AdultTurtleModel.java
net.minecraft.client.model.animal.turtle.AdultTurtleModel
信息
- 全限定名:net.minecraft.client.model.animal.turtle.AdultTurtleModel
- 类型:public class
- 包:net.minecraft.client.model.animal.turtle
- 源码路径:src/main/java/net/minecraft/client/model/animal/turtle/AdultTurtleModel.java
- 起始行号:L15
- 继承:TurtleModel
- 职责:
TODO
字段/常量
-
EGG_BELLY- 类型:
String - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
eggBelly- 类型:
ModelPart - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public AdultTurtleModel(ModelPart root) @ L19
- 构造器名:AdultTurtleModel
- 源码定位:L19
- 修饰符:public
参数:
- root: ModelPart
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void setupAnim(TurtleRenderState state) @ L24
- 方法名:setupAnim
- 源码定位:L24
- 返回类型:void
- 修饰符:public
参数:
- state: TurtleRenderState
说明:
TODO
public static LayerDefinition createBodyLayer() @ L33
- 方法名:createBodyLayer
- 源码定位:L33
- 返回类型:LayerDefinition
- 修饰符:public static
参数:
- 无
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class AdultTurtleModel extends TurtleModel {
private static final String EGG_BELLY = "egg_belly";
private final ModelPart eggBelly;
public AdultTurtleModel(ModelPart root) {
super(root, RenderTypes::entityCutout);
this.eggBelly = root.getChild("egg_belly");
}
@Override
public void setupAnim(TurtleRenderState state) {
super.setupAnim(state);
this.eggBelly.visible = state.hasEgg;
if (this.eggBelly.visible) {
this.root.y--;
}
}
public static LayerDefinition createBodyLayer() {
MeshDefinition mesh = new MeshDefinition();
PartDefinition root = mesh.getRoot();
root.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(3, 0).addBox(-3.0F, -1.0F, -3.0F, 6.0F, 5.0F, 6.0F), PartPose.offset(0.0F, 19.0F, -10.0F)
);
root.addOrReplaceChild(
"body",
CubeListBuilder.create()
.texOffs(7, 37)
.addBox("shell", -9.5F, 3.0F, -10.0F, 19.0F, 20.0F, 6.0F)
.texOffs(31, 1)
.addBox("belly", -5.5F, 3.0F, -13.0F, 11.0F, 18.0F, 3.0F),
PartPose.offsetAndRotation(0.0F, 11.0F, -10.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
root.addOrReplaceChild(
"egg_belly",
CubeListBuilder.create().texOffs(70, 33).addBox(-4.5F, 3.0F, -14.0F, 9.0F, 18.0F, 1.0F),
PartPose.offsetAndRotation(0.0F, 11.0F, -10.0F, (float) (Math.PI / 2), 0.0F, 0.0F)
);
int legHeight = 1;
root.addOrReplaceChild(
"right_hind_leg", CubeListBuilder.create().texOffs(1, 23).addBox(-2.0F, 0.0F, 0.0F, 4.0F, 1.0F, 10.0F), PartPose.offset(-3.5F, 22.0F, 11.0F)
);
root.addOrReplaceChild(
"left_hind_leg", CubeListBuilder.create().texOffs(1, 12).addBox(-2.0F, 0.0F, 0.0F, 4.0F, 1.0F, 10.0F), PartPose.offset(3.5F, 22.0F, 11.0F)
);
root.addOrReplaceChild(
"right_front_leg", CubeListBuilder.create().texOffs(27, 30).addBox(-13.0F, 0.0F, -2.0F, 13.0F, 1.0F, 5.0F), PartPose.offset(-5.0F, 21.0F, -4.0F)
);
root.addOrReplaceChild(
"left_front_leg", CubeListBuilder.create().texOffs(27, 24).addBox(0.0F, 0.0F, -2.0F, 13.0F, 1.0F, 5.0F), PartPose.offset(5.0F, 21.0F, -4.0F)
);
return LayerDefinition.create(mesh, 128, 64);
}
}引用的其他类
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继承
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-
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参数/字段
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方法调用 - 关联成员:
PartPose.offset(), PartPose.offsetAndRotation()
- 引用位置:
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方法调用 - 关联成员:
CubeListBuilder.create()
- 引用位置:
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方法调用/返回值 - 关联成员:
LayerDefinition.create()
- 引用位置:
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构造调用 - 关联成员:
MeshDefinition()
- 引用位置:
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参数
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