TurtleRenderer.java
net.minecraft.client.renderer.entity.TurtleRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.TurtleRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/TurtleRenderer.java
- 起始行号:L14
- 继承:AgeableMobRenderer<Turtle,TurtleRenderState,TurtleModel>
- 职责:
TODO
字段/常量
-
TURTLE_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
BABY_TURTLE_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public TurtleRenderer(EntityRendererProvider.Context context) @ L18
- 构造器名:TurtleRenderer
- 源码定位:L18
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected float getShadowRadius(TurtleRenderState state) @ L22
- 方法名:getShadowRadius
- 源码定位:L22
- 返回类型:float
- 修饰符:protected
参数:
- state: TurtleRenderState
说明:
TODO
public TurtleRenderState createRenderState() @ L27
- 方法名:createRenderState
- 源码定位:L27
- 返回类型:TurtleRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(Turtle entity, TurtleRenderState state, float partialTicks) @ L31
- 方法名:extractRenderState
- 源码定位:L31
- 返回类型:void
- 修饰符:public
参数:
- entity: Turtle
- state: TurtleRenderState
- partialTicks: float
说明:
TODO
public Identifier getTextureLocation(TurtleRenderState state) @ L38
- 方法名:getTextureLocation
- 源码定位:L38
- 返回类型:Identifier
- 修饰符:public
参数:
- state: TurtleRenderState
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class TurtleRenderer extends AgeableMobRenderer<Turtle, TurtleRenderState, TurtleModel> {
private static final Identifier TURTLE_LOCATION = Identifier.withDefaultNamespace("textures/entity/turtle/turtle.png");
private static final Identifier BABY_TURTLE_LOCATION = Identifier.withDefaultNamespace("textures/entity/turtle/turtle_baby.png");
public TurtleRenderer(EntityRendererProvider.Context context) {
super(context, new AdultTurtleModel(context.bakeLayer(ModelLayers.TURTLE)), new BabyTurtleModel(context.bakeLayer(ModelLayers.TURTLE_BABY)), 0.7F);
}
protected float getShadowRadius(TurtleRenderState state) {
float radius = super.getShadowRadius(state);
return state.isBaby ? radius * 0.83F : radius;
}
public TurtleRenderState createRenderState() {
return new TurtleRenderState();
}
public void extractRenderState(Turtle entity, TurtleRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
state.isOnLand = !entity.isInWater() && entity.onGround();
state.isLayingEgg = entity.isLayingEgg();
state.hasEgg = !entity.isBaby() && entity.hasEgg();
}
public Identifier getTextureLocation(TurtleRenderState state) {
return state.isBaby ? BABY_TURTLE_LOCATION : TURTLE_LOCATION;
}
}引用的其他类
-
- 引用位置:
构造调用 - 关联成员:
AdultTurtleModel()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
BabyTurtleModel()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
TurtleRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: