SquidRenderer.java
net.minecraft.client.renderer.entity.SquidRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.SquidRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/SquidRenderer.java
- 起始行号:L14
- 继承:AgeableMobRenderer<T,SquidRenderState,SquidModel>
- 职责:
TODO
字段/常量
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SQUID_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
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SQUID_BABY_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public SquidRenderer(EntityRendererProvider.Context context, SquidModel model, SquidModel babyModel) @ L18
- 构造器名:SquidRenderer
- 源码定位:L18
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
- model: SquidModel
- babyModel: SquidModel
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(SquidRenderState state) @ L22
- 方法名:getTextureLocation
- 源码定位:L22
- 返回类型:Identifier
- 修饰符:public
参数:
- state: SquidRenderState
说明:
TODO
public SquidRenderState createRenderState() @ L26
- 方法名:createRenderState
- 源码定位:L26
- 返回类型:SquidRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(T entity, SquidRenderState state, float partialTicks) @ L30
- 方法名:extractRenderState
- 源码定位:L30
- 返回类型:void
- 修饰符:public
参数:
- entity: T
- state: SquidRenderState
- partialTicks: float
说明:
TODO
protected void setupRotations(SquidRenderState state, PoseStack poseStack, float bodyRot, float entityScale) @ L37
- 方法名:setupRotations
- 源码定位:L37
- 返回类型:void
- 修饰符:protected
参数:
- state: SquidRenderState
- poseStack: PoseStack
- bodyRot: float
- entityScale: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class SquidRenderer<T extends Squid> extends AgeableMobRenderer<T, SquidRenderState, SquidModel> {
private static final Identifier SQUID_LOCATION = Identifier.withDefaultNamespace("textures/entity/squid/squid.png");
private static final Identifier SQUID_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/squid/squid_baby.png");
public SquidRenderer(EntityRendererProvider.Context context, SquidModel model, SquidModel babyModel) {
super(context, model, babyModel, 0.7F);
}
public Identifier getTextureLocation(SquidRenderState state) {
return state.isBaby ? SQUID_BABY_LOCATION : SQUID_LOCATION;
}
public SquidRenderState createRenderState() {
return new SquidRenderState();
}
public void extractRenderState(T entity, SquidRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.tentacleAngle = Mth.lerp(partialTicks, entity.oldTentacleAngle, entity.tentacleAngle);
state.xBodyRot = Mth.lerp(partialTicks, entity.xBodyRotO, entity.xBodyRot);
state.zBodyRot = Mth.lerp(partialTicks, entity.zBodyRotO, entity.zBodyRot);
}
protected void setupRotations(SquidRenderState state, PoseStack poseStack, float bodyRot, float entityScale) {
poseStack.translate(0.0F, state.isBaby ? 0.25F : 0.5F, 0.0F);
poseStack.mulPose(Axis.YP.rotationDegrees(180.0F - bodyRot));
poseStack.mulPose(Axis.XP.rotationDegrees(state.xBodyRot));
poseStack.mulPose(Axis.YP.rotationDegrees(state.zBodyRot));
poseStack.translate(0.0F, state.isBaby ? -0.6F : -1.2F, 0.0F);
}
}引用的其他类
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参数
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参数
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继承
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参数
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参数/构造调用/返回值 - 关联成员:
SquidRenderState()
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字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
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方法调用 - 关联成员:
Mth.lerp()
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