LlamaRenderer.java

net.minecraft.client.renderer.entity.LlamaRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.LlamaRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/LlamaRenderer.java
  • 起始行号:L16
  • 继承:AgeableMobRenderer<Llama,LlamaRenderState,LlamaModel>
  • 职责:

    TODO

字段/常量

  • TEXTURES

    • 类型: Map<Llama.Variant,Identifier>
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • BABY_TEXTURES

    • 类型: Map<Llama.Variant,Identifier>
    • 修饰符: private static final
    • 源码定位: L29
    • 说明:

      TODO

内部类/嵌套类型

构造器

public LlamaRenderer(EntityRendererProvider.Context context, ModelLayerLocation model, ModelLayerLocation babyModel) @ L42

  • 构造器名:LlamaRenderer
  • 源码定位:L42
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • model: ModelLayerLocation
  • babyModel: ModelLayerLocation

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(LlamaRenderState state) @ L47

  • 方法名:getTextureLocation
  • 源码定位:L47
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: LlamaRenderState

说明:

TODO

public LlamaRenderState createRenderState() @ L52

  • 方法名:createRenderState
  • 源码定位:L52
  • 返回类型:LlamaRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Llama entity, LlamaRenderState state, float partialTicks) @ L56

  • 方法名:extractRenderState
  • 源码定位:L56
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Llama
  • state: LlamaRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class LlamaRenderer extends AgeableMobRenderer<Llama, LlamaRenderState, LlamaModel> {
    private static final Map<Llama.Variant, Identifier> TEXTURES = Maps.newEnumMap(
        Map.of(
            Llama.Variant.CREAMY,
            Identifier.withDefaultNamespace("textures/entity/llama/llama_creamy.png"),
            Llama.Variant.WHITE,
            Identifier.withDefaultNamespace("textures/entity/llama/llama_white.png"),
            Llama.Variant.BROWN,
            Identifier.withDefaultNamespace("textures/entity/llama/llama_brown.png"),
            Llama.Variant.GRAY,
            Identifier.withDefaultNamespace("textures/entity/llama/llama_gray.png")
        )
    );
    private static final Map<Llama.Variant, Identifier> BABY_TEXTURES = Maps.newEnumMap(
        Map.of(
            Llama.Variant.CREAMY,
            Identifier.withDefaultNamespace("textures/entity/llama/llama_creamy_baby.png"),
            Llama.Variant.WHITE,
            Identifier.withDefaultNamespace("textures/entity/llama/llama_white_baby.png"),
            Llama.Variant.BROWN,
            Identifier.withDefaultNamespace("textures/entity/llama/llama_brown_baby.png"),
            Llama.Variant.GRAY,
            Identifier.withDefaultNamespace("textures/entity/llama/llama_gray_baby.png")
        )
    );
 
    public LlamaRenderer(EntityRendererProvider.Context context, ModelLayerLocation model, ModelLayerLocation babyModel) {
        super(context, new LlamaModel(context.bakeLayer(model)), new BabyLlamaModel(context.bakeLayer(babyModel)), 0.7F);
        this.addLayer(new LlamaDecorLayer(this, context.getModelSet(), context.getEquipmentRenderer()));
    }
 
    public Identifier getTextureLocation(LlamaRenderState state) {
        Map<Llama.Variant, Identifier> textures = state.isBaby ? BABY_TEXTURES : TEXTURES;
        return textures.get(state.variant);
    }
 
    public LlamaRenderState createRenderState() {
        return new LlamaRenderState();
    }
 
    public void extractRenderState(Llama entity, LlamaRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.variant = entity.getVariant();
        state.hasChest = !entity.isBaby() && entity.hasChest();
        state.bodyItem = entity.getBodyArmorItem();
        state.isTraderLlama = entity.isTraderLlama();
    }
}

引用的其他类