ZombifiedPiglinRenderer.java
net.minecraft.client.renderer.entity.ZombifiedPiglinRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.ZombifiedPiglinRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/ZombifiedPiglinRenderer.java
- 起始行号:L15
- 继承:HumanoidMobRenderer<ZombifiedPiglin,ZombifiedPiglinRenderState,ZombifiedPiglinModel>
- 职责:
TODO
字段/常量
-
ZOMBIFIED_PIGLIN_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
BABY_ZOMBIFIED_PIGLIN_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ZombifiedPiglinRenderer(EntityRendererProvider.Context context, ModelLayerLocation body, ModelLayerLocation babyBody, ArmorModelSet<ModelLayerLocation> armorSet, ArmorModelSet<ModelLayerLocation> babyArmorSet) @ L19
- 构造器名:ZombifiedPiglinRenderer
- 源码定位:L19
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
- body: ModelLayerLocation
- babyBody: ModelLayerLocation
- armorSet: ArmorModelSet
- babyArmorSet: ArmorModelSet
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(ZombifiedPiglinRenderState state) @ L43
- 方法名:getTextureLocation
- 源码定位:L43
- 返回类型:Identifier
- 修饰符:public
参数:
- state: ZombifiedPiglinRenderState
说明:
TODO
public ZombifiedPiglinRenderState createRenderState() @ L47
- 方法名:createRenderState
- 源码定位:L47
- 返回类型:ZombifiedPiglinRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(ZombifiedPiglin entity, ZombifiedPiglinRenderState state, float partialTicks) @ L51
- 方法名:extractRenderState
- 源码定位:L51
- 返回类型:void
- 修饰符:public
参数:
- entity: ZombifiedPiglin
- state: ZombifiedPiglinRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class ZombifiedPiglinRenderer extends HumanoidMobRenderer<ZombifiedPiglin, ZombifiedPiglinRenderState, ZombifiedPiglinModel> {
private static final Identifier ZOMBIFIED_PIGLIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/zombified_piglin.png");
private static final Identifier BABY_ZOMBIFIED_PIGLIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/zombified_piglin_baby.png");
public ZombifiedPiglinRenderer(
EntityRendererProvider.Context context,
ModelLayerLocation body,
ModelLayerLocation babyBody,
ArmorModelSet<ModelLayerLocation> armorSet,
ArmorModelSet<ModelLayerLocation> babyArmorSet
) {
super(
context,
new AdultZombifiedPiglinModel(context.bakeLayer(body)),
new BabyZombifiedPiglinModel(context.bakeLayer(babyBody)),
0.5F,
PiglinRenderer.PIGLIN_CUSTOM_HEAD_TRANSFORMS
);
this.addLayer(
new HumanoidArmorLayer<>(
this,
ArmorModelSet.bake(armorSet, context.getModelSet(), AdultZombifiedPiglinModel::new),
ArmorModelSet.bake(babyArmorSet, context.getModelSet(), BabyZombifiedPiglinModel::new),
context.getEquipmentRenderer()
)
);
}
public Identifier getTextureLocation(ZombifiedPiglinRenderState state) {
return state.isBaby ? BABY_ZOMBIFIED_PIGLIN_LOCATION : ZOMBIFIED_PIGLIN_LOCATION;
}
public ZombifiedPiglinRenderState createRenderState() {
return new ZombifiedPiglinRenderState();
}
public void extractRenderState(ZombifiedPiglin entity, ZombifiedPiglinRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.isAggressive = entity.isAggressive();
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
AdultZombifiedPiglinModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
BabyZombifiedPiglinModel()
- 引用位置:
-
- 引用位置:
参数/方法调用 - 关联成员:
ArmorModelSet.bake()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
ZombifiedPiglinRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: