARMOR_STAND, ArmorStandRenderer::new);
register(EntityType.ARROW, TippableArrowRenderer::new);
register(EntityType.AXOLOTL, AxolotlRenderer::new);
register(EntityType.BAMBOO_CHEST_RAFT, context -> new RaftRenderer(context, ModelLayers.BAMBOO_CHEST_RAFT));
register(EntityType.BAMBOO_RAFT, context -> new RaftRenderer(context, ModelLayers.BAMBOO_RAFT));
register(EntityType.BAT, BatRenderer::new);
register(EntityType.BEE, BeeRenderer::new);
register(EntityType.BIRCH_BOAT, context -> new BoatRenderer(context, ModelLayers.BIRCH_BOAT));
register(EntityType.BIRCH_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.BIRCH_CHEST_BOAT));
register(EntityType.BLAZE, BlazeRenderer::new);
register(EntityType.BLOCK_DISPLAY, DisplayRenderer.BlockDisplayRenderer::new);
register(EntityType.BOGGED, BoggedRenderer::new);
register(EntityType.BREEZE, BreezeRenderer::new);
register(EntityType.BREEZE_WIND_CHARGE, WindChargeRenderer::new);
register(EntityType.CAMEL, CamelRenderer::new);
register(EntityType.CAMEL_HUSK, CamelHuskRenderer::new);
register(EntityType.CAT, CatRenderer::new);
register(EntityType.CAVE_SPIDER, CaveSpiderRenderer::new);
register(EntityType.CHERRY_BOAT, context -> new BoatRenderer(context, ModelLayers.CHERRY_BOAT));
register(EntityType.CHERRY_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.CHERRY_CHEST_BOAT));
register(EntityType.CHEST_MINECART, context -> new MinecartRenderer(context, ModelLayers.CHEST_MINECART));
register(EntityType.CHICKEN, ChickenRenderer::new);
register(EntityType.COD, CodRenderer::new);
register(EntityType.COMMAND_BLOCK_MINECART, context -> new MinecartRenderer(context, ModelLayers.COMMAND_BLOCK_MINECART));
register(EntityType.COPPER_GOLEM, CopperGolemRenderer::new);
register(EntityType.COW, CowRenderer::new);
register(EntityType.CREAKING, CreakingRenderer::new);
register(EntityType.CREEPER, CreeperRenderer::new);
register(EntityType.DARK_OAK_BOAT, context -> new BoatRenderer(context, ModelLayers.DARK_OAK_BOAT));
register(EntityType.DARK_OAK_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.DARK_OAK_CHEST_BOAT));
register(EntityType.DOLPHIN, DolphinRenderer::new);
register(
EntityType.DONKEY,
context -> new DonkeyRenderer<>(
context, EquipmentClientInfo.LayerType.DONKEY_SADDLE, ModelLayers.DONKEY_SADDLE, DonkeyRenderer.Type.DONKEY, DonkeyRenderer.Type.DONKEY_BABY
)
);
register(EntityType.DRAGON_FIREBALL, DragonFireballRenderer::new);
register(EntityType.DROWNED, DrownedRenderer::new);
register(EntityType.EGG, ThrownItemRenderer::new);
register(EntityType.ELDER_GUARDIAN, ElderGuardianRenderer::new);
register(EntityType.ENDERMAN, EndermanRenderer::new);
register(EntityType.ENDERMITE, EndermiteRenderer::new);
register(EntityType.ENDER_DRAGON, EnderDragonRenderer::new);
register(EntityType.ENDER_PEARL, ThrownItemRenderer::new);
register(EntityType.END_CRYSTAL, EndCrystalRenderer::new);
register(EntityType.EVOKER, EvokerRenderer::new);
register(EntityType.EVOKER_FANGS, EvokerFangsRenderer::new);
register(EntityType.EXPERIENCE_BOTTLE, ThrownItemRenderer::new);
register(EntityType.EXPERIENCE_ORB, ExperienceOrbRenderer::new);
register(EntityType.EYE_OF_ENDER, context -> new ThrownItemRenderer<>(context, 1.0F, true));
register(EntityType.FALLING_BLOCK, FallingBlockRenderer::new);
register(EntityType.FIREBALL, context -> new ThrownItemRenderer<>(context, 3.0F, true));
register(EntityType.FIREWORK_ROCKET, FireworkEntityRenderer::new);
register(EntityType.FISHING_BOBBER, FishingHookRenderer::new);
register(EntityType.FOX, FoxRenderer::new);
register(EntityType.FROG, FrogRenderer::new);
register(EntityType.FURNACE_MINECART, context -> new MinecartRenderer(context, ModelLayers.FURNACE_MINECART));
register(EntityType.GHAST, GhastRenderer::new);
register(EntityType.HAPPY_GHAST, HappyGhastRenderer::new);
register(EntityType.GIANT, context -> new GiantMobRenderer(context, 6.0F));
register(EntityType.GLOW_ITEM_FRAME, ItemFrameRenderer::new);
register(
EntityType.GLOW_SQUID,
context -> new GlowSquidRenderer(
context, new SquidModel(context.bakeLayer(ModelLayers.GLOW_SQUID)), new SquidModel(context.bakeLayer(ModelLayers.GLOW_SQUID_BABY))
)
);
register(EntityType.GOAT, GoatRenderer::new);
register(EntityType.GUARDIAN, GuardianRenderer::new);
register(EntityType.HOGLIN, HoglinRenderer::new);
register(EntityType.HOPPER_MINECART, context -> new MinecartRenderer(context, ModelLayers.HOPPER_MINECART));
register(EntityType.HORSE, HorseRenderer::new);
register(EntityType.HUSK, HuskRenderer::new);
register(EntityType.ILLUSIONER, IllusionerRenderer::new);
register(EntityType.INTERACTION, NoopRenderer::new);
register(EntityType.IRON_GOLEM, IronGolemRenderer::new);
register(EntityType.ITEM, ItemEntityRenderer::new);
register(EntityType.ITEM_DISPLAY, DisplayRenderer.ItemDisplayRenderer::new);
register(EntityType.ITEM_FRAME, ItemFrameRenderer::new);
register(EntityType.JUNGLE_BOAT, context -> new BoatRenderer(context, ModelLayers.JUNGLE_BOAT));
register(EntityType.JUNGLE_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.JUNGLE_CHEST_BOAT));
register(EntityType.LEASH_KNOT, LeashKnotRenderer::new);
register(EntityType.LIGHTNING_BOLT, LightningBoltRenderer::new);
register(EntityType.LINGERING_POTION, ThrownItemRenderer::new);
register(EntityType.LLAMA, context -> new LlamaRenderer(context, ModelLayers.LLAMA, ModelLayers.LLAMA_BABY));
register(EntityType.LLAMA_SPIT, LlamaSpitRenderer::new);
register(EntityType.MAGMA_CUBE, MagmaCubeRenderer::new);
register(EntityType.MANGROVE_BOAT, context -> new BoatRenderer(context, ModelLayers.MANGROVE_BOAT));
register(EntityType.MANGROVE_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.MANGROVE_CHEST_BOAT));
register(EntityType.MARKER, NoopRenderer::new);
register(EntityType.MINECART, context -> new MinecartRenderer(context, ModelLayers.MINECART));
register(EntityType.MOOSHROOM, MushroomCowRenderer::new);
register(
EntityType.MULE,
context -> new DonkeyRenderer<>(
context, EquipmentClientInfo.LayerType.MULE_SADDLE, ModelLayers.MULE_SADDLE, DonkeyRenderer.Type.MULE, DonkeyRenderer.Type.MULE_BABY
)
);
register(EntityType.NAUTILUS, NautilusRenderer::new);
register(EntityType.OAK_BOAT, context -> new BoatRenderer(context, ModelLayers.OAK_BOAT));
register(EntityType.OAK_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.OAK_CHEST_BOAT));
register(EntityType.OCELOT, OcelotRenderer::new);
register(EntityType.OMINOUS_ITEM_SPAWNER, OminousItemSpawnerRenderer::new);
register(EntityType.PAINTING, PaintingRenderer::new);
register(EntityType.PALE_OAK_BOAT, context -> new BoatRenderer(context, ModelLayers.PALE_OAK_BOAT));
register(EntityType.PALE_OAK_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.PALE_OAK_CHEST_BOAT));
register(EntityType.PANDA, PandaRenderer::new);
register(EntityType.PARCHED, ParchedRenderer::new);
register(EntityType.PARROT, ParrotRenderer::new);
register(EntityType.PHANTOM, PhantomRenderer::new);
register(EntityType.PIG, PigRenderer::new);
register(
EntityType.PIGLIN,
context -> new PiglinRenderer(context, ModelLayers.PIGLIN, ModelLayers.PIGLIN_BABY, ModelLayers.PIGLIN_ARMOR, ModelLayers.PIGLIN_BABY_ARMOR)
);
register(
EntityType.PIGLIN_BRUTE,
context -> new PiglinRenderer(
context, ModelLayers.PIGLIN_BRUTE, ModelLayers.PIGLIN_BRUTE, ModelLayers.PIGLIN_BRUTE_ARMOR, ModelLayers.PIGLIN_BRUTE_ARMOR
)
);
register(EntityType.PILLAGER, PillagerRenderer::new);
register(EntityType.POLAR_BEAR, PolarBearRenderer::new);
register(EntityType.PUFFERFISH, PufferfishRenderer::new);
register(EntityType.RABBIT, RabbitRenderer::new);
register(EntityType.RAVAGER, RavagerRenderer::new);
register(EntityType.SALMON, SalmonRenderer::new);
register(EntityType.SHEEP, SheepRenderer::new);
register(EntityType.SHULKER, ShulkerRenderer::new);
register(EntityType.SHULKER_BULLET, ShulkerBulletRenderer::new);
register(EntityType.SILVERFISH, SilverfishRenderer::new);
register(EntityType.SKELETON, SkeletonRenderer::new);
register(
EntityType.SKELETON_HORSE,
