GlowSquidRenderer.java

net.minecraft.client.renderer.entity.GlowSquidRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.GlowSquidRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/GlowSquidRenderer.java
  • 起始行号:L13
  • 继承:SquidRenderer
  • 职责:

    TODO

字段/常量

  • GLOW_SQUID_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L14
    • 说明:

      TODO

  • GLOW_SQUID_BABY_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public GlowSquidRenderer(EntityRendererProvider.Context context, SquidModel model, SquidModel babyModel) @ L17

  • 构造器名:GlowSquidRenderer
  • 源码定位:L17
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • model: SquidModel
  • babyModel: SquidModel

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(SquidRenderState state) @ L21

  • 方法名:getTextureLocation
  • 源码定位:L21
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: SquidRenderState

说明:

TODO

protected int getBlockLightLevel(GlowSquid entity, BlockPos blockPos) @ L26

  • 方法名:getBlockLightLevel
  • 源码定位:L26
  • 返回类型:int
  • 修饰符:protected

参数:

  • entity: GlowSquid
  • blockPos: BlockPos

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class GlowSquidRenderer extends SquidRenderer<GlowSquid> {
    private static final Identifier GLOW_SQUID_LOCATION = Identifier.withDefaultNamespace("textures/entity/squid/glow_squid.png");
    private static final Identifier GLOW_SQUID_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/squid/glow_squid_baby.png");
 
    public GlowSquidRenderer(EntityRendererProvider.Context context, SquidModel model, SquidModel babyModel) {
        super(context, model, babyModel);
    }
 
    @Override
    public Identifier getTextureLocation(SquidRenderState state) {
        return state.isBaby ? GLOW_SQUID_BABY_LOCATION : GLOW_SQUID_LOCATION;
    }
 
    protected int getBlockLightLevel(GlowSquid entity, BlockPos blockPos) {
        int glowLightLevel = (int)Mth.clampedLerp(1.0F - entity.getDarkTicksRemaining() / 10.0F, 0.0F, 15.0F);
        return glowLightLevel == 15 ? 15 : Math.max(glowLightLevel, super.getBlockLightLevel(entity, blockPos));
    }
}

引用的其他类