TurtleRenderer.java

net.minecraft.client.renderer.entity.TurtleRenderer

信息

  • 全限定名:net.minecraft.client.renderer.entity.TurtleRenderer
  • 类型:public class
  • 包:net.minecraft.client.renderer.entity
  • 源码路径:src/main/java/net/minecraft/client/renderer/entity/TurtleRenderer.java
  • 起始行号:L14
  • 继承:AgeableMobRenderer<Turtle,TurtleRenderState,TurtleModel>
  • 职责:

    TODO

字段/常量

  • TURTLE_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

  • BABY_TURTLE_LOCATION

    • 类型: Identifier
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public TurtleRenderer(EntityRendererProvider.Context context) @ L18

  • 构造器名:TurtleRenderer
  • 源码定位:L18
  • 修饰符:public

参数:

  • context: EntityRendererProvider.Context

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected float getShadowRadius(TurtleRenderState state) @ L22

  • 方法名:getShadowRadius
  • 源码定位:L22
  • 返回类型:float
  • 修饰符:protected

参数:

  • state: TurtleRenderState

说明:

TODO

public TurtleRenderState createRenderState() @ L27

  • 方法名:createRenderState
  • 源码定位:L27
  • 返回类型:TurtleRenderState
  • 修饰符:public

参数:

说明:

TODO

public void extractRenderState(Turtle entity, TurtleRenderState state, float partialTicks) @ L31

  • 方法名:extractRenderState
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • entity: Turtle
  • state: TurtleRenderState
  • partialTicks: float

说明:

TODO

public Identifier getTextureLocation(TurtleRenderState state) @ L38

  • 方法名:getTextureLocation
  • 源码定位:L38
  • 返回类型:Identifier
  • 修饰符:public

参数:

  • state: TurtleRenderState

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class TurtleRenderer extends AgeableMobRenderer<Turtle, TurtleRenderState, TurtleModel> {
    private static final Identifier TURTLE_LOCATION = Identifier.withDefaultNamespace("textures/entity/turtle/turtle.png");
    private static final Identifier BABY_TURTLE_LOCATION = Identifier.withDefaultNamespace("textures/entity/turtle/turtle_baby.png");
 
    public TurtleRenderer(EntityRendererProvider.Context context) {
        super(context, new AdultTurtleModel(context.bakeLayer(ModelLayers.TURTLE)), new BabyTurtleModel(context.bakeLayer(ModelLayers.TURTLE_BABY)), 0.7F);
    }
 
    protected float getShadowRadius(TurtleRenderState state) {
        float radius = super.getShadowRadius(state);
        return state.isBaby ? radius * 0.83F : radius;
    }
 
    public TurtleRenderState createRenderState() {
        return new TurtleRenderState();
    }
 
    public void extractRenderState(Turtle entity, TurtleRenderState state, float partialTicks) {
        super.extractRenderState(entity, state, partialTicks);
        state.isOnLand = !entity.isInWater() && entity.onGround();
        state.isLayingEgg = entity.isLayingEgg();
        state.hasEgg = !entity.isBaby() && entity.hasEgg();
    }
 
    public Identifier getTextureLocation(TurtleRenderState state) {
        return state.isBaby ? BABY_TURTLE_LOCATION : TURTLE_LOCATION;
    }
}

引用的其他类