context -> new UndeadHorseRenderer(
context,
EquipmentClientInfo.LayerType.SKELETON_HORSE_SADDLE,
ModelLayers.SKELETON_HORSE_SADDLE,
UndeadHorseRenderer.Type.SKELETON,
UndeadHorseRenderer.Type.SKELETON_BABY
)
);
register(EntityType.SLIME, SlimeRenderer::new);
register(EntityType.SMALL_FIREBALL, context -> new ThrownItemRenderer<>(context, 0.75F, true));
register(EntityType.SNIFFER, SnifferRenderer::new);
register(EntityType.SNOWBALL, ThrownItemRenderer::new);
register(EntityType.SNOW_GOLEM, SnowGolemRenderer::new);
register(EntityType.SPAWNER_MINECART, context -> new MinecartRenderer(context, ModelLayers.SPAWNER_MINECART));
register(EntityType.SPECTRAL_ARROW, SpectralArrowRenderer::new);
register(EntityType.SPIDER, SpiderRenderer::new);
register(EntityType.SPLASH_POTION, ThrownItemRenderer::new);
register(EntityType.SPRUCE_BOAT, context -> new BoatRenderer(context, ModelLayers.SPRUCE_BOAT));
register(EntityType.SPRUCE_CHEST_BOAT, context -> new BoatRenderer(context, ModelLayers.SPRUCE_CHEST_BOAT));
register(
EntityType.SQUID,
context -> new SquidRenderer<>(
context, new SquidModel(context.bakeLayer(ModelLayers.SQUID)), new SquidModel(context.bakeLayer(ModelLayers.SQUID_BABY))
)
);
register(EntityType.STRAY, StrayRenderer::new);
register(EntityType.STRIDER, StriderRenderer::new);
register(EntityType.TADPOLE, TadpoleRenderer::new);
register(EntityType.TEXT_DISPLAY, DisplayRenderer.TextDisplayRenderer::new);
register(EntityType.TNT, TntRenderer::new);
register(EntityType.TNT_MINECART, TntMinecartRenderer::new);
register(EntityType.TRADER_LLAMA, context -> new LlamaRenderer(context, ModelLayers.TRADER_LLAMA, ModelLayers.TRADER_LLAMA_BABY));
register(EntityType.TRIDENT, ThrownTridentRenderer::new);
register(EntityType.TROPICAL_FISH, TropicalFishRenderer::new);
register(EntityType.TURTLE, TurtleRenderer::new);
register(EntityType.VEX, VexRenderer::new);
register(EntityType.VILLAGER, VillagerRenderer::new);
register(EntityType.VINDICATOR, VindicatorRenderer::new);
register(EntityType.WANDERING_TRADER, WanderingTraderRenderer::new);
register(EntityType.WARDEN, WardenRenderer::new);
register(EntityType.WIND_CHARGE, WindChargeRenderer::new);
register(EntityType.WITCH, WitchRenderer::new);
register(EntityType.WITHER, WitherBossRenderer::new);
register(EntityType.WITHER_SKELETON, WitherSkeletonRenderer::new);
register(EntityType.WITHER_SKULL, WitherSkullRenderer::new);
register(EntityType.WOLF, WolfRenderer::new);
register(EntityType.ZOGLIN, ZoglinRenderer::new);
register(EntityType.ZOMBIE, ZombieRenderer::new);
register(
EntityType.ZOMBIE_HORSE,
context -> new UndeadHorseRenderer(
context,
EquipmentClientInfo.LayerType.ZOMBIE_HORSE_SADDLE,
ModelLayers.ZOMBIE_HORSE_SADDLE,
UndeadHorseRenderer.Type.ZOMBIE,
UndeadHorseRenderer.Type.ZOMBIE_BABY
)
);
register(EntityType.ZOMBIE_NAUTILUS, ZombieNautilusRenderer::new);
register(EntityType.ZOMBIE_VILLAGER, ZombieVillagerRenderer::new);
register(
EntityType.ZOMBIFIED_PIGLIN,
context -> new ZombifiedPiglinRenderer(
context,
ModelLayers.ZOMBIFIED_PIGLIN,
ModelLayers.ZOMBIFIED_PIGLIN_BABY,
ModelLayers.ZOMBIFIED_PIGLIN_ARMOR,
ModelLayers.ZOMBIFIED_PIGLIN_BABY_ARMOR
)
);
}
}引用的其他类
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
SquidModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
BoatRenderer()
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
GiantMobRenderer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
GlowSquidRenderer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
LlamaRenderer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
MinecartRenderer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
PiglinRenderer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
RaftRenderer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
UndeadHorseRenderer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
ZombifiedPiglinRenderer()
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
参数/字段/返回值
- 引用位置:
-
- 引用位置:
返回值
- 引用位置: