LlamaDecorLayer.java
net.minecraft.client.renderer.entity.layers.LlamaDecorLayer
信息
- 全限定名:net.minecraft.client.renderer.entity.layers.LlamaDecorLayer
- 类型:public class
- 包:net.minecraft.client.renderer.entity.layers
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/layers/LlamaDecorLayer.java
- 起始行号:L22
- 继承:RenderLayer<LlamaRenderState,LlamaModel>
- 职责:
TODO
字段/常量
-
adultModel- 类型:
LlamaModel - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
babyModel- 类型:
LlamaModel - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
equipmentRenderer- 类型:
EquipmentLayerRenderer - 修饰符:
private final - 源码定位:
L25 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public LlamaDecorLayer(RenderLayerParent<LlamaRenderState,LlamaModel> renderer, EntityModelSet modelSet, EquipmentLayerRenderer equipmentRenderer) @ L27
- 构造器名:LlamaDecorLayer
- 源码定位:L27
- 修饰符:public
参数:
- renderer: RenderLayerParent<LlamaRenderState,LlamaModel>
- modelSet: EntityModelSet
- equipmentRenderer: EquipmentLayerRenderer
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, LlamaRenderState state, float yRot, float xRot) @ L34
- 方法名:submit
- 源码定位:L34
- 返回类型:void
- 修饰符:public
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- lightCoords: int
- state: LlamaRenderState
- yRot: float
- xRot: float
说明:
TODO
private void renderEquipment(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, LlamaRenderState state, ItemStack itemStack, ResourceKey<EquipmentAsset> equipmentAssetId, int lightCoords) @ L51
- 方法名:renderEquipment
- 源码定位:L51
- 返回类型:void
- 修饰符:private
参数:
- poseStack: PoseStack
- submitNodeCollector: SubmitNodeCollector
- state: LlamaRenderState
- itemStack: ItemStack
- equipmentAssetId: ResourceKey
- lightCoords: int
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class LlamaDecorLayer extends RenderLayer<LlamaRenderState, LlamaModel> {
private final LlamaModel adultModel;
private final LlamaModel babyModel;
private final EquipmentLayerRenderer equipmentRenderer;
public LlamaDecorLayer(RenderLayerParent<LlamaRenderState, LlamaModel> renderer, EntityModelSet modelSet, EquipmentLayerRenderer equipmentRenderer) {
super(renderer);
this.equipmentRenderer = equipmentRenderer;
this.adultModel = new LlamaModel(modelSet.bakeLayer(ModelLayers.LLAMA_DECOR));
this.babyModel = new BabyLlamaModel(modelSet.bakeLayer(ModelLayers.LLAMA_BABY_DECOR));
}
public void submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, LlamaRenderState state, float yRot, float xRot) {
ItemStack itemStack = state.bodyItem;
Equippable equippable = itemStack.get(DataComponents.EQUIPPABLE);
if (equippable != null && equippable.assetId().isPresent() && !state.isBaby) {
this.renderEquipment(poseStack, submitNodeCollector, state, itemStack, equippable.assetId().get(), lightCoords);
} else if (state.isTraderLlama) {
this.renderEquipment(
poseStack,
submitNodeCollector,
state,
ItemStack.EMPTY,
state.isBaby ? EquipmentAssets.TRADER_LLAMA_BABY : EquipmentAssets.TRADER_LLAMA,
lightCoords
);
}
}
private void renderEquipment(
PoseStack poseStack,
SubmitNodeCollector submitNodeCollector,
LlamaRenderState state,
ItemStack itemStack,
ResourceKey<EquipmentAsset> equipmentAssetId,
int lightCoords
) {
LlamaModel model = state.isBaby ? this.babyModel : this.adultModel;
this.equipmentRenderer
.renderLayers(
EquipmentClientInfo.LayerType.LLAMA_BODY,
equipmentAssetId,
model,
state,
itemStack,
poseStack,
submitNodeCollector,
lightCoords,
state.outlineColor
);
}
}引用的其他类
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构造调用 - 关联成员:
BabyLlamaModel()
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参数/字段/构造调用 - 关联成员:
LlamaModel()
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继承
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