GiantMobRenderer.java

net.minecraft.client.renderer.entity.GiantMobRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.GiantMobRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/GiantMobRenderer.java
  • 起始行号:L15
  • 继承:MobRenderer<Giant,ZombieRenderState,HumanoidModel>
  • 职责:

    TODO

字段/常量

  • ZOMBIE_LOCATION
    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public GiantMobRenderer(EntityRendererProvider.Context context, float scale) @ L18

  • 构造器名:GiantMobRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • scale: float

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(ZombieRenderState state) @ L28

  • 方法名:getTextureLocation
  • 源码定位:L28
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: ZombieRenderState

说明:

TODO

public ZombieRenderState createRenderState() @ L32

  • 方法名:createRenderState
  • 源码定位:L32
  • 返回类型:ZombieRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Giant entity, ZombieRenderState state, float partialTicks) @ L36

  • 方法名:extractRenderState
  • 源码定位:L36
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Giant
  • state: ZombieRenderState
  • partialTicks: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class GiantMobRenderer extends MobRenderer<Giant, ZombieRenderState, HumanoidModel<ZombieRenderState>> {
    private static final Identifier ZOMBIE_LOCATION = Identifier.withDefaultNamespace("textures/entity/zombie/zombie.png");
 
    public GiantMobRenderer(EntityRendererProvider.Context context, float scale) {
        super(context, new GiantZombieModel(context.bakeLayer(ModelLayers.GIANT)), 0.5F * scale);
        this.addLayer(new ItemInHandLayer<>(this));
        this.addLayer(
            new HumanoidArmorLayer<>(
                this, ArmorModelSet.bake(ModelLayers.GIANT_ARMOR, context.getModelSet(), GiantZombieModel::new), context.getEquipmentRenderer()
            )
        );
    }
 
    public Identifier getTextureLocation(ZombieRenderState state) {
        return ZOMBIE_LOCATION;
    }
 
    public ZombieRenderState createRenderState() {
        return new ZombieRenderState();
    }
 
    public void extractRenderState(Giant entity, ZombieRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        HumanoidMobRenderer.extractHumanoidRenderState(entity, state, partialTicks, this.itemModelResolver);
    }
}

引用的其他类

  • GiantZombieModel

    • 引用位置: 构造调用
    • 关联成员: GiantZombieModel()
  • ArmorModelSet

    • 引用位置: 方法调用
    • 关联成员: ArmorModelSet.bake()
  • EntityRendererProvider

    • 引用位置: 参数
  • HumanoidMobRenderer

    • 引用位置: 方法调用
    • 关联成员: HumanoidMobRenderer.extractHumanoidRenderState()
  • MobRenderer

    • 引用位置: 继承
  • ZombieRenderState

    • 引用位置: 参数/构造调用/返回值
    • 关联成员: ZombieRenderState()
  • Identifier

    • 引用位置: 字段/方法调用/返回值
    • 关联成员: Identifier.withDefaultNamespace()
  • Giant

    • 引用位置: 参数