PiglinRenderer.java
net.minecraft.client.renderer.entity.PiglinRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.PiglinRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/PiglinRenderer.java
- 起始行号:L18
- 继承:HumanoidMobRenderer<AbstractPiglin,PiglinRenderState,PiglinModel>
- 职责:
TODO
字段/常量
-
PIGLIN_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
PIGLIN_BABY_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
PIGLIN_BRUTE_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
PIGLIN_CUSTOM_HEAD_TRANSFORMS- 类型:
CustomHeadLayer.Transforms - 修饰符:
public static final - 源码定位:
L22 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public PiglinRenderer(EntityRendererProvider.Context context, ModelLayerLocation body, ModelLayerLocation babyBody, ArmorModelSet<ModelLayerLocation> armorSet, ArmorModelSet<ModelLayerLocation> babyArmorSet) @ L24
- 构造器名:PiglinRenderer
- 源码定位:L24
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
- body: ModelLayerLocation
- babyBody: ModelLayerLocation
- armorSet: ArmorModelSet
- babyArmorSet: ArmorModelSet
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Identifier getTextureLocation(PiglinRenderState state) @ L42
- 方法名:getTextureLocation
- 源码定位:L42
- 返回类型:Identifier
- 修饰符:public
参数:
- state: PiglinRenderState
说明:
TODO
public PiglinRenderState createRenderState() @ L46
- 方法名:createRenderState
- 源码定位:L46
- 返回类型:PiglinRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(AbstractPiglin entity, PiglinRenderState state, float partialTicks) @ L50
- 方法名:extractRenderState
- 源码定位:L50
- 返回类型:void
- 修饰符:public
参数:
- entity: AbstractPiglin
- state: PiglinRenderState
- partialTicks: float
说明:
TODO
protected boolean isShaking(PiglinRenderState state) @ L58
- 方法名:isShaking
- 源码定位:L58
- 返回类型:boolean
- 修饰符:protected
参数:
- state: PiglinRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class PiglinRenderer extends HumanoidMobRenderer<AbstractPiglin, PiglinRenderState, PiglinModel> {
private static final Identifier PIGLIN_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/piglin.png");
private static final Identifier PIGLIN_BABY_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/piglin_baby.png");
private static final Identifier PIGLIN_BRUTE_LOCATION = Identifier.withDefaultNamespace("textures/entity/piglin/piglin_brute.png");
public static final CustomHeadLayer.Transforms PIGLIN_CUSTOM_HEAD_TRANSFORMS = new CustomHeadLayer.Transforms(0.0F, 0.0F, 1.0019531F);
public PiglinRenderer(
EntityRendererProvider.Context context,
ModelLayerLocation body,
ModelLayerLocation babyBody,
ArmorModelSet<ModelLayerLocation> armorSet,
ArmorModelSet<ModelLayerLocation> babyArmorSet
) {
super(context, new AdultPiglinModel(context.bakeLayer(body)), new BabyPiglinModel(context.bakeLayer(babyBody)), 0.5F, PIGLIN_CUSTOM_HEAD_TRANSFORMS);
this.addLayer(
new HumanoidArmorLayer<>(
this,
ArmorModelSet.bake(armorSet, context.getModelSet(), AdultPiglinModel::new),
ArmorModelSet.bake(babyArmorSet, context.getModelSet(), BabyPiglinModel::new),
context.getEquipmentRenderer()
)
);
}
public Identifier getTextureLocation(PiglinRenderState state) {
return state.isBrute ? PIGLIN_BRUTE_LOCATION : (state.isBaby ? PIGLIN_BABY_LOCATION : PIGLIN_LOCATION);
}
public PiglinRenderState createRenderState() {
return new PiglinRenderState();
}
public void extractRenderState(AbstractPiglin entity, PiglinRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.isBrute = entity.is(EntityType.PIGLIN_BRUTE);
state.armPose = entity.getArmPose();
state.maxCrossbowChageDuration = CrossbowItem.getChargeDuration(entity.getUseItem(), entity);
state.isConverting = entity.isConverting();
}
protected boolean isShaking(PiglinRenderState state) {
return super.isShaking(state) || state.isConverting;
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
AdultPiglinModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
BabyPiglinModel()
- 引用位置:
-
- 引用位置:
参数/方法调用 - 关联成员:
ArmorModelSet.bake()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
字段/方法调用/构造调用 - 关联成员:
CustomHeadLayer.Transforms(), Transforms()
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
PiglinRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
CrossbowItem.getChargeDuration()
- 引用位置: