SquidRenderer.java

net.minecraft.client.renderer.entity.SquidRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.SquidRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/SquidRenderer.java
  • 起始行号:L14
  • 继承:AgeableMobRenderer<T,SquidRenderState,SquidModel>
  • 职责:

    TODO

字段/常量

  • SQUID_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

  • SQUID_BABY_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public SquidRenderer(EntityRendererProvider.Context context, SquidModel model, SquidModel babyModel) @ L18

  • 构造器名:SquidRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context
  • model: SquidModel
  • babyModel: SquidModel

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Identifier getTextureLocation(SquidRenderState state) @ L22

  • 方法名:getTextureLocation
  • 源码定位:L22
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: SquidRenderState

说明:

TODO

public SquidRenderState createRenderState() @ L26

  • 方法名:createRenderState
  • 源码定位:L26
  • 返回类型:SquidRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(T entity, SquidRenderState state, float partialTicks) @ L30

  • 方法名:extractRenderState
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: T
  • state: SquidRenderState
  • partialTicks: float

说明:

TODO

protected void setupRotations(SquidRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L37

  • 方法名:setupRotations
  • 源码定位:L37
  • 返回类型:void
  • 修饰符:protected

参数:

  • state: SquidRenderState
  • poseStack: PoseStack
  • bodyRot: float
  • entityScale: float

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class SquidRenderer<T extends Squid> extends AgeableMobRenderer<T, SquidRenderState, SquidModel> {
    private static final Identifier SQUID_LOCATION = Identifier.withDefaultNamespace("textures/entity/squid/squid.png");
    private static final Identifier SQUID_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/squid/squid_baby.png");
 
    public SquidRenderer(EntityRendererProvider.Context context, SquidModel model, SquidModel babyModel) {
        super(context, model, babyModel, 0.7F);
    }
 
    public Identifier getTextureLocation(SquidRenderState state) {
        return state.isBaby ? SQUID_BABY_LOCATION : SQUID_LOCATION;
    }
 
    public SquidRenderState createRenderState() {
        return new SquidRenderState();
    }
 
    public void extractRenderState(T entity, SquidRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.tentacleAngle = Mth.lerp(partialTicks, entity.oldTentacleAngle, entity.tentacleAngle);
        state.xBodyRot = Mth.lerp(partialTicks, entity.xBodyRotO, entity.xBodyRot);
        state.zBodyRot = Mth.lerp(partialTicks, entity.zBodyRotO, entity.zBodyRot);
    }
 
    protected void setupRotations(SquidRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
        poseStack.translate(0.0F, state.isBaby ? 0.25F : 0.5F, 0.0F);
        poseStack.mulPose(Axis.YP.rotationDegrees(180.0F - bodyRot));
        poseStack.mulPose(Axis.XP.rotationDegrees(state.xBodyRot));
        poseStack.mulPose(Axis.YP.rotationDegrees(state.zBodyRot));
        poseStack.translate(0.0F, state.isBaby ? -0.6F : -1.2F, 0.0F);
    }
}

引用的其他类