EndermanRenderer.java
net.minecraft.client.renderer.entity.EndermanRenderer
信息
- 全限定名:net.minecraft.client.renderer.entity.EndermanRenderer
- 类型:public class
- 包:net.minecraft.client.renderer.entity
- 源码路径:src/main/java/net/minecraft/client/renderer/entity/EndermanRenderer.java
- 起始行号:L19
- 继承:MobRenderer<EnderMan,EndermanRenderState,EndermanModel
> - 职责:
TODO
字段/常量
-
BLOCK_DISPLAY_CONTEXT- 类型:
BlockDisplayContext - 修饰符:
public static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
ENDERMAN_LOCATION- 类型:
Identifier - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
random- 类型:
RandomSource - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
blockModelResolver- 类型:
BlockModelResolver - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public EndermanRenderer(EntityRendererProvider.Context context) @ L25
- 构造器名:EndermanRenderer
- 源码定位:L25
- 修饰符:public
参数:
- context: EntityRendererProvider.Context
说明:
TODO
方法
下面的方法块按源码顺序生成。
public Vec3 getRenderOffset(EndermanRenderState state) @ L32
- 方法名:getRenderOffset
- 源码定位:L32
- 返回类型:Vec3
- 修饰符:public
参数:
- state: EndermanRenderState
说明:
TODO
public Identifier getTextureLocation(EndermanRenderState state) @ L42
- 方法名:getTextureLocation
- 源码定位:L42
- 返回类型:Identifier
- 修饰符:public
参数:
- state: EndermanRenderState
说明:
TODO
public EndermanRenderState createRenderState() @ L46
- 方法名:createRenderState
- 源码定位:L46
- 返回类型:EndermanRenderState
- 修饰符:public
参数:
- 无
说明:
TODO
public void extractRenderState(EnderMan entity, EndermanRenderState state, float partialTicks) @ L50
- 方法名:extractRenderState
- 源码定位:L50
- 返回类型:void
- 修饰符:public
参数:
- entity: EnderMan
- state: EndermanRenderState
- partialTicks: float
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class EndermanRenderer extends MobRenderer<EnderMan, EndermanRenderState, EndermanModel<EndermanRenderState>> {
public static final BlockDisplayContext BLOCK_DISPLAY_CONTEXT = BlockDisplayContext.create();
private static final Identifier ENDERMAN_LOCATION = Identifier.withDefaultNamespace("textures/entity/enderman/enderman.png");
private final RandomSource random = RandomSource.create();
private final BlockModelResolver blockModelResolver;
public EndermanRenderer(EntityRendererProvider.Context context) {
super(context, new EndermanModel<>(context.bakeLayer(ModelLayers.ENDERMAN)), 0.5F);
this.blockModelResolver = context.getBlockModelResolver();
this.addLayer(new EnderEyesLayer(this));
this.addLayer(new CarriedBlockLayer(this));
}
public Vec3 getRenderOffset(EndermanRenderState state) {
Vec3 offset = super.getRenderOffset(state);
if (state.isCreepy) {
double d = 0.02 * state.scale;
return offset.add(this.random.nextGaussian() * d, 0.0, this.random.nextGaussian() * d);
} else {
return offset;
}
}
public Identifier getTextureLocation(EndermanRenderState state) {
return ENDERMAN_LOCATION;
}
public EndermanRenderState createRenderState() {
return new EndermanRenderState();
}
public void extractRenderState(EnderMan entity, EndermanRenderState state, float partialTicks) {
super.extractRenderState(entity, state, partialTicks);
HumanoidMobRenderer.extractHumanoidRenderState(entity, state, partialTicks, this.itemModelResolver);
state.isCreepy = entity.isCreepy();
BlockState carriedBlock = entity.getCarriedBlock();
if (carriedBlock != null) {
this.blockModelResolver.update(state.carriedBlock, carriedBlock, BLOCK_DISPLAY_CONTEXT);
} else {
state.carriedBlock.clear();
}
}
}引用的其他类
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
字段/方法调用 - 关联成员:
BlockDisplayContext.create()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
HumanoidMobRenderer.extractHumanoidRenderState()
- 引用位置:
-
- 引用位置:
继承
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
CarriedBlockLayer()
- 引用位置:
-
- 引用位置:
构造调用 - 关联成员:
EnderEyesLayer()
- 引用位置:
-
- 引用位置:
参数/构造调用/返回值 - 关联成员:
EndermanRenderState()
- 引用位置:
-
- 引用位置:
字段/方法调用/返回值 - 关联成员:
Identifier.withDefaultNamespace()
- 引用位置:
-
- 引用位置:
字段/方法调用 - 关联成员:
RandomSource.create()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
返回值
- 引用位置: