LlamaModel.java

net.minecraft.client.model.animal.llama.LlamaModel

信息

  • 全限定名:net.minecraft.client.model.animal.llama.LlamaModel
  • 类型:public class
  • 包:net.minecraft.client.model.animal.llama
  • 源码路径:src/main/java/net/minecraft/client/model/animal/llama/LlamaModel.java
  • 起始行号:L17
  • 继承:EntityModel
  • 职责:

    TODO

字段/常量

  • head

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L18
    • 说明:

      TODO

  • rightHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • leftHindLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • rightFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • leftFrontLeg

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • rightChest

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

  • leftChest

    • 类型: ModelPart
    • 修饰符: private final
    • 源码定位: L24
    • 说明:

      TODO

内部类/嵌套类型

构造器

public LlamaModel(ModelPart root) @ L26

  • 构造器名:LlamaModel
  • 源码定位:L26
  • 修饰符:public

参数:

  • root: ModelPart

说明:

TODO

方法

下面的方法块按源码顺序生成。

public static LayerDefinition createBodyLayer(CubeDeformation g) @ L37

  • 方法名:createBodyLayer
  • 源码定位:L37
  • 返回类型:LayerDefinition
  • 修饰符:public static

参数:

  • g: CubeDeformation

说明:

TODO

public void setupAnim(LlamaRenderState state) @ L78

  • 方法名:setupAnim
  • 源码定位:L78
  • 返回类型:void
  • 修饰符:public

参数:

  • state: LlamaRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class LlamaModel extends EntityModel<LlamaRenderState> {
    private final ModelPart head;
    private final ModelPart rightHindLeg;
    private final ModelPart leftHindLeg;
    private final ModelPart rightFrontLeg;
    private final ModelPart leftFrontLeg;
    private final ModelPart rightChest;
    private final ModelPart leftChest;
 
    public LlamaModel(ModelPart root) {
        super(root);
        this.head = root.getChild("head");
        this.rightChest = root.getChild("right_chest");
        this.leftChest = root.getChild("left_chest");
        this.rightHindLeg = root.getChild("right_hind_leg");
        this.leftHindLeg = root.getChild("left_hind_leg");
        this.rightFrontLeg = root.getChild("right_front_leg");
        this.leftFrontLeg = root.getChild("left_front_leg");
    }
 
    public static LayerDefinition createBodyLayer(CubeDeformation g) {
        MeshDefinition mesh = new MeshDefinition();
        PartDefinition root = mesh.getRoot();
        root.addOrReplaceChild(
            "head",
            CubeListBuilder.create()
                .texOffs(0, 0)
                .addBox(-2.0F, -14.0F, -10.0F, 4.0F, 4.0F, 9.0F, g)
                .texOffs(0, 14)
                .addBox("neck", -4.0F, -16.0F, -6.0F, 8.0F, 18.0F, 6.0F, g)
                .texOffs(17, 0)
                .addBox("ear", -4.0F, -19.0F, -4.0F, 3.0F, 3.0F, 2.0F, g)
                .texOffs(17, 0)
                .addBox("ear", 1.0F, -19.0F, -4.0F, 3.0F, 3.0F, 2.0F, g),
            PartPose.offset(0.0F, 7.0F, -6.0F)
        );
        root.addOrReplaceChild(
            "body",
            CubeListBuilder.create().texOffs(29, 0).addBox(-6.0F, -10.0F, -7.0F, 12.0F, 18.0F, 10.0F, g),
            PartPose.offsetAndRotation(0.0F, 5.0F, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
        );
        root.addOrReplaceChild(
            "right_chest",
            CubeListBuilder.create().texOffs(45, 28).addBox(-3.0F, 0.0F, 0.0F, 8.0F, 8.0F, 3.0F, g),
            PartPose.offsetAndRotation(-8.5F, 3.0F, 3.0F, 0.0F, (float) (Math.PI / 2), 0.0F)
        );
        root.addOrReplaceChild(
            "left_chest",
            CubeListBuilder.create().texOffs(45, 41).addBox(-3.0F, 0.0F, 0.0F, 8.0F, 8.0F, 3.0F, g),
            PartPose.offsetAndRotation(5.5F, 3.0F, 3.0F, 0.0F, (float) (Math.PI / 2), 0.0F)
        );
        int legWidth = 4;
        int legHeight = 14;
        CubeListBuilder leg = CubeListBuilder.create().texOffs(29, 29).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 14.0F, 4.0F, g);
        root.addOrReplaceChild("right_hind_leg", leg, PartPose.offset(-3.5F, 10.0F, 6.0F));
        root.addOrReplaceChild("left_hind_leg", leg, PartPose.offset(3.5F, 10.0F, 6.0F));
        root.addOrReplaceChild("right_front_leg", leg, PartPose.offset(-3.5F, 10.0F, -5.0F));
        root.addOrReplaceChild("left_front_leg", leg, PartPose.offset(3.5F, 10.0F, -5.0F));
        return LayerDefinition.create(mesh, 128, 64);
    }
 
    public void setupAnim(LlamaRenderState state) {
        super.setupAnim(state);
        this.head.xRot = state.xRot * (float) (Math.PI / 180.0);
        this.head.yRot = state.yRot * (float) (Math.PI / 180.0);
        float animationSpeed = state.walkAnimationSpeed;
        float animationPos = state.walkAnimationPos;
        this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
        this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
        this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed;
        this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed;
        this.rightChest.visible = state.hasChest;
        this.leftChest.visible = state.hasChest;
    }
}

引用的其他类

  • EntityModel

    • 引用位置: 继承
  • ModelPart

    • 引用位置: 参数/字段
  • PartPose

    • 引用位置: 方法调用
    • 关联成员: PartPose.offset(), PartPose.offsetAndRotation()
  • CubeDeformation

    • 引用位置: 参数
  • CubeListBuilder

    • 引用位置: 方法调用
    • 关联成员: CubeListBuilder.create()
  • LayerDefinition

    • 引用位置: 方法调用/返回值
    • 关联成员: LayerDefinition.create()
  • MeshDefinition

    • 引用位置: 构造调用
    • 关联成员: MeshDefinition()
  • LlamaRenderState

    • 引用位置: 参数
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.cos()