BlockModelResolver.java

net.minecraft.client.renderer.block.BlockModelResolver

信息

  • 全限定名:net.minecraft.client.renderer.block.BlockModelResolver
  • 类型:public class
  • 包:net.minecraft.client.renderer.block
  • 源码路径:src/main/java/net/minecraft/client/renderer/block/BlockModelResolver.java
  • 起始行号:L12
  • 职责:

    TODO

字段/常量

  • MODEL_SEED

    • 类型: long
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

  • modelManager

    • 类型: ModelManager
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public BlockModelResolver(ModelManager modelManager) @ L16

  • 构造器名:BlockModelResolver
  • 源码定位:L16
  • 修饰符:public

参数:

  • modelManager: ModelManager

说明:

TODO

方法

下面的方法块按源码顺序生成。

public void update(BlockModelRenderState renderState, BlockState blockState, BlockDisplayContext displayContext) @ L20

  • 方法名:update
  • 源码定位:L20
  • 返回类型:void
  • 修饰符:public

参数:

  • renderState: BlockModelRenderState
  • blockState: BlockState
  • displayContext: BlockDisplayContext

说明:

TODO

public void updateForItemFrame(BlockModelRenderState renderState, boolean isGlowing, boolean map) @ L25

  • 方法名:updateForItemFrame
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

  • renderState: BlockModelRenderState
  • isGlowing: boolean
  • map: boolean

说明:

TODO

代码

@OnlyIn(Dist.CLIENT)
public class BlockModelResolver {
    private static final long MODEL_SEED = 42L;
    private final ModelManager modelManager;
 
    public BlockModelResolver(ModelManager modelManager) {
        this.modelManager = modelManager;
    }
 
    public void update(BlockModelRenderState renderState, BlockState blockState, BlockDisplayContext displayContext) {
        renderState.clear();
        this.modelManager.getBlockModelSet().get(blockState).update(renderState, blockState, displayContext, 42L);
    }
 
    public void updateForItemFrame(BlockModelRenderState renderState, boolean isGlowing, boolean map) {
        BlockState fakeState = BlockStateDefinitions.getItemFrameFakeState(isGlowing, map);
        this.update(renderState, fakeState, ItemFrameRenderer.BLOCK_DISPLAY_CONTEXT);
    }
}

引用的其他